Anthony Appleyard opened this issue on Apr 23, 2020 ยท 8 posts
Anthony Appleyard posted Thu, 23 April 2020 at 8:45 AM
3D textures in Poser would be useful. I have seen Youtube videos by a man who seems good at making walnut furniture (real, not CGI). For me to imitate this in CGI in Poser would need 3D textures, to get the grain correct at the various faces of the cut piece of wood.
The 3D texture could be a Python script which, if told the x/y/zTranslates and x/y/zRotates and x/y/zScales and Scale of where the piece of wood is assumed to be within the original walnut tree log, will calcuilate at any point (u,v,w) the red/green/blue color values of the wood at the point (u,v,w).
ghostship2 posted Thu, 23 April 2020 at 9:28 AM
Photographic textures look the best when used with the right shaders. I made a shader that does what this Blender shader does but I'm guessing you still use Firefly for rendering. https://www.youtube.com/watch?v=V3wghbZ-Vh4
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
ghostship2 posted Thu, 23 April 2020 at 9:32 AM
here is a link to my shader. https://sharecg.com/v/86231/gallery/7/Material-and-Shader/Poser-11-Superfly-Uber-Shader-version-3
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Boni posted Thu, 23 April 2020 at 2:53 PM
I want to say these shaders are high quality and equal or better than many commercial products. Thank you for your shaders, ghostship2.
Boni
"Be Hero to Yourself" -- Peter Tork
ghostship2 posted Thu, 23 April 2020 at 10:41 PM
you are welcome, Boni!
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
FVerbaas posted Fri, 24 April 2020 at 4:41 AM Forum Coordinator
OP was on 3d textures, not on photographic ones.
I can only agree. I still miss the power of good old PovRay script language where you could set the relationship between geometry and texture in the transformations via the sequence of the commands.
ghostship2 posted Fri, 24 April 2020 at 11:12 AM
The OP wants "real" looking wood textures with grain i.e. bump/normal/displacement. IMO the best textures are photograph based.
FVerbaas posted at 10:09AM Fri, 24 April 2020 - #4387151
OP was on 3d textures, not on photographic ones.
I can only agree. I still miss the power of good old PovRay script language where you could set the relationship between geometry and texture in the transformations via the sequence of the commands.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
FVerbaas posted Fri, 24 April 2020 at 11:42 AM Forum Coordinator
The only photo realistic wood texture including end grain is to take a real life block of wood, trim it, sand it, finish it to the shape that you need, image it and map your images on the geometry. Any other solution looks like cheap plastic coated board or, at best, veneer. Of course in all this your uv map should be strictly un-stretched.
Yes, good 3d procedural wood textures are hard to come by, but they are the only way to image wood properly.