wobblybob opened this issue on Jan 09, 2020 ยท 4 posts
wobblybob posted Thu, 09 January 2020 at 8:52 AM
I have recently come back to Second Life and started to pick up posing and animation again. I have no problems with the concepts of Key Framing, IK etc and can find my way around Daz easily. However I have noticed that there seems to be a huge inconsistency between the pose/ animations I create (bvh) in Daz and how it is displayed in Second Life. I am using the Avatar models as supplied by Linden labs for the process.. Example - If I pose in Daz for the middle finger on the right hand to just touch the avatar nose, when uploaded to Second Life it shows as about 20 cm away from nose and displaced to the right. This seems to be an issue in Blender and Poser also. The problem still persists if I change my SL avatar to on of the stock out of the box avatars with now added mesh objects.
At the moment my only solution is to add a ghost avatar model displaced to compensate for the mismatch and use that for my pose / animation reference points. This is OK for single figure poses / animations, but for multiple figures it is a nightmare. Images are attached to show the problem
Any help would be much appreciated.