DocMatter opened this issue on Jun 25, 2020 ยท 4 posts
DocMatter posted Thu, 25 June 2020 at 10:07 AM
I've found some tutorials on how to simulate water droplets on a character's skin in Firefly, but the settings used don't translate into the Superfly settings that I've been able to figure out yet. Anyone know of a relatively easy way to do this in Superfly? BTW, I'm on a Mac, so python scripts are iffy.
nerd posted Mon, 29 June 2020 at 12:14 PM Online Now! Forum Moderator
This recipe is a little complicated because it also includes a tan line map you can leave those bit out if you want. There's 3 parts to this. First is a recipe for a water drops compound node. This just produces procedural water drops. It could be replaced in the final shader with an image map if you don't want to make the droplet thing.
Second bit is the compound node that adds the tan lines an the water drops to the figure's base texture maps
Finally the shaders to roll it all together. Note this is a hybrid shader. You can ignore the firefly bits. If you do render it FF the specular will be too hot.
DocMatter posted Mon, 29 June 2020 at 2:40 PM
Wow! Thanks! I'll have to study this for awhile and figure it out. Not real familiar with the compound nodes yet, but willing to learn!
philadam posted Thu, 02 July 2020 at 6:13 PM
I still use Firefly a lot. Is there anyway to get the FF legacy Nodes compound node expanded?