chupacabra555 opened this issue on Jan 01, 2020 ยท 10 posts
chupacabra555 posted Wed, 01 January 2020 at 1:04 AM
This is probably a rookie question, so forgive me if it is a repeat (a quick search didn't turn up anything).
Sometimes, when I conform a piece of clothing to the Victoria 4 figure in Poser 11, I find that when I try to adjust a morph in the clothing only, the entire body follows the morph as well.
Has anyone else run into this problem, and is there a way to fix it?
Azath posted Wed, 01 January 2020 at 3:45 AM
you might have to turn off the " Follow Origins " in the properties of the figure. the issue can also be caused if you drag and drop the figure into the scene it will auto conform and cause such a disturbance.
hborre posted Wed, 01 January 2020 at 8:32 AM
This is not a problem. It is a well-known fact that clothing morph changes will cause alteration to the figure's mesh. The only exceptions are body handles built into the clothing. What type of morphs are you trying to apply?
nerd posted Wed, 01 January 2020 at 5:36 PM Forum Moderator
The solution depends on how the morphs are setup in the clothing. If they are using automatic conforming this behavior is intentional. They're supposed to do that. If the clothing is using manually created Superconforming morphs the creator may have provided an extra set of dials so you can manually adjust the clothing separately. If there's no override dials creating them is way too deep for a forum post. I've done some deep tutorials on this. But they're not available right now.
Finally the easiest fix is to just make a new morph. Use the morph brush built into poser to create whatever fixes you need. Since it's a unique morph it won't be a Conforming Slave.
EnglishBob posted Thu, 09 January 2020 at 3:28 PM
nerd posted at 9:21PM Thu, 09 January 2020 - #4375183
If there's no override dials creating them is way too deep for a forum post. I've done some deep tutorials on this. But they're not available right now.
This behaviour is often a problem for me, especially when I have more than one instance of the same figure in a scene, but with different body shapes. Sometimes clothing conformed to one figure insists on taking on the morphs of a different figure, and it's a lot of anguish to put that right. Personally I'd prefer crosstalk to be permanently broken (via a preference setting, if I'm wishing on a star!) so that I set the clothing morphs myself. Quite often the creator's morphs don't match perfectly and I want to tweak them.
Short version: tutorials please!
an0malaus posted Sun, 12 January 2020 at 9:24 AM
Are conformed clothing morph changes affecting the target figure not able to be disabled by turning off MasterSync? Either for the morph itself, or for the whole scene?
I thought (please someone correct me) that the whole concept of MasterSync'd parameters was that a change on any of the affected body parts would propagate the change to all parts when MasterSync was enabled by transferring the change back to the master. The old way to do such things was lots of tedious cross-linking with LinkParm setups which many people still rely on for V4 and earlier era figures, but seem to have been left out (IINM) from most of the newer figures.
I've put so much work into superconforming clothing for V4 which always suffered from reapplying poses saved with LinkParm parameters on the bodyMorphs actor, which was specifically create (as I understand it) to overcome Poser's inability at that time, to save valueParms on the Body actor, so bodyMorphs was created to duplicate all the Body parameters that control morphs and force them to be saved with poses, which relied on LinkParms to make it work. When re-applying such a saved pose, after Poser was updated to then save Body valueParms and morphTargets, there was an inherent tendency to double parameter values, due to non-zero settings in both the Body and bodyMorphs actors.
Such situation I found so frustrating, that when the weight mapped version of V4 was released, I completely purged the bodyMorphs actor and all LinkParms from my base V4WM figure. The implementation of MasterSync features started to throw another spanner in the works of that scheme, so I've had MasterSync disabled for all scenes I deal with now.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
EnglishBob posted Sun, 12 January 2020 at 10:32 AM
an0malaus posted at 4:27PM Sun, 12 January 2020 - #4376325
[...] double parameter values, due to non-zero settings in both the Body and bodyMorphs actors.
That sounds like something I could do without! It should be easy enough to kill the bodyMorphs actors, in existing scenes and in library figures so I don't run into this one again.
[...] I've had MasterSync disabled for all scenes I deal with now.
This is a feature I was previously unaware of, and it doesn't help that the manual refers to it as both Master Synched and Master Sync'd, sometimes on the same page. I've just been reading up on it, as you can tell. However I have no idea how to turn it off scene-wide - enlighten me, please?
an0malaus posted Mon, 13 January 2020 at 1:59 AM
The last item in your Poser Prefs (macOS) or Poser.ini (Windows) file:
Set PARM_MASTER_SYNC_ENABLED to 0. You can just edit this with a text editor (like Notepad++ on Windows or BBEdit on macOS) while Poser is not running.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
EnglishBob posted Mon, 13 January 2020 at 3:18 AM
an0malaus posted at 9:18AM Mon, 13 January 2020 - #4376400
Set PARM_MASTER_SYNC_ENABLED to 0.
No wonder I wasn't aware of it. :) Thanks!
chupacabra555 posted Sat, 18 January 2020 at 1:23 AM
Sorry for the late reply here, but a big "Thanks" to all those who responded ^_^
I'll try the suggestions. If it doesn't work, I can always fire up my copy of Poser 9 (loose some flexibility, but nearly as good).