Boni opened this issue on Nov 02, 2020 · 9 posts
Boni posted Mon, 02 November 2020 at 3:59 PM
Haven't seen a reference to this. Is it in Poser 12? I haven't installed yet. I know it is in Cycles for Blender at the moment. So .... It is another primary feature I look forward to.
Boni
"Be Hero to Yourself" -- Peter Tork
hborre posted Mon, 02 November 2020 at 4:31 PM
Looking through the Material Room, I did not notice any new nodes addressing micromesh displacement.
bantha posted Mon, 02 November 2020 at 5:07 PM
I don't think that we would find this in the material room, more likely in the render settings. But I haven't seen that either.
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nerd posted Mon, 02 November 2020 at 5:17 PM Forum Moderator
Micropolygon displacement is still "experimental" in cycles. We're hoping for a stable release to implement.
Boni posted Mon, 02 November 2020 at 5:52 PM
nerd, thank you for the clarification. I hope to see this soon as it's essential in my view to realistic rendering.
Boni
"Be Hero to Yourself" -- Peter Tork
Mec4D posted Tue, 03 November 2020 at 11:50 PM
Micropolygon displacement uses adaptive subdivision to displace the geometry at the time of rendering only , there is no microdisplacement map, it just use displacement map with automatic ( adaptive subdivision), the details in front will create higher resolution of the geometry and the details in back lightweight geometry like you have with LOD, resulting in less usage of memory and faster rendering , the settings should be available under subdivision setting of the model you using it for where you can choice if you want to use Adaptive subdivision , the result of it will be visible only in a render It is a great feature for many reasons especially if you use it for environmental renders like detailed ground planes or high details of a close up models, it also prevent clipping and fuzziness in animations . Micropolygon displacement doesn't do visually things much differently than a regular displacement, but what really matters here is the adaptive subdivision and the lower usage of memory that are so precious especially when you use GPU for rendering
bantha posted at 12:09AM Wed, 04 November 2020 - #4402882
I don't think that we would find this in the material room, more likely in the render settings. But I haven't seen that either.
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Boni posted Wed, 04 November 2020 at 5:33 AM
Mec4D, thank you very much for the correction. I do so hope that Poser adopts this technique. Oh, and it's great to see you again. It's been a while!! I've been using your Eli character set lately and was wondering how you were doing.
Boni
"Be Hero to Yourself" -- Peter Tork
Mec4D posted Wed, 04 November 2020 at 3:35 PM
Hi Boni, that is really great feature and you can do so much more with it ! I am glad you mentioned it. I never left , just quiet , looking forward to the final version of Poser12 as I have high interest in the new features and updates
I still use Eli set, my favorite , the skin was even featured by Nvidia , just with different head morph and thanks I am doing fine , not so best year for us all but I am holding on I hope you doing good as well I guess we going to see each other more often now in the forum , I have a lot of new stuff to share ;) Cath
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
Boni posted Wed, 04 November 2020 at 9:16 PM
Cath, I certainly look forward to your new products. Glad things are going well. Jo and I are doing well and thankful that we are. I am enjoying the new features in Poser 12.
Boni
"Be Hero to Yourself" -- Peter Tork