starlingblue opened this issue on Sep 04, 2020 ยท 2 posts
starlingblue posted Fri, 04 September 2020 at 4:22 AM
How do I get a reproducible random number that does not depend on / change with x,y,z location?
Noise and fractals seem seem to depend on x,y,z and vary in space -? how to i fix them on U,V for instance?
Thanks
starlingblue posted Fri, 04 September 2020 at 5:30 AM
ok, found it, "NoiseTexture" node
however I ran into a problem with this: when I use it on transparency with a high resolution of the noise on the Poser Surface root node, the object appears 100% transparent in the preview - that is the texture is not evaluated correctly in the preview when it has a high resolution - what can I do about that?
I renders fine and as expected