Boni opened this issue on Mar 03, 2020 ยท 6 posts
Boni posted Tue, 03 March 2020 at 7:00 PM
Ok ... let's figure this out together. Here is my settings in PP11.2
Mat room settings and a raytrace preview to show what I want to "fix".
Here is my Render settings:
Now ... my challenge is how to soften the edges so I lose the hard edges of the prop and only see the fire? The interior of the obj is fantastic ... the edges Not so much. Note: the "fire" is the ONLY light in the scene.
Boni
"Be Hero to Yourself" -- Peter Tork
RedPhantom posted Tue, 03 March 2020 at 8:55 PM Site Admin
The first thing, I see that might be an issue, is the transparency may bot be set up properly. Rather than the trans map going to the transparency color, usually the map is plugged into the fac of the mix closure and the transparency is set to white. To get a soft edge, you can add an edge blend with black on top and white on bottom. The amount of blurring of the edges is controlled by the attenuation. However, if you also want the transparency map you have in the scene, plugging that into the edge blend doesn't work.
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RedPhantom posted Tue, 03 March 2020 at 9:06 PM Site Admin
okay, I plugged a mix node (in colors not the mix closure) into the white of the edge blend and set the top color to 1 and plugged the map into the bottom and blend type to add. that seems to incorporate both.
However, the setup doesn't seem to effect the volume. It renders the same with and without it.
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Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
EClark1894 posted Wed, 04 March 2020 at 3:20 AM
This is only a suggestion, but maybe using the Physical Surface root node instead of Cycles might give you more control, especially with transparency.
Boni posted Wed, 04 March 2020 at 2:43 PM
These are great suggestions. I'll try these out. Thank you.
Boni
"Be Hero to Yourself" -- Peter Tork
Boni posted Wed, 04 March 2020 at 3:54 PM
Latest results (the right render wasn't left to full rendertime so that's why it's a bit grainy)
Boni
"Be Hero to Yourself" -- Peter Tork