Forum: Poser 12


Subject: Poser 12 Cycles preview

ypvs opened this issue on Oct 28, 2020 Β· 84 posts


ypvs posted Wed, 28 October 2020 at 3:53 PM

I would love to use more cycles materials in P11 but the white-out in the preview screen has put me off. Anyone any idea if the Preview in P12 deals with Cycles materials any better?

Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu,  16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060


ghostship2 posted Wed, 28 October 2020 at 6:06 PM

We're all asleep in the same dream, ypvs.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 posted Wed, 28 October 2020 at 6:12 PM

Actually I'm not sure what image with white-out you are referring to. The article that I saw today doesn't have any redacted images.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


randym77 posted Wed, 28 October 2020 at 7:01 PM Online Now!

I think he means Poser's preview window. Some materials don't display until you render.


ghostship2 posted Wed, 28 October 2020 at 7:12 PM

It's the way Superfly is. Preview is white. I've gotten used to it.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


infinity10 posted Wed, 28 October 2020 at 7:32 PM

Can use the raytrace preview window to get a mini preview.

Eternal Hobbyist

 


ghostship2 posted Wed, 28 October 2020 at 7:49 PM

Never liked that feature. I just use lower render settings and a smaller render size for my previews.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Nevertrumper posted Thu, 29 October 2020 at 8:25 AM

https://www.posersoftware.com/article/488/poser-12-update-how-the-new-superfly-improves-art-render-time

Are those renders really suppose to make people buy Poser 12? There is a serious problem with the promotion crew.


randym77 posted Thu, 29 October 2020 at 9:51 AM Online Now!

Ooh, we have a solid date. Nov. 2!


qaz posted Thu, 29 October 2020 at 9:56 AM

Apparently there is a new physically-based path-tracing render engine called Superfly, that can render far better than the old one (firefly ?), and much faster, as long as you spend several thousand dollars on a new computer. In other news, there is a revolutionary new car that has been developed that has the added benefit of a device called 'wheels'. These have been placed at each corner for added stability. This device when fitted greatly improves forward motion, and enables the user greater control of the vehicle by means of a process the manufacturer calls 'steering'.


HartyBart posted Thu, 29 October 2020 at 12:36 PM

Qaz, you appear to be years and years and years behind everyone else - SuperFly was way back in Poser 11. :-)

As for renders seen on a couple of trailer pages at Renderosity, when I saw those I just assumed they didn't want to give DAZ any visual hint about Poser 12's capabilities.

Rand, thanks for the tip on the exact release-date for the Windows Early Access Poser 12. I guess we wait and see if Poser 12's OpenGL Preview can display Cycles materials more accurately.



Learn the Secrets of Poser 11 and Line-art Filters.


qaz posted Thu, 29 October 2020 at 12:49 PM

If you google "background transparency cycles" you find it was introduced in 2014 and is already included in Poser 11. Are they adding it again ?


wolf359 posted Thu, 29 October 2020 at 4:34 PM

As for renders seen on a couple of trailer pages at Renderosity, when I saw those >I just assumed they didn't want to give DAZ any visual hint about >Poser 12's >capabilities.

Interesting theory considering that those new poser 12 renders are woefully inferior to what can be accomplished in the current Blender 2.9 cycles

(or EEVEE if we are being honest) .

And even if poser 12 could render as well as the real Blender cycles, or EEVEE, Daz has an entire forum dedicated to discussing rendering Daz store content in Blender Cycles via their free Daz studio to Blender exporter plugin as well as the free "Diffeomorphic" ,Daz to Blender plugin , by Thomas Larson.

And of course no comparision to Iray

I seriously doubt Daz cares about poser 12's rendering capability

I am still on Renderosity emailing list most the Poser/LF/LH promo images, they send out, look like renders from a 2002 video game.?

Marketing ...is ....everything.



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ghostship2 posted Thu, 29 October 2020 at 6:44 PM

wolf359 posted at 4:37PM Thu, 29 October 2020 - #4402441

As for renders seen on a couple of trailer pages at Renderosity, when I saw those >I just assumed they didn't want to give DAZ any visual hint about >Poser 12's >capabilities.

Interesting theory considering that those new poser 12 renders are woefully inferior to what can be accomplished in the current Blender 2.9 cycles

(or EEVEE if we are being honest) .

And even if poser 12 could render as well as the real Blender cycles, or EEVEE, Daz has an entire forum dedicated to discussing rendering Daz store content in Blender Cycles via their free Daz studio to Blender exporter plugin as well as the free "Diffeomorphic" ,Daz to Blender plugin , by Thomas Larson.

And of course no comparision to Iray

I seriously doubt Daz cares about poser 12's rendering capability

I am still on Renderosity emailing list most the Poser/LF/LH promo images, they send out, look like renders from a 2002 video game.?

Marketing ...is ....everything.

yeah, it is interesting. The latest info states that Poser's Superfly is based on Cycles 1.12.That is superold. My own renders from Poser 11 look 100 times better than the promos they have included so far. I guess they don't ask me to do promos or let me into the "inner circle" because I don't use Lafeme or Lahome? Sunset25 small.jpg Car Expo small.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Rhia474 posted Thu, 29 October 2020 at 6:58 PM Online Now!

I must confess while I am glad to see a new version coming out, the promos I consistently see for the flagship figures and for new poser in general are not exactly what I was hoping for. I am on the record for supporting Poser while not being happy with the marketing I see so far. Simple promos for an average DAZ clothing item here look 100% better than any recent LF or LH promo render, excepting a very few. And I don't understand why, when you can do amazing stuff with Poser either in FF or SF with very little effort (the below are 2 Superfly draft setting renders, not denoised, with la Femme and L'Homme .

But I guess I'm not in the inner circle either.

lfdynamicpants.jpg

lhommeportrait.jpg


Azath posted Thu, 29 October 2020 at 7:21 PM

Nevertrumper posted at 6:55PM Thu, 29 October 2020 - #4402407

https://www.posersoftware.com/article/488/poser-12-update-how-the-new-superfly-improves-art-render-time

Are those renders really suppose to make people buy Poser 12? There is a serious problem with the promotion crew.

To me it looks like a fake light setting to catch People you can achive the same shadow ballance with FireFly Poser 11 ant the way they are pretending it with there renders it would look like you could only render crap with Poser 11.3 .. and for sure such a render does not take 6h !

Actually not a very strategic way to promote a new release that will come up in 3 days ! I also do not believe that there is any big secret ( Daz the Spy LOL ) !

Concluding it is not the render engine that is going to make crap work any better it is the artist. you can have a super engine but if there is no good creators that can Provide good Material for it what will you use it for ? It is not just the Client (costumer) , they totally forgotten that they need good People who provide materials to use in Poser ! I believe that Creators have an issue with a Poser that control there Creations with a kill switch !

And if Updates are maintained the way they were like in Poser 11.2 up by reinstalling Poser every time then sure it will not be a Professional method .

The other big question will be , is there a early Trial to test before you buy ? Or is early Access buying the Cat in the Bag ?

@ghostship2

The Car render looks Awesome


ghostship2 posted Thu, 29 October 2020 at 7:33 PM

@azath pass that doobie my brother because you are high. I have done every update since 11 came out and NEVER had to re-install the software from scratch. I never even changed my preffs.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Rhia474 posted Thu, 29 October 2020 at 7:45 PM Online Now!

Same here. All I did with the updates was to run the update install, chose to retain my prefs and everything was there. I did not even have to readd my runtimes. Easy peasy, it actually took less time than updating my CCleaner which if I may add, updates like every week or so.


Azath posted Thu, 29 October 2020 at 7:47 PM

I also have to say the Page " posersoftware.com " is a real joke ! No neat design no serious Home page to represent a great software ! if you go on a Page like iclone they throw it right in your Face Boom Woow , showing you the most amazing stuff you could do ! But Poser ?! nothing is done with passion or with Heart no Love for the Root Program of DAZ and Renderosity communities !


qaz posted Thu, 29 October 2020 at 8:26 PM

Are early adopters going to be paying beta testers ? From what I can see Optix acceleration and adaptive sampling look quite cool in Blender and are pretty recent additions, with the problem that they need the latest Nvidia cards to work well. So it pointless showing how fast renders are on the latest hardware, when the average Poser user doesn't have that. The news update seems to be selling Superfly as if it is brand new, not 5 years old. And then we have this "The original implementation of SuperFly didn't include shadow catching and background transparency". But we've had background transparency in renders for years. They are not really selling this are they ? Perhaps some of you early adopters can show us how good these changes are.


randym77 posted Thu, 29 October 2020 at 8:28 PM Online Now!

I'll be an early adopter, but I'm not deleting Poser 11. They warned us it will be buggy, and there's no reason to disbelieve that.

I'll be happy that we'll still have the option of Firefly. I'll be really happy if Superfly is faster. It's so slow and grainy in Poser 11 that I rarely use it.


Azath posted Thu, 29 October 2020 at 8:46 PM

well there actually was Reality " A really great Option far better then Superfly " Gone history short after the Overtake of Poser that smashed most Pytons in one hit on the first update, just because of the Poser version Number , and soon it will be just an other Memory of good Pyton addons Provided for Poser !


ghostship2 posted Thu, 29 October 2020 at 9:04 PM

Azath posted at 7:00PM Thu, 29 October 2020 - #4402462

well there actually was Reality " A really great Option far better then Superfly " Gone history short after the Overtake of Poser that smashed most Pytons in one hit on the first update, just because of the Poser version Number , and soon it will be just an other Memory of good Pyton addons Provided for Poser !

To be fair they do say that they are working with Python coders to update their scripts to Python 3. It really is up to the vendors to update their own scripts and not Bodware's responsibility to make sure everything is backward compatible.

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ghostship2 posted Thu, 29 October 2020 at 9:58 PM

qaz posted at 7:52PM Thu, 29 October 2020 - #4402459

Are early adopters going to be paying beta testers ? From what I can see Optix acceleration and adaptive sampling look quite cool in Blender and are pretty recent additions, with the problem that they need the latest Nvidia cards to work well. So it pointless showing how fast renders are on the latest hardware, when the average Poser user doesn't have that. The news update seems to be selling Superfly as if it is brand new, not 5 years old. And then we have this "The original implementation of SuperFly didn't include shadow catching and background transparency". But we've had background transparency in renders for years. They are not really selling this are they ? Perhaps some of you early adopters can show us how good these changes are.

Yes, I'll be getting it on Monday. Still need to keep P11 up so I can get work done in case 12 doesn't work straight away.I don't use shadow catching and I suspect that once people start using real room and background props instead of relying on a dome and stage floor then that feature will matter a lot less. There is an obsession that Poser users have that they feel they need to show the entire figure in every image they make even though you don't see this in movies.

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JohnDoe641 posted Fri, 30 October 2020 at 12:10 AM

[ghostship2]

Car Expo small.jpg

I don't understand why they can't show something like this instead of those... renders of LH. As wolf mentioned, DAZ is most likely not concerned with Poser 12 so they shouldn't be holding back any serious promo art because it's really hurting the enthusiasm I have for it and judging by the comments so far, I'm not alone. I think it's a bit too late already but it couldn't hurt for Bondware to really step up the advertising and eye catching promo art. This is their first new release of Poser, it should be marketed with a bang and not a whimper.


qaz posted Fri, 30 October 2020 at 4:19 AM

"Early Adopters" suggests that they haven't finished it yet and so they don't expect many people to get it. Perhaps they are using the Tesla sales system which is to do no marketing and let the "early adopters" do it for them.


Nevertrumper posted Fri, 30 October 2020 at 6:14 AM

qaz posted at 6:05AM Fri, 30 October 2020 - #4402476

"Early Adopters" suggests that they haven't finished it yet and so they don't expect many people to get it. Perhaps they are using the Tesla sales system which is to do no marketing and let the "early adopters" do it for them.

This would be a clear marketing fail and indicating a skewed view on reality. The release of Poser 11 upset a lot of users. Poser took at least 4? years for a new Poser 12. Poser is in the need to win back its place as a market leader, for it not only fell behind DAZ studio, it also fell back to nr.3 behind iclone. Sorry, if they think, they can rely on earley adopters to do the marketing for them, they donβ€˜t see a clear picture. Quite possible, that they will have a low amount of earley adopters.


Rhia474 posted Fri, 30 October 2020 at 7:06 AM Online Now!

Let's not start unfounded speculations that have no factual basis, least this thread be also locked down.


qaz posted Fri, 30 October 2020 at 7:35 AM

Fact - Poser 12 is not complete. They are expecting additions into the new year. Fact - There is only two days left before they release it. Next to no marketing material. Fact - If bondware are not going to show off its capabilities, then it will be down to the early adopters to do so. The only speculation here is whether this is deliberate. So what's the problem ? It works pretty well for Tesla. On Monday, members of this forum are going to be coming back with renders and appraisals.


tim posted Fri, 30 October 2020 at 9:54 AM Online Now! Site Admin

@qaz thank you for holding the Poser team to account.

It's our job to deliver features in Poser 12 that naturally build momentum with customers because they satisfy a need. I think you'll see the team has taken a big step in that direction once the Poser 12 release drops on Monday. Some of the new features, like the lightening-fast renders, are game-changers and we're excited for customers that have waited five long years for this type of improvement.


randym77 posted Fri, 30 October 2020 at 10:44 AM Online Now!

It would be nice to see some better renders. I guess there might be issues using things like the car; might be trademarked. Besides, Poser is supposedly to be about rendering humans.

Maybe some of the early adopters will make some suitable renders.


qaz posted Fri, 30 October 2020 at 10:54 AM

Thanks Tim. Yes I've seen the cycles rendering in Blender and it looks impressive. Well it does with an RTX card. We wait with bated breath :)


tim posted Fri, 30 October 2020 at 11:04 AM Online Now! Site Admin

@qaz - that's the funny thing - Cycles 2 features like "adaptive sampling" also speed-up CPU renders where efficient algorithms is even more important.


722 posted Fri, 30 October 2020 at 11:41 AM

tim posted at 11:32AM Fri, 30 October 2020 - #4402512

@qaz - that's the funny thing - Cycles 2 features like "adaptive sampling" also speed-up CPU renders where efficient algorithms is even more important.

OK you got me on that alone, That's a big deal. Thank You Guy's


qaz posted Fri, 30 October 2020 at 12:05 PM

You may find this interesting. Car render using CPU - 2 minutes Apply adaptive sampling - 1 minute. Use RTX GPU and all knobs and whistles - 8 seconds. Slight noise version - 4 seconds. If you've got a decent card you can do nearly instant update to change angles, lighting etc. https://www.youtube.com/watch?v=AY64d7CAfQQ


Azath posted Sat, 31 October 2020 at 6:03 AM

I wonder if there will be any screenshots released of the new Poser 12 surface for Publicity ( Even free Programs like PhotoScape offer them ) as far as I'v seen these are not even Provided anymore for Poser 11.3 . all just words without visual communications !

Sample: Simple way of Promoting !

http://www.photoscape.org/ps/main/screenshot.php

The next thing I am wondering if there is a Plan to update the manuals ( Reference Manual and Pyton Manual ) or if they will be removed from Poser 12

Manual.jpg

Manual Pyton.jpg

A very important part of Poser . Also a great help for all the new added features


hborre posted Sat, 31 October 2020 at 4:11 PM

I see no reason to exclude an updated manual from the software, not that many users read it anyway. But it does need a critical update and rewrite, it lacks clarity by example and thorough layman's descriptions.


EClark1894 posted Sat, 31 October 2020 at 4:38 PM

Actually, I already went over the manual and pointed out to Jenn Blake several points where the manual was in error or needed to be changed. I did this back when Poser 11 from Bondware first came out. Aside from any new features or figures Bondware adds, mostly all the manual needs is to change or get rid of some links.




Azath posted Sat, 31 October 2020 at 8:33 PM

I believe there are very essential things in the Manual also that allot are using it, especially if they go a little deeper into matter ! Or plan to create there own assets. If not reading it you might never find out how to really use IKs or what the Chain Break Tool is used for How to group things or simply creating a Figure in the Hierarchy Editor. The manual contains an incredible amount of information on how to use Poser and can help an artist to have real fun with Poser .

Well if they do not change allot in Poser 12 compared to Poser 11 there will not be allot to update but if there really are new features and updates , things that have been removed , replaced , like the Pyton engine there sure would be the need for a good update else you just search for things in Poser that do not exist.


DustRider posted Sun, 01 November 2020 at 12:36 PM

I'm amazed that they aren't using better promo images. I was considering upgrading to 11, so I could get a lower price on 12 if it seemed worth it. But seriously, those images they shared didn't inspire me the least little bit. Not only is the render quality poor (especially the car), but they picked a terrible location to highlight on the figure (LHomme ??). That bend really isn't good at all, and the skin shaders are a bit uninspiring too. If they think that will inspire people to upgrade, it brings up concerns about how well they understand the potential user base. Or, maybe, it's just that ..I.. don't understand their targeted user base. If so, then I'm definitely not a part of that target demographic 😕

Oh well, will continue to watch to learn more about what Poser 12 brings to the table.

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Azath posted Sun, 01 November 2020 at 12:54 PM

It is indeed strange as Renderosity asks allot of a vendor to Put there Products in the store ... Good Promos .... good detailed descriptions .... Read me must be complete .... Rules Rules Rules , but if it comes on there own Product all this does not seem to count anymore . Would a Vendor Place miss-leading Information of hes Products there would be a new crater on the Moon after Kicking him !

Sure there business but not really a way to make business at all .


CHK2033 posted Sun, 01 November 2020 at 1:41 PM

DustRider posted at 1:41PM Sun, 01 November 2020 - #4402675

What car ? was it removed I dont see a car just people

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DustRider posted Sun, 01 November 2020 at 2:23 PM

The car they posted in the Poser 12 update here:

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EClark1894 posted Sun, 01 November 2020 at 2:39 PM

Hmm, that is bad. I KNOW Poser can do better renders than that. Hell, I've DONE them.




CHK2033 posted Sun, 01 November 2020 at 2:54 PM

EClark1894 posted at 2:53PM Sun, 01 November 2020 - #4402687

Hmm, that is bad. I KNOW Poser can do better renders than that. Hell, I've DONE them.

Stop lying...lol , just kidding , but to be fair, ......I think.. I mean..they could have... hmm, I got nothing.

Their not artist ? (whom ever did the promo/s )

They need an actual Poser Render artist to do those Promos. (there's a huge difference )

Ask to help them or do it for them.

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ghostship2 posted Sun, 01 November 2020 at 3:06 PM

Yes, Superfly IS capable of much better renders. studio 2.jpg

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CHK2033 posted Sun, 01 November 2020 at 3:18 PM

They'll be ok though

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Rhia474 posted Sun, 01 November 2020 at 3:50 PM Online Now!

I'm seriously baffled by the lack of quality promos for Poser 12.


CHK2033 posted Sun, 01 November 2020 at 4:23 PM

DustRider posted at 4:22PM Sun, 01 November 2020 - #4402685

The car they posted in the Poser 12 update here:

Thank you

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randym77 posted Sun, 01 November 2020 at 5:31 PM Online Now!

Jeez, that car render is awful.

They really can't afford to hire someone who can do better?

Even so, you'd think they'd be able to get people to make better promo renders. Offer them early access, or a RMP gift certificate or something.


unrealblue posted Sun, 01 November 2020 at 5:37 PM

ghostship2 posted at 10:28AM Mon, 02 November 2020 - #4402455

@azath pass that doobie my brother because you are high. I have done every update since 11 came out and NEVER had to re-install the software from scratch. I never even changed my preffs.

I move my content and prefs to the side (well, I duplicate the prefs and move the content). Because I've encountered a bug in the Mac installer, that uses bash script and when it installs the content folder into place it does a mv, no prompt which will clobber an old folder if it's there. This bug remained for many versions. Have lost (on 2 computers) my runtime (40GB, de-duped) more than once. I tailed the log file to confirm the clobber, and located the line in the install script that did it. Filed a bug. Got a "no, it doesn't do that" from support. Bug, the logfile says it did. The script does it. The result is that it did. Gave up on SM Support at after that happened the second time..

Lesson: I keep my runtimes in a different path. They are sync'd between my 2 dev machines. And a backup sync to a server.

The 11.3.818 update did, in fact, delete my !/Library/Application Support/Poser Pro/11 directory. i noticed this on one machine but retrieved it from the other. When I upgraded the other, I duplicated the directory. Sure enough, /11 was gone. I just renamed the duplicate back and all good.

Also, if you have something in the python startup (avfiz, for me), that's blown away as well. Again, retrieved from un-upgraded machine.

It's only paranoia if you're not right.


DustRider posted Sun, 01 November 2020 at 5:49 PM

EClark1894 posted at 4:21PM Sun, 01 November 2020 - #4402618

Actually, I already went over the manual and pointed out to Jenn Blake several points where the manual was in error or needed to be changed. I did this back when Poser 11 from Bondware first came out. Aside from any new features or figures Bondware adds, mostly all the manual needs is to change or get rid of some links.

Indeed, it's capable of much better. Just look at the work Ghostship2 and some others are producing.

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unrealblue posted Sun, 01 November 2020 at 8:04 PM

ghostship2 posted at 12:57PM Mon, 02 November 2020 - #4402451

yeah, it is interesting. The latest info states that Poser's Superfly is based on Cycles 1.12.That is superold. My own renders from Poser 11 look 100 times better than the promos they have included so far. I guess they don't ask me to do promos or let me into the "inner circle" because I don't use Lafeme or Lahome? Sunset25 small.jpg

Car Expo small.jpg

I use La Femme. And your lights. Because, well, the results are awesome. I sure wish you would do promos. You seem to be in possession of the proverbial and much sought after "clue".

Render 7 (small).jpg


CHK2033 posted Sun, 01 November 2020 at 8:46 PM

I like her

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CHK2033 posted Sun, 01 November 2020 at 8:48 PM

But not that much...lol just kidding, she look's good :)

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DustRider posted Sun, 01 November 2020 at 10:02 PM

Great renders!!

What really concerns me is I wonder who their target audience is? If it's people who want to make nice "realistic 3D" images of human figures (meaning images that look like true 3D, and make the potential user want to use the software), then the sample images I've seen so far don't seem to qualify. The excuse that the software developers can't make great images is a poor one, The developers need to understand what all the switches/button/node do and how that results in great shaders/lighting/renders. They may not be able to create artistic renders, but should be able to create great technical render. Besides they should have beta testers that can make great images to be used for product promotion (with credit of course). How can you test the integration of Cycles, and know if it's working well for the end user, if your beta testers can't create great art with it?

At a minimum, I would expect to see renders the quality of those above, or my samples below (and I'm no artist). This is just me personal opinion, but if they can't produce great promo figure renders of at least the quality of my examples, or those by Ghostship, then I begin to question who their intended audience is. It hope it certainly isn't me, as the samples I've seen so far are definitely not anything I'm interested in producing. Yes, I know Superfly can produce images. But if the software producer has no marketing focus on showing off the great images their software can produce, how many people will be interested in buying the software? Maybe with the release of Poser 12 they will release a bunch of awesome images produced with it. I certainly hope so, unfortunately for me though I've lost out on the lower cost upgrade because I didn't upgrade to 11 before the release of 12, simply because with the images they have released so far, I don't feel that their focus for developing the software is the same place I want to go.

Note: These images aren't to promote one software over another. I think Poser is capable of similar quality renders (and I'm not a great artist anyway). It's just to show the relative minimum quality promotional images I want to see for Poser. If the software owner can't, or isn't, willing to invest in the production of promotional materials of at least this quality, then I'm not willing to invest in their product, even if I think it is capable of similar quality.

Gallery Link Morning Coffee 2a.jpg

Gallery Link Zelara2 Xarina.jpg

Gallery Link Valissa3fix.jpg

Galley Link Madelyn2.jpg

Gallery Link Charlotte black chair bottom22.jpg

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ghostship2 posted Sun, 01 November 2020 at 10:06 PM

@Thoennes The lighting thing is mostly thinking about what lights would be like in the real world in the scene and then playing with light strength till it looks right. The car expo thing has the lights modeled into the building so I just turned on emission for them and that is all that is lighting that scene. All the surfaces use my super shader (car included). The sunset just uses an hdri on a dome and one light set real dim and orange colored for the sunlight.

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ghostship2 posted Sun, 01 November 2020 at 10:14 PM

@DustRider yeah, those look amazing. When I go to the Daz website I'm always blown away by the promo renders. I want to see that level of images AND web graphics from Rendo. The only thing I hate about Daz's web page is the side scrolling thumbnails that make me dizzy.

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DustRider posted Sun, 01 November 2020 at 10:28 PM

ghostship2 posted at 9:23PM Sun, 01 November 2020 - #4402747

@DustRider yeah, those look amazing. When I go to the Daz website I'm always blown away by the promo renders. I want to see that level of images AND web graphics from Rendo. The only thing I hate about Daz's web page is the side scrolling thumbnails that make me dizzy.

Thanks! LOL!! Definitely, the whole side scrolling thing there kind of drive me nuts too.

It would really be nice to see more renders from Poser of your quality!

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McGrandpa posted Tue, 03 November 2020 at 4:59 AM

@Dustrider - those are great renders! But, just to be pedantic: that nocked and drawn arrow should be resting ON the thumb, on the other side of the bow. With the bowstring inside the nock of the arrow (hence the term, nocked!). Yeah I am terrible, I know it. That said I really like the crispness and palette, and the image on the whole!

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McG.


DustRider posted Tue, 03 November 2020 at 11:46 AM

McGrandpa posted at 9:41AM Tue, 03 November 2020 - #4402991

@Dustrider - those are great renders! But, just to be pedantic: that nocked and drawn arrow should be resting ON the thumb, on the other side of the bow. With the bowstring inside the nock of the arrow (hence the term, nocked!). Yeah I am terrible, I know it. That said I really like the crispness and palette, and the image on the whole!

Hey McG! Thanks!

Hmmm, I never really zoomed in on the final image to make sure it looked right, since I spent quite a bit of time putting it in the "right" place. So, being a little pedantic myself, I had to go back and check the original image and scene set. The alignment on the arrow nock is matched perfectly to the string. Unfortunately, like way too many Poser/DAZ products, the person who made the bow (and the original pose I used for the image) was not an archer, and probably didn't do a lot of research on the subject. The bow draw morph for the bow (and the pose for the figure) was designed for the string to be deformed/bent by the noched arrow, with the archer drawing the bow by pinching the arrow noch between the thumb and fingers, not by placing the arrow between the index and middle fingers and using the fingers on the string to draw the bow. Unfortunately that makes the deformation of the string wrong for proper placement of the fingers, resulting in the fletching for the arrows being way to close to the noch to fully noch the arrow, so you are left with the options of 1) not posing the figure properly to draw a heavy weight bow, 2) posing the fingers properly and having the arrow fully noched which will cause the fletching to intersect (cut through) the fingers, 3) posing the fingers properly with the arrow in the proper location relative to the fingers and the arrow fully noched which will cause the string to cut through the fingers, or 4) pose the fingers properly with the arrow in the proper location relative to the noch but don't noch the arrow so the string does not cut through the fingers. I chose the last option, thinking that it would not be obvious the the arrow was not fully noched given the viewing angle. I obviously didn't do a zoomed inspection to see if I was right (I did just check the original file, and the arrow is in proper alignment), so that is why things look off. Of course the other obvious solution to the problem would be to fix the original morph. Unfortunately that wasn't an option due to the lack of geometry in the bow string. Anyhoo, great catch!! Of course now it's going to bug the heck out of me every time I look at the image now!!

With regard to the placement of the arrow in relation to the bow, she's holding it the way I was taught (and the way I shot for many years with a long bow, left and right handed recurves, and a compound - haven't shot in about 30 years though). She's has the arrow on the proper side of the bow for a lefty, the arrow always goes on the opposite side of the bow from the draw arm. I had a similar discussion with someone at DA, which caused me to double check to make sure it was right back then (but he missed the noching issue). I'm ambidextrous and slightly dyslexic, so I do make mistakes some times. 😳 The bow in the scene doesn't have an arrow shelf, but I did noticed that the angle of the image is creating a slight illusion of an arrow shelf on the opposite side from the arrow which makes it "look" like the arrow should be on the other side, plus she is shooting left handed which can add to the confusion. Having bow hunted for several years (always still hunting, stalking the prey) I would hate to try to hold the arrow on the bow with my thumb, much more natural to hold it with the index finger until you are ready to draw the bow. Additionally, when using the two finger draw, if the arrow is placed on the other side of the bow it will tend to move away from (sideways from) the bow when the string/arrow is released, which will adversely affect accuracy.

Here is a quick photo reference on a long bow

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


DustRider posted Tue, 03 November 2020 at 12:23 PM

That's weird!! My post with the mages above is now showing and image not done by me (the first image), and has a corrupt reference to my second image. However the gallery links are still working properly. I first noticed it yesterday that the links were not working on the first two images. Now somehow the first image link is working, but it's not MY image. I don't want to spam the tread with repeat images, but I don't want someone to think I'm claiming their work!!

So, to make things clear I'll re-post the first two images from my post above again (sorry for the double post should the images magically re-appear above. I did a quick inspection of the post, and the actual links are bad so it doesn't seem to be just a server glitch, even though they were functional when they were first posted). Note: These are examples of the minimum quality images I feel should be used for promotion of Poser 12, see my post/discussion above (on Page 2) for clarity.

Gallery Link Morning Coffee 2a DAZ smaller.jpg

Gallery Link Zelara2 Xarina.jpg

This image showing in my post above is not my image, I don't know who it belongs to (even tried doing a reverse image search so I could let them know), and I didn't post it (but I am reposting it here in case things get even weirder to make sure it's clear I'm not trying to use or claim anyone else's work). Nice image though, kudos to who ever did it!

Not My Image!! Not My Image.jpg

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


philadam posted Tue, 03 November 2020 at 4:35 PM

DustRider posted at 2:30PM Tue, 03 November 2020 - #4403092

That's weird!! My post with the mages above is now showing and image not done by me (the first image), and has a corrupt reference to my second image. However the gallery links are still working properly. I first noticed it yesterday that the links were not working on the first two images. Now somehow the first image link is working, but it's not MY image. I don't want to spam the tread with repeat images, but I don't want someone to think I'm claiming their work!!

So, to make things clear I'll re-post the first two images from my post above again (sorry for the double post should the images magically re-appear above. I did a quick inspection of the post, and the actual links are bad so it doesn't seem to be just a server glitch, even though they were functional when they were first posted). Note: These are examples of the minimum quality images I feel should be used for promotion of Poser 12, see my post/discussion above (on Page 2) for clarity.

Gallery Link Morning Coffee 2a DAZ smaller.jpg

Gallery Link Zelara2 Xarina.jpg

This image showing in my post above is not my image, I don't know who it belongs to (even tried doing a reverse image search so I could let them know), and I didn't post it (but I am reposting it here in case things get even weirder to make sure it's clear I'm not trying to use or claim anyone else's work). Nice image though, kudos to who ever did it!

Not My Image!! Not My Image.jpg

That's my image, but I have no idea how it got included with your's. Started to post as an example of firefly, but it was late so I canceled the post.


jura11 posted Tue, 03 November 2020 at 8:11 PM

I still prefer do renders in Poser without the question,I use DAZ3D but only exporting G8 or G3 to Poser and render everything in Poser,I do own props or interiors and putting them here as freebies,I'm still not sure if its worth it to sell them etc

55156ca79c6c2fe46ff5d2d3a5d2e178_original.jpg

Cloth Store Contest V DOF.jpg

New_Bedroom_G8F XVIII.png

Renderosity Contest Cam I.jpg

New_bedroom_006.jpg

55156ca79c6c2fe46ff5d2d3a5d2e178_original.jpg

Hope this helps

Thanks,Jura


Y-Phil posted Wed, 04 November 2020 at 1:46 AM

jura11 posted at 8:45AM Wed, 04 November 2020 - #4403141

I still prefer do renders in Poser without the question,I use DAZ3D but only exporting G8 or G3 to Poser and render everything in Poser,I do own props or interiors and putting them here as freebies,I'm still not sure if its worth it to sell them etc

Hope this helps

Thanks,Jura

Wow... Fantastic!

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sschneew posted Wed, 04 November 2020 at 9:07 AM

ghostship2 posted at 10:00AM Wed, 04 November 2020 - #4402451

yeah, it is interesting. The latest info states that Poser's Superfly is based on Cycles 1.12. That is superold.

Cycles appears to have a different version scheme than Blender. I found this page of tags of the Cycles source code and 1.11.0 corresponds to Blender 2.8.1. If 1.12 is to be believed it would appear to be the most recent branch of code, still yet untagged. While this may mean that the version of Cycles is still "beta" and may require future updates to fix bugs, it is a good sign that we are getting all the new features.

https://developer.blender.org/diffusion/C/tags/master/


ghostship2 posted Wed, 04 November 2020 at 12:02 PM

sschneew posted at 11:02AM Wed, 04 November 2020 - #4403208

ghostship2 posted at 10:00AM Wed, 04 November 2020 - #4402451

yeah, it is interesting. The latest info states that Poser's Superfly is based on Cycles 1.12. That is superold.

Cycles appears to have a different version scheme than Blender. I found this page of tags of the Cycles source code and 1.11.0 corresponds to Blender 2.8.1. If 1.12 is to be believed it would appear to be the most recent branch of code, still yet untagged. While this may mean that the version of Cycles is still "beta" and may require future updates to fix bugs, it is a good sign that we are getting all the new features.

https://developer.blender.org/diffusion/C/tags/master/

cool! Good to know!

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DustRider posted Wed, 04 November 2020 at 1:47 PM

philadam posted at 12:45PM Wed, 04 November 2020 - #4403121

DustRider posted at 2:30PM Tue, 03 November 2020 - #4403092

Not My Image!! Not My Image.jpg

That's my image, but I have no idea how it got included with your's. Started to post as an example of firefly, but it was late so I canceled the post. It's great to know who it belongs to! Was it done with P11 or P12? Well done, and IMHO better than the early promos!

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


DustRider posted Wed, 04 November 2020 at 2:25 PM

@philadam

Glad to know who did the image. That's what I was tring to say in my post above, but I'm pretty much a mess trying to use these forums!!!

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


DustRider posted Wed, 04 November 2020 at 2:32 PM

DustRider posted at 1:31PM Wed, 04 November 2020 - #4403290

jura11 posted at 12:47PM Wed, 04 November 2020 - #4403141

I still prefer do renders in Poser without the question,I use DAZ3D but only exporting G8 or G3 to Poser and render everything in Poser,I do own props or interiors and putting them here as freebies,I'm still not sure if its worth it to sell them etc

Hope this helps

Thanks,Jura

Really Outstanding work!! I honestly wonder why Bondaware/Rendo simply won't work with you, GhostShip, and others doing amazing things with Poser/Superfly to create their promos. There is some really inspiring work out there, but when the company that owns the software seems unable to produce outstanding work themselves, and unwilling to work with the artists that do to create their promotional art, it makes me wonder if they really understand what they are doing. Of course it may be that I'm not a part of their target demographic, so maybe it's just me expecting them to market Poser to me, when those interested in what I'm interested in aren't a part of their target demographic.

To be fair though, I did see one promo piece on the Poser 12 product purchase page that was rather nice, but it was only one image, and for a rather niche audience (more of a stylistic fantasy art, possibly heavily post worked). While a nice image, it's not what I'm looking for. You guys (and/or gals) are making the stuff that aligns more with what I'm interested in. So the obvious question for me, a potential customer who can't upgrade from Poser "10" Pro (need to buy Poser 12 at full retail), 1) do the development plans for Poser with the new owner align with my interests, 2) what/who is their target user demographic, 3) do they really understand their market, and the potential market well enough to lure new users to Poser and inspire old users who have move on to DS, CC3, Blender, et. to come back to Poser??? (Note: I find it interesting that I even have to wonder about Item 3, since I thought Rendo understood their user/customer base, that's one of the reasons I'm beginning to think they may be trying to take Poser in a different direction, one that mesh with my interests. I have no issues if this is the case, it's their software and should do what they feel is best for the software and it's future. But if this is the case, I don't want to invest in it only to find out it isn't going where I want to go.)

Thanks @sschneew !! It's good to know that they are using the most recent version of Cycles for Superfly. It shows that they are trying to keep up with the development of Cycles which is a really good thing.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


philadam posted Wed, 04 November 2020 at 4:13 PM

DustRider posted at 2:06PM Wed, 04 November 2020 - #4403281

philadam posted at 12:45PM Wed, 04 November 2020 - #4403121

DustRider posted at 2:30PM Tue, 03 November 2020 - #4403092

Not My Image!! Not My Image.jpg

That's my image, but I have no idea how it got included with your's. Started to post as an example of firefly, but it was late so I canceled the post. It's great to know who it belongs to! Was it done with P11 or P12? Well done, and IMHO better than the early promos!

It is P11. I still prefer firefly, because I can get excellent renders in fraction of the time that superfly takes. I am an impatient person, so I don't like the wait.


DCArt posted Thu, 05 November 2020 at 4:19 PM

I thought I'd show this comparison.

On the left side, the outfit is using shaders started in P11 but finished in P12. Poser's Physical Surface node and PBR textures were used to create the clothing materials. Lighting is a Diffiuse IBL light.

On the right side, the outfit has been converted to use P12 Cycles node for the root, and the new Principled BSDF shader. Same textures used in the first example are re-used here. Lighting changed to an area light.

Physical Surface vs Principled BSDF.png



3Dpixi posted Thu, 05 November 2020 at 5:13 PM

I use La Femme. And your lights. Because, well, the results are awesome. I sure wish you would do promos. You seem to be in possession of the proverbial and much sought after "clue".

What lights & where can I get ..?? I need ..!! :)

@Ghostship your renders look amazing !!


ghostship2 posted Thu, 05 November 2020 at 5:55 PM

3Dpixi posted at 4:55PM Thu, 05 November 2020 - #4403534

I use La Femme. And your lights. Because, well, the results are awesome. I sure wish you would do promos. You seem to be in possession of the proverbial and much sought after "clue".

What lights & where can I get ..?? I need ..!! :)

@Ghostship your renders look amazing !!

https://www.sharecg.com/v/86639/gallery/11/Poser/Studio-Portrait-Lights-for-Poser-11-Poser-11-Pro

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DCArt posted Thu, 05 November 2020 at 9:54 PM

@Ghostship2 - re-rendered with one of your Superfly Studio light sets. Thank you for these, they're great!

fire2.png



ghostship2 posted Thu, 05 November 2020 at 10:32 PM

@ Deecey Looking Good!!!! I uploaded my lights to my freestuff here on Rendo. Should show up tomorrow. A little easier for people to get them

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ghostship2 posted Thu, 05 November 2020 at 10:37 PM

@ Deecey The overalls need roughness or some cloth weave bump. like this

heavy cloth.jpg

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braefell posted Fri, 06 November 2020 at 2:17 PM

Been having a bit of fun exploring the new cycles. Here's my attempt at shader conversion. Principled Hair seems promising, but I am having some issues with render artifacts. It looks a bit like gelatin or sugar-candy here. As always, I am super impressed by what others are able to create.

sidexside.jpg


ghostship2 posted Fri, 06 November 2020 at 2:59 PM

@braefell I think PHBSDF is borked at the moment. I get same error that I get with anisotropicbsdf with the triangles all over the mesh.

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ghostman posted Fri, 06 November 2020 at 3:55 PM

ghostship2 posted at 10:55PM Fri, 06 November 2020 - #4403633

@braefell I think PHBSDF is borked at the moment. I get same error that I get with anisotropicbsdf with the triangles all over the mesh.

It is.

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randym77 posted Fri, 06 November 2020 at 5:24 PM Online Now!

Odd that it's V4 on the Poser 12 splash screen. I'd have expected it to be La Femme.


braefell posted Fri, 06 November 2020 at 6:50 PM

ghostship2 posted at 6:49PM Fri, 06 November 2020 - #4403633

@braefell I think PHBSDF is borked at the moment. I get same error that I get with anisotropicbsdf with the triangles all over the mesh.

Roger that. Thanks.


DCArt posted Fri, 06 November 2020 at 7:11 PM

ghostship2 posted at 8:10PM Fri, 06 November 2020 - #4403569

@ Deecey The overalls need roughness or some cloth weave bump. like this

heavy cloth.jpg

The jacket and overalls are made from Kevlar .. and there is a normal map that adds the fabric detail. Most of the pics that I looked at show a very tight weave, but maybe I can scale it up a little more.

kevlar.png



ghostship2 posted Fri, 06 November 2020 at 8:26 PM

yeah thenup the roughness because it looks like pvc or rubber rather than a fireman's coat.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740