RAMWorks opened this issue on Jul 28, 2020 ยท 4 posts
RAMWorks posted Tue, 28 July 2020 at 3:59 PM
BUT not having much luck. I know there is a reflect node. Honestly, I don't like it very much. I've tried just about every numerical input to get it to work the way I want it to but it's just not up to snuff or I just don't understand the physics of what it's doing in the scene. So looking for alternatives to see if I like those better. Any help here?
Thanks so much!
---Wolff On The Prowl---
hborre posted Tue, 28 July 2020 at 4:57 PM Online Now!
Firefly or Superfly?
EldritchCellar posted Tue, 28 July 2020 at 6:00 PM
Basic Firefly Reflect. For shiny objects like a mirror, would need a strong specular, perhaps values over 1. Fast and dirty render but you get the idea...
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ironsoul posted Wed, 29 July 2020 at 2:23 AM
SF with physical surface node, metal = 1, roughness 0.01 (adjust to suit).
When rendering reflective surfaces the surrounding lighting and environment will have a big impact on how well it looks, often people use a dedicated reflection map to control the appearance. I don't have an example but if you're having difficulty getting the result you want this is something to consider