Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical


Subject: How to export a posed and clothed FBX from Poser 11 Pro?

HartyBart opened this issue on Jun 21, 2020 ยท 6 posts


HartyBart posted Sun, 21 June 2020 at 9:33 PM

Is it possible to export a posed and clothed FBX from Poser 11 Pro? Exporting an FBX that loads in other software as a standard t-pose is, of course, easy. But is there some 'secret sauce' for the FBX export settings, that also embeds the figure's current pose and ensures that the clothing also fits to this same pose?

I don't need to get into re-posing the figure inside the target software, so rigging for re-posing is not the issue here. To please the target software the export must be as FBX 2014, and FBX is the only option (for various tedious reasons, OBJ is of no use here).



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caisson posted Mon, 22 June 2020 at 12:55 PM

I have exported LF with rigging into Lightwave by converting the Skinning method to Single Skin Simple Bones. Exporting a posed figure should be simpler but I haven't tried it myself yet. Make sure that subdivision is disabled (Preview level is set to 0) - if you need subD it will need to be applied in your target app. There is an option to embed textures within an FBX file but you will almost certainly need to rebuild shaders in your target app.

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Boni posted Mon, 22 June 2020 at 3:21 PM

Thanks caisson, this is really good to know!!

Boni



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caisson posted Mon, 22 June 2020 at 5:54 PM

Well unless I'm missing something, exporting a posed figure with clothing isn't simple. So far I have only got results by exporting to obj first then reimporting that to Poser and saving as FBX. What I haven't had time to try is making a simple animation and exporting that rather than a single frame.

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caisson posted Mon, 22 June 2020 at 6:37 PM

Final report for now ;)

I can save a posed figure plus clothing out as obj, reimport to Poser as obj, then save as FBX and get that into Lightwave Modeller like so -

Poser -

m3-poser.jpg

Lightwave -

m3-lw-mod.jpg

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caisson posted Mon, 22 June 2020 at 6:47 PM

Animation is interesting. I converted all the figures to Simple Bones Single Skin, zeroed the figure on frame 1 with the pose on frame 30. When exporting I unchecked "Save every frame as keyframe" as it didn't seem to work with that option checked; when importing to Lightwave Layout I selected Maya style joints - that played the animation for the figure but not the conformers. Back in Poser I used Combine Figures and got it to work apart from the rifle which did not combine and remained as a separate figure.

Anyone else got any insights?

m3-lw-layout.jpg

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