adp001 opened this issue on Dec 27, 2019 ยท 92 posts
adp001 posted Fri, 27 December 2019 at 3:10 PM
Can export current state of a figure (posed, morphed) to wavefront OBJ file.
Exported file can be imported in any modeler (tested with C4D and Blender). Make sure your modeler does not touch vertex-order. For Blender import set scale to 1 or 10. For C4D something between 100 and 1000.
Use the same scale for export and import.
Change the figure as you like (morph), but don't move, rotate or scale the figure in your modeler. If you do, make sure you set anything back to zero before you make the export.
Export from your modeller to wavefront OBJ with another name (don't overwrite the file exported from Poser!).
Back in Poser press "Import Morph". You can change the name of the morph before importing.
Select the file you saved from your modeler. Any changes you made in your modeller are extracted and put into the right actor as morph.
Pressed buttons (Import/Export) will change color to red as long as export or import runs (just a second or two).
Don't touch the exported obj-file before you have imported your morph. The file is required for the import process, because the difference between the saved file from your modeller (the morph) and the previousely saved file from Poser is your actual morph (file B - file A == morph).
Script follows with the next post.