3dcheapskate opened this issue on Mar 05, 2020 · 100 posts
3dcheapskate posted Thu, 05 March 2020 at 1:42 AM
Most candle models that I've seen/got use the two-billboards-with-a-photo-of-a-candleflame-intersecting-at-90° workaround. And I know that the usual advice whensomebody asks about doing it with a shader is - don't bother, just add the flame in postwork - much more realistic.
But I like a challenge. And I suck at postwork (well, any sort of work really...)
So. Here's my bestest attempt so far (a lot of work still to do, but I think it's a reasonable start):
And here's the shader:
What do y'all think ? (No comments about the wiggly flame morph please - I know it's crappy!)
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).