SamTherapy opened this issue on Sep 10, 2020 ยท 18 posts
SamTherapy posted Thu, 10 September 2020 at 10:40 AM
Ideally for both 7" (Single) and 12" (LP) types.
I thought about scanning the damn things but that gives somewhat unsatisfactory results, even with the cleanest scanner glass and a near as dammit pristine record. Different colour vinyl doesn't seem to help, either.
The best I came up with so far is a series of thin, narrowly spaced concentric circles but the detail geek in me ain't satisfied with this.
Even a rudimentary spiral is a major pain in the rear end, it seems, so if anyone found a way to do it without causing endless pain, suffering, outbreaks of bad language and whatnot will have my gratitude.
Coppula eam se non posit acceptera jocularum.
hborre posted Thu, 10 September 2020 at 11:20 AM
I assume that you will be creating a bump mappings for the vinyl discs? Considering how many circles it will take to create a decent disc, you may need to consider an image. If you have photoshop or GIMP, there may be a template available you can work with.
ghostship2 posted Thu, 10 September 2020 at 11:21 AM
how about using a high rez tiff file for bump instead of modeling in all that detail?
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NikKelly posted Thu, 10 September 2020 at 11:40 AM
Have you considered applying a free hi-res image to a plain disk ?? Use grey-scaled image as a bump/displacement map ??
I reckon many CAD packages could craft a disk with actual groove, per 'turning thread on a bolt', but result would be very, very high-poly, akin to a complex terrain model...
rokket posted Thu, 10 September 2020 at 12:16 PM
How close do you intend to get to the vinyl to render? You may get away with a spec map that suggests the grooves instead of trying to create a bump map.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
ockham posted Thu, 10 September 2020 at 12:47 PM
If you can tolerate concentric, there's a record in my Broadcasting set with a fairly fine set of concentric circles plus spiral leadin and leadout. It's a bump map.
https://sharecg.com/v/88375/gallery/11/Poser/KDV-a-1930s-radio-station
You have permission to use the record or the map.
SamTherapy posted Thu, 10 September 2020 at 12:52 PM
Thanks, all.
I really haven't considered modelling the detail in. Oh, not ever. I'm not daft, yer know. I've always wanted it to be a texture file and so far, I've been using a high res PNG, which is OK but I'd love something a bit more... spiraly.
@ockham: Many thanks. I'll take a look at it and may borrow some of it for my own use. If I ever release anything (doubtful, at least in the immediate future) I'll make sure you get the credit.
Coppula eam se non posit acceptera jocularum.
ockham posted Thu, 10 September 2020 at 1:43 PM
Don't worry, I owe you some 'value' after using your Daleks often!
adp001 posted Thu, 10 September 2020 at 10:46 PM
SamTherapy posted Fri, 11 September 2020 at 1:00 AM
adp001 posted at 7:00AM Fri, 11 September 2020 - #4399176
Would that work in Firefly? I don't use Superfly.
Coppula eam se non posit acceptera jocularum.
rokket posted Fri, 11 September 2020 at 10:20 AM
It won't work in Firefly, Sam. It's a cycles material.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
SamTherapy posted Fri, 11 September 2020 at 11:02 AM
Well, that's a bit of an embuggerance. :(
Coppula eam se non posit acceptera jocularum.
EldritchCellar posted Fri, 11 September 2020 at 11:14 AM
It's the same as this for Firefly. I didn't faff with the spec or bump settings or even render it to see but it's essentially the same mat...
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SamTherapy posted Fri, 11 September 2020 at 1:26 PM
adp001 posted Fri, 11 September 2020 at 2:08 PM
It works. But different.
This may be a start to experiment. And set the bump intensity mutch lower. For me it is 0.02.
Anisotropic depends hardly on light. And needs high render values.
EldritchCellar posted Fri, 11 September 2020 at 2:42 PM
Oh yes. The bump value in my screen shot is absurdly high. Funny because my go to default value for bump testing is 0.02 as you show (inches)
Also yes. Anisotropic is a very strong specular, probably why so many in the past have used it for specular on transparent materials like cornea and such.
Anyway...
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adp001 posted Sat, 12 September 2020 at 3:03 AM
About anisotropic lighting in renders:
https://www.opengl.org/archives/resources/code/samples/sig99/advanced99/notes/node154.html
EClark1894 posted Sat, 12 September 2020 at 12:41 PM