Dowjonsie opened this issue on Jan 24, 2020 ยท 1 posts
Dowjonsie posted Fri, 24 January 2020 at 5:19 PM
Hey! I was curious if it were possible to calculate the built-in Bullet Physics engine with GPU? After applying weight mapping, I go to calculate the physics ; this can take anywhere from 2 to 5 minutes and my model tends to explode except where maps are set to 1. I use a Omen 15t with a Gen 9 i5 processor and am inclined to assume yhe slow calculations are due to this. Regardless, with calculation times and my model exploding, it makes applying correcting parameters a nightnare. Thank you in advance!