HMorton opened this issue on Aug 07, 2020 ยท 11 posts
HMorton posted Fri, 07 August 2020 at 9:06 PM
Ok, thought i would make this thread after reading one of the other threads here. My question is this.... if I have a model that contains curvy geometry but I want to keep certain parts pointy and sharp while still using subdivision surfaces how is that done in Blender without adding more edge loops or creasing edges??? It doesnt seem possible to keep an objects points sharp using subdiv modelling in blender without creasing edges where it should be smooth, or without adding support loops and extra geometry!