duesentrieb opened this issue on Jul 10, 2020 ยท 6 posts
duesentrieb posted Fri, 10 July 2020 at 10:52 AM
I recently made a fur coat out of a simple coat by creating hair growth groups on every character body part (chest, left collar, left forearm, etc...). Works like a charm, but I find it totally annoying that I have to assign the hair material to each of the hair growth groups seperately and also have to calculate the dynamics for each group seperately.
Is there a way to take all cloth polygons and create one large hair growth group on it? That would make life so much easier.