Threshroge opened this issue on Apr 24, 2020 ยท 12 posts
Threshroge posted Fri, 24 April 2020 at 12:36 AM
https://www.youtube.com/watch?v=NuWqORkAKeM Here I have performed some rather quite simple geometry in a youtube video and the end results the normals are quite awkward. I would like to know, how the normals come to behave this way based on the topography habits shown in the video. Renderer is Octane, but initial modeling is Blender and scene work is poser.