RAMWorks opened this issue on Jun 06, 2020 ยท 8 posts
RAMWorks posted Sat, 06 June 2020 at 5:49 PM
Hi,
Still busily working on a couple of characters for Poser. I have some maps I made a while back for a DAZ Studio version and they are very saturated. They look fine with the shaders I made in DAZ Studio but as some know, I'm still feeling my way around Poser's Material room.
So is there a way to desaturate the maps a bit with an additional node?
Also what should a map look like or what type of map should be plugged into the Physical Surface Scatter node inputs. See below.
Thanks so much
Richard
---Wolff On The Prowl---