Forum: Poser 12


Subject: Poser 12 Python compatibility question

Haruchai opened this issue on Nov 03, 2020 · 106 posts


Haruchai posted Tue, 03 November 2020 at 8:28 AM

Does the Python update break old scripts? Specifically do the ShaderWorks scripts still function? Might be a deal breaker on an upgrade from 11 Pro.

Poser Pro 11, DAZ Studio 4.9


Rhia474 posted Tue, 03 November 2020 at 8:30 AM

No, unless they were included with previous Poser versions when you bought them, no 3rd party Python scripts work now. Includes Lubrary Manager which was essential for my workflow, for example.


MollyFootman posted Tue, 03 November 2020 at 8:46 AM

I wish that a lot of the old scripts I used up to Poser 11.3 still worked. I'm guessing (and this is a guess from someone who knows next to nothing about scripting) that all my lovely scripts need to be rewritten/recompiled in Python 3.7.9 to work. ?‍♀️


ghostship2 posted Tue, 03 November 2020 at 8:58 AM

yes, scripts need re-writing.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Haruchai posted Tue, 03 November 2020 at 9:04 AM

Thanks for the replies. Yeah, Library Manager was the main one I was thinking about but there are lots of scripts I use a LOT. There is little to no chance of the ShaderWorks ones being updated as I believe the vendor left the Poser space when RDNA changed hands. More than happy if someone can correct that assumption but right now I have a new features/old functionality decision to make. BTW, really happy that Poser is getting the attention it deserves and I understand things move on, and rightly so.

Poser Pro 11, DAZ Studio 4.9


Rhia474 posted Tue, 03 November 2020 at 9:06 AM

Yup, that is the headspace am in right now. Happy to support but until at least the EZ scripts are updated I may as well just stick to Poser 11.3.


McGrandpa posted Tue, 03 November 2020 at 9:12 AM

As the devs already explained, they made the break from Python v.2.xx and are now working in Python v.3.xx. Which breaks pretty much all older Py scripts. Even the little ones.

My 66th Birthday PC Build (July 1, 2020) :  named BadMoonRYZEN!, W10Pro x64, Octal Core RYZEN7 X3700 4.05 GHz, 64GB DDR4 RAM, GeForce RTX 3060 - 12GB GDDR6, PP2014, PP 11, P12, PS-CS4 Extended & Vue 2024.

McG.


ockham posted Tue, 03 November 2020 at 9:19 AM

Bondware needs to fix this. I'm not going to modify a thousand scripts just to satisfy a version change. Netherworks can't modify his scripts because he moved on to other work. PhilC moved on to other work. D3D moved on to a better world where people aren't forcibly imprisoned and forced to wear muzzles and forced to keep up with microsecond-scale Github switches in every aspect of life.

I'm tired of this.

My python page
My ShareCG freebies


McGrandpa posted Tue, 03 November 2020 at 9:26 AM

@ Haruchai - check the Scripts Menu dropdown for new versions of ShaderWorks scripts. I saw that folder being installed earlier.

My 66th Birthday PC Build (July 1, 2020) :  named BadMoonRYZEN!, W10Pro x64, Octal Core RYZEN7 X3700 4.05 GHz, 64GB DDR4 RAM, GeForce RTX 3060 - 12GB GDDR6, PP2014, PP 11, P12, PS-CS4 Extended & Vue 2024.

McG.


jennblake posted Tue, 03 November 2020 at 9:36 AM

We are currently working on quite a few scripts to update to python 3. We are working with the developers of previous scripts to get them working in Poser 12. As was stated previously, implementing python 3 in Poser did break compatibility with a lot of the existing scripts, but please rest assured we are taking steps to get as many of those working in Poser 12 as possible.


Haruchai posted Tue, 03 November 2020 at 9:39 AM

McGrandpa posted at 3:37PM Tue, 03 November 2020 - #4403047

@ Haruchai - check the Scripts Menu dropdown for new versions of ShaderWorks scripts. I saw that folder being installed earlier.

Sorry, not sure where you mean to check. If you mean in 12 I haven't upgraded yet. If you're saying there are new versions already in 12 then that is great. Could you clarify, I'd appreciate it.

Poser Pro 11, DAZ Studio 4.9


Rhia474 posted Tue, 03 November 2020 at 9:48 AM

The ones that were included from Shaderworks in vanilla Poser are updated. Unfortunately, library manager is not one of those.


Rhia474 posted Tue, 03 November 2020 at 9:50 AM

Jenn, yes, you guys said that before on forum posts and emails and the effort is greatly appreciated. It is unfortunate that the information was not disseminated better so now there is an inevitable flailing period. Maybe a sticky here on the forum when you got a spare second? ( haha)


McGrandpa posted Tue, 03 November 2020 at 9:54 AM

Oh right. It is ShaderWorksMetadata Builder, not a major one?

My 66th Birthday PC Build (July 1, 2020) :  named BadMoonRYZEN!, W10Pro x64, Octal Core RYZEN7 X3700 4.05 GHz, 64GB DDR4 RAM, GeForce RTX 3060 - 12GB GDDR6, PP2014, PP 11, P12, PS-CS4 Extended & Vue 2024.

McG.


adp001 posted Tue, 03 November 2020 at 10:01 AM

ockham posted at 4:58PM Tue, 03 November 2020 - #4403045

Bondware needs to fix this. I'm not going to modify a thousand scripts just to satisfy a version change. Netherworks can't modify his scripts because he moved on to other work. PhilC moved on to other work. D3D moved on to a better world where people aren't forcibly imprisoned and forced to wear muzzles and forced to keep up with microsecond-scale Github switches in every aspect of life.

I'm tired of this.

"2to3.py" is delivered with each Python 3 installation. It can help upgrading scripts from Python 2 to Python 3:

https://docs.python.org/2/library/2to3.html




adp001 posted Tue, 03 November 2020 at 10:05 AM

"Compiled" scripts can be "decompiled". At least for private use this may be ok.

https://sourceforge.net/projects/easypythondecompiler/

After the decompile process, "2to3.py" can probably make the script working in Poser 12.




Haruchai posted Tue, 03 November 2020 at 10:05 AM

As I said I understand that things move on and this will leave old things behind. I'll do what I did a few versions ago, upgrade and run both side by side sharing a Runtime, unless that's not feasible for some reason, until the Python updates start to come through making 11 redundant. Thanks for all info, appreciated.

Poser Pro 11, DAZ Studio 4.9


Rhia474 posted Tue, 03 November 2020 at 10:19 AM

You know, it is great that those tools are around. But I am not a programmer and I suspect the majority of pure Poser user aren't either. What you guys talked about above regarding script compiling etc. means exactly nothing to me. I don't even know where to start. Why is it assumed if ppl use Poser they know this stuff???


anupaum posted Tue, 03 November 2020 at 10:33 AM

I can't go back to P11. It vanished when I put in the serial number for P12 . . . :(


hborre posted Tue, 03 November 2020 at 10:51 AM

What!! I still have my P11 on 2 machines after my upgrade to P12. P12 should install into its own folder without disturbing or overwriting P11. You can redownload P11.3.818 from Posersoftware.com as long as you have your license number.


hborre posted Tue, 03 November 2020 at 10:58 AM

I agree with you Rhia474, not everyone has the skills to work wonders with Python scripting. However, if someone could do a quick, concise tutorial on how it can be done, some of us may benefit from trying to update the scripts ourselves.


smallspace posted Tue, 03 November 2020 at 12:54 PM

D3D's "XL Extended Library" is at the heart of my Poser workflow...So exactly how are you going to update a dead man's scripts?

jennblake posted at 10:49AM Tue, 03 November 2020 - #4403050

We are currently working on quite a few scripts to update to python 3. We are working with the developers of previous scripts to get them working in Poser 12. As was stated previously, implementing python 3 in Poser did break compatibility with a lot of the existing scripts, but please rest assured we are taking steps to get as many of those working in Poser 12 as possible.

I'd rather stay in my lane than lay in my stain!


Snarlygribbly posted Tue, 03 November 2020 at 2:38 PM

smallspace posted at 8:35PM Tue, 03 November 2020 - #4403096

D3D's "XL Extended Library" is at the heart of my Poser workflow...So exactly how are you going to update a dead man's scripts?

I have updated that script for Poser 12. I need it to be tested, though - would you be willing to do that?

D3D_XL.jpg

Free stuff @ https://poser.cobrablade.net/


dlfurman posted Tue, 03 November 2020 at 9:18 PM

Well let's see. UDEMY has a great PYTHON course by Derek Banas. (He has [and there are by others, like freeCodeCamp.org] loads of free vids on Youtube also) HUMBLE BUNDLE had a great sale on Python books.

It has been a long time for me to try and get ShaderSpider working and I really have some incentive and tools to give it a go! Expand your minds...and change lanes once in a while. You may enjoy the view.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


smallspace posted Thu, 05 November 2020 at 12:02 AM

Thanks. That's kind of you and yes, I'm willing to test it. However, it will be a couple of days before I can get Poser 12. I'll contact you when I have it installed.

Snarlygribbly posted at 10:00PM Wed, 04 November 2020 - #4403108

smallspace posted at 8:35PM Tue, 03 November 2020 - #4403096

D3D's "XL Extended Library" is at the heart of my Poser workflow...So exactly how are you going to update a dead man's scripts?

I have updated that script for Poser 12. I need it to be tested, though - would you be willing to do that?

D3D_XL.jpg

I'd rather stay in my lane than lay in my stain!


jfbeute posted Thu, 05 November 2020 at 1:35 AM

Actually some Python scripts work without modification. Anything compiled will require a new compilation but the uncompiled scripts might work.

The V4 randomize scripts all work without any (new) problems. I did modify them in Poser 11 to get them to work to my liking and could use them in Poser 12 without any problems. So simple scripts might just work.


Mason41 posted Fri, 06 November 2020 at 12:06 AM

https://www.renderosity.com/mod/forumpro/?thread_id=2954238

I posted a possible fix here. The python dir is missing dirs from the python 3 library. Plus Tkinter is now tkinter. I got most of my old scripts working.


Rhia474 posted Fri, 06 November 2020 at 7:40 AM

Not sure what that does, but merely doing what you describe in that thread does not fix 3rd party scripts. The bad magic number error still pops up (tested with Snarly's EZscripts). For a complete scripting idiot a bit more detail would be welcome. I'm willing to do things myself if I get the exact steps explained.


hborre posted Fri, 06 November 2020 at 7:51 AM

Snarly's scripts are compiled with a .pyc format. Those will give you that error. I have seen .py format files return a spacing or tabbing error that should be easily correctable.


Rhia474 posted Fri, 06 November 2020 at 8:17 AM

Yes, so what is described as a fix is nor a fix, only for very specified instances.


hborre posted Fri, 06 November 2020 at 8:43 AM

That is what I gather. I have P12 installed on another computer that has a fresh copy of Python. I need to copy over some .py scripts and see if they run correctly after applying the fix.


Rhia474 posted Fri, 06 November 2020 at 9:16 AM

That may help to narrow it down. If only we had 40 hour days...


Mason41 posted Fri, 06 November 2020 at 6:28 PM

The big differences I have seen are:

  1. TKinter is now tkinter.
  2. Either use all spaces or all tabs, no mixing, easily fixed.
  3. string.atoi and string.atof no longer exist and now its int(string) or float(string)

formoz posted Sun, 08 November 2020 at 4:35 AM

Mason41 posted at 11:33AM Sun, 08 November 2020 - #4403664

The big differences I have seen are:

  1. TKinter is now tkinter.
  2. Either use all spaces or all tabs, no mixing, easily fixed.
  3. string.atoi and string.atof no longer exist and now its int(string) or float(string)

TKinter is now tkinter. and TkDialogFile is now dialogfile (and some more to change probably), and no tcl lib is installed so it won't work. (just experienced that)


FVerbaas posted Sun, 08 November 2020 at 7:19 AM Forum Coordinator

adp001 posted at 2:15PM Sun, 08 November 2020 - #4403060

"2to3.py" is delivered with each Python 3 installation. It can help upgrading scripts from Python 2 to Python 3:

https://docs.python.org/2/library/2to3.html

@adp001 : Thank you for the pointers. I found the 'easypythondecompiler' and it works like a charm. Could you please also give an exact example how to use 2to3 to convert a Poser script?


Snarlygribbly posted Sun, 08 November 2020 at 7:44 AM

2to3 is only the beginning for any complex script with a user interface. 2to3 corrects the syntax, but nothing else. Any changes to the Python API require manual changes to the script to be done after 2to3 has done its work. wxPython has had many changes, and it is a substantial endeavour to update any UI to reflect the wxPython API changes. Also, some changes that 2to3 make are not enough in themselves. For example, it will correct the syntax for using Python dictionaries, but not rewrite the code to reflect that dictionaries can no longer use mutable objects as keys. Also note that in some cases, library functions have moved to different libraries in wxpython 4, requiring changes to your import statements.

In short, there is no quick fix for many scripts - 2to3 is just the start of a long journey.

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Snarlygribbly posted Sun, 08 November 2020 at 7:48 AM

As for my own scripts, the new Poser 12 versions are currently being tested (including EZDome and EZSkin) it's going well (in the sense that they are converted and running), but there are some issues with the output that means a few changes will need to be made to the code. Hopefully you'll have them before long…

Free stuff @ https://poser.cobrablade.net/


Y-Phil posted Sun, 08 November 2020 at 8:11 AM

Snarlygribbly posted at 3:11PM Sun, 08 November 2020 - #4403834

As for my own scripts, the new Poser 12 versions are currently being tested (including EZDome and EZSkin) it's going well (in the sense that they are converted and running), but there are some issues with the output that means a few changes will need to be made to the code. Hopefully you'll have them before long…

Awesome!

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Rhia474 posted Sun, 08 November 2020 at 10:29 AM

Snarly, this is great news and thank you ever so much for your hard work!


FVerbaas posted Sun, 08 November 2020 at 10:44 AM Forum Coordinator

A journey starts with the first step. There are many simple scripts that do not have a complex GUI or mutable dictionary keys and for those simple code replacement may be all that is needed.


pcw5150 posted Wed, 11 November 2020 at 10:53 AM

Curious if anyone has tried Reality 4 w/ P12? I still use Reality exclusively in P11 thanks to Snarly's script, and not interested in moving on just yet.


CobraBlade posted Wed, 25 November 2020 at 6:13 AM

Snarlygribbly posted at 6:10AM Wed, 25 November 2020 - #4403834

As for my own scripts, the new Poser 12 versions are currently being tested (including EZDome and EZSkin) it's going well (in the sense that they are converted and running), but there are some issues with the output that means a few changes will need to be made to the code. Hopefully you'll have them before long…

Thank you so much for this, I simply couldn't see myself using Poser without EZSkin, so this is very welcome news.

Poser scripts by Snarlygribbly


Snarlygribbly posted Wed, 25 November 2020 at 8:37 AM

pcw5150 posted at 8:36AM Wed, 25 November 2020 - #4404221

Curious if anyone has tried Reality 4 w/ P12? I still use Reality exclusively in P11 thanks to Snarly's script, and not interested in moving on just yet.

Reality will not work in Poser 12 unless somebody recompiles the program from the (open source) source code. My fix won't be enough in Poser 12.

Free stuff @ https://poser.cobrablade.net/


Grossmann posted Sat, 20 February 2021 at 2:14 AM

Snarlygribbly posted at 2:12AM Sat, 20 February 2021 - #4405727

pcw5150 posted at 8:36AM Wed, 25 November 2020 - #4404221

Curious if anyone has tried Reality 4 w/ P12? I still use Reality exclusively in P11 thanks to Snarly's script, and not interested in moving on just yet.

Reality will not work in Poser 12 unless somebody recompiles the program from the (open source) source code. My fix won't be enough in Poser 12.

Nothing from there workking under poser 12 still. So, nothing new. No library manager not usefull scripts... Bravo... :(


Rhia474 posted Sat, 20 February 2021 at 8:48 AM

Um, can we be a bit patient? There was an article a few days ago indicating work is being done, but most of this is 3rd party stuff that first needs to be actually acquired to be able to work on, and most of the code needs to be rewritten from scratch. It's nontrivial, from what I understand with my limited experience. Some of the scripts belong to people who no longer even in the Poser community, or passed. According to the article, the first scripts should be out in March. I'd call that pretty good progress, considering P12 has come out in November.

https://www.posersoftware.com/section/14/news


ChromeStar posted Sat, 20 February 2021 at 10:58 AM

We might not have to wait until March for everything. LockMaster Pro just appeared in the marketplace in a P12 version. https://www.renderosity.com/rr/mod/bcs/lockmaster-for-poser-12/148152/

Looks useful, although like a lot of scripts, it seems to suggest ways Poser's UI should be improved....


Grossmann posted Sat, 20 February 2021 at 1:36 PM

Rhia474 posted at 1:28PM Sat, 20 February 2021 - #4413419

Um, can we be a bit patient? There was an article a few days ago indicating work is being done, but most of this is 3rd party stuff that first needs to be actually acquired to be able to work on, and most of the code needs to be rewritten from scratch. It's nontrivial, from what I understand with my limited experience. Some of the scripts belong to people who no longer even in the Poser community, or passed. According to the article, the first scripts should be out in March. I'd call that pretty good progress, considering P12 has come out in November.

https://www.posersoftware.com/section/14/news

Well. Yes, i try to be patient. Anyway i have not other way. But it is pity that poser use python which is incompatibile with older version, so it hapen always the same with every new version of poser software. And really i can't understand why we have not any chance to chose python version in software which we bought. So, we lose money and scripts which did what poser can't by itself.


Grossmann posted Sat, 20 February 2021 at 1:39 PM

ChromeStar posted at 1:37PM Sat, 20 February 2021 - #4413435

We might not have to wait until March for everything. LockMaster Pro just appeared in the marketplace in a P12 version. https://www.renderosity.com/rr/mod/bcs/lockmaster-for-poser-12/148152/

Looks useful, although like a lot of scripts, it seems to suggest ways Poser's UI should be improved....

Thanks for info, but for me this one not look too useful. I rather thought about ezskin, some library manager etc.


ix posted Thu, 14 April 2022 at 5:33 PM

This story about scripts is a very serious matter for me. I use many scripts, some of which are crucial for my work, and I did not steal them - I ether download them if offered for free or purchased them directly, or as a part of certain content packages. It is a lot of time and money invested and the perspective that they should all go to garbage bin and that I should collect or buy them again is a rather bitter pill.

One that I won't swallow - be sure of it.

I remained loyal to Poser all this years since DAZ retracted it's models from Poser users. It was wrong from my perspective: morally, since someone wanted to curb the way my creativity works, but also economically. As a consequence, for almost 10 years my DAZ account is frozen, presumably until the day comes when their models will again be usable in Poser (that probably means for ever). This business with no backward compatibility for Python scripts smells the same. I feel betrayed and there won't be Poser 12 or later on my comp until this is resolved. Finally, if the fundamental disregard from both companies to their customers becomes equal, I may not need to persist on the distinction that I mentioned above.

Poser team, whether you see this as an angry letter, or a proposition, or a plea - whatever... please establish the backward compatibility to earlier Python scripts in Poser 12.


jfbeute posted Fri, 15 April 2022 at 1:35 AM

Sorry time progresses and backward compatibility isn't possible. Python has moved on and the Python developers have opted for new feature over compatiblity. The Poser developers had no option but to accept the only version currently supported. We have to live with choices made by others.

The problem isn't as big as it seems. Anything available in uncompiled format can be used (with some small modifications in a few cases). Most compiled scripts are now available in a new version and most are a free upgrade. Unsupported scripts probably require some rethinking as most things can be done in a better nowadays.


Snarlygribbly posted Fri, 15 April 2022 at 4:02 AM

I'm happy to share the uncompiled source code of any of my scripts to anyone who wants it.
Most of it is already available, I think.

Free stuff @ https://poser.cobrablade.net/


bagginsbill posted Fri, 15 April 2022 at 6:38 AM

I don't usually respond to necro-posting (or anything lately) but I want to point out:

Python 2 was started in 2000, Python 3 in 2006

Python 2 was announced as end of life in 2008, with a termination in 2015 - 7 years notice - plenty of time to get ready

But lots of people refused/ignored the notification (including Poser team) so Python 2 was extended to January 1, 2020. It has been completely dead now for over 2 years.

It is irresponsible for Poser to include Python 2. It is unsupported and has security vulnerabilities WHICH WILL NOT BE FIXED, EVER.

Stop asking for it to come back - it will never happen. 



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Rhia474 posted Fri, 15 April 2022 at 9:14 AM

Thank you very ,much, sir--I was thinking about typing what you did yesterday but you were a lot more succinct.


As to old scripts: as those are the property of the people who wrote them who in a lot of cases no longer in business/ working with Poser--it is not Rendo's responsibility to upgrade them, however much we'd like to. They are not theirs. Believe me. I got a ton of old scripts that no longer worked after Python 2 came out and then another slew that no longer works after Python 3 was finally implemented in Poser 3. It is what it is, and we can't expect a company to purposefully introduce security vulnerabilities into their program to please a few users (including me). Some very important scripts were updated, like EZSkin and EZDome (third party) and some new ones have been written.


I harp on this every now and then on these forums because yes, old scripts deprecated and it sucks not to be able to use them. But until old scripts are either updated by those who wrote them or they are allowed to be updated by people who know how to (officially, I mean, not homebrew), I can only offer what I already said a few times: use a previous version of Poser for those scripts, then open the scene back into Poser 12 and adjust as necessary.

(Lamenting at least two old scripts that added wounds and scars and dirt IMMENSELY, and I wish someone would write one of those. It should be a basic functionality for non-Matroom verse users, and the *other* software has it. Currently the only way to do it is either go back to 11 with the scene and add it there, or try to use 'layers' in Poser 12 which...is not well documented for this at all and is extremely time consuming and sometimes works and sometimes doesn't).


Y-Phil posted Fri, 15 April 2022 at 10:57 AM

Could it be possible to have a list of those old V2 treasures, to see if something can be done, I mean: from scratch!

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dlfurman posted Fri, 15 April 2022 at 12:35 PM

I have the source (from when it was made freely available) to three PoseWorks utilities Glowworm, Particles 3 and ShaderSpider.

Sadly, my Python-Fu is weak.


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Rhia474 posted Fri, 15 April 2022 at 1:28 PM

I will get a list together later today, Phil... baking hot cross buns for Easter atm.


Y-Phil posted Fri, 15 April 2022 at 3:02 PM

SnarlyGribbly has provided the source code of Particles. I've started to check, and a few lines of Python need some adaptations, which is not a problem. But some of the examples provided such as the Clouds will need to be adapted to Cycles, or at least to PhysicalSurface because the actual mats settings are specifically for Firefly.

But it's manageable.

Glowworm and Shaderspider: I don't know them.

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Rhia474 posted Fri, 15 April 2022 at 4:43 PM

Okay:

Wet&Wounded (sold here)--this was a great little script to add blood, wounds etc. but it's very old--looked absolutely killer though. I miss this greatly for wounds and bruises, there is literally no replacement unless I want to do texture map alterations in a graphics program by hand

Advanced Shaders by  SemiDieu (used to be at RDNA)--this unfortunately came with a not user friendly how-to-use manual I literally did not understand 90% of it.

ShaderWorksLibrary Manager v. 2.6 was the last version by  SemiDieu (used to be at RDNA)--this was a great library replacement (other users also miss this a lot)

Advanced Figure Randomizer by  SemiDieu ,used to be at RDNA)

Texture Variation by  SemiDieu (used to be at RDNA)

Hybrid Grunge (including Gore-Dom, Grime-Inizer, Rag-Erator, Rust-Icator)--over at the D-place--this adds grime and blood and rust to materials--used to use this daily while it worked

Silkessence for Poser, over at the D place again--this generated silk matierals for Poser and the script let you specify multiple matzones of the item, the materials were also high quality

Furify for Poser, over at the D place--great 'make fur' script


anupaum posted Sun, 17 April 2022 at 11:58 PM

Jiggles and crying time, along with the Wet and Wounded mentioned above, used to be crucial for me. I also used Snarly's EZ Skin 3 on every render for Superfly, his snow machine, and the "sweaty" script quite a lot. The worst loss for P12 from my perspective was Virtual Dynamics for hair and cloth. I have to import my figures into P11 for "pre-work," and then render them in P12 now. That's an added and frustrating step for me.





ghostship2 posted Mon, 18 April 2022 at 12:11 AM

anupaum posted at 11:58 PM Sun, 17 April 2022 - #4437314

Jiggles and crying time, along with the Wet and Wounded mentioned above, used to be crucial for me. I also used Snarly's EZ Skin 3 on every render for Superfly, his snow machine, and the "sweaty" script quite a lot. The worst loss for P12 from my perspective was Virtual Dynamics for hair and cloth. I have to import my figures into P11 for "pre-work," and then render them in P12 now. That's an added and frustrating step for me.

have you thought about saving your skin mats as MC6 files in the mat library? This covers any/all zones on a figure or prop so you only have to convert your skin one time. Keep in mind that roughness is on a different scaling between P11 and P12. A roughness value from P11 should be square-rooted to get a value for P12. Other than that they are the same. I set up a figure's mats 1 time only and then just click the preset after that anytime I want to use that character morph.




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RedPhantom posted Mon, 18 April 2022 at 7:10 AM Online Now! Site Admin

The scripts I miss and haven't found p12 equivalents for are scene fixer by snarlygribbly, curl up and dye by philc especially the portion where it copies the hair shader from one hair group to the rest, Shderworks advanced lights and cameras


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Y-Phil posted Mon, 18 April 2022 at 7:53 AM

Snarlygribbly posted at 4:02 AM Fri, 15 April 2022 - #4437210

I'm happy to share the uncompiled source code of any of my scripts to anyone who wants it.
Most of it is already available, I think.

Dear @Snarlygribbly would you mind to give me the source code of the Scene Fixer? I mean: on cobrablade, the zip  only contains the .pyc.
Thank you in advance.

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anupaum posted Mon, 18 April 2022 at 9:56 AM

Since I use custom characters, I essentially keep P11 and P12 versions of each. I only have to re-load P11 for EZ Skin when I'm loading a new figure. I had no idea about the roughness issue, and honestly, I can't tell that P12 is different in that regard.



Snarlygribbly posted Wed, 20 April 2022 at 10:32 AM

Y-Phil posted at 7:53 AM Mon, 18 April 2022 - #4437324

Snarlygribbly posted at 4:02 AM Fri, 15 April 2022 - #4437210

I'm happy to share the uncompiled source code of any of my scripts to anyone who wants it.
Most of it is already available, I think.

Dear @Snarlygribbly would you mind to give me the source code of the Scene Fixer? I mean: on cobrablade, the zip  only contains the .pyc.
Thank you in advance.

PM me an email address, and I'll send it.


Free stuff @ https://poser.cobrablade.net/


Y-Phil posted Thu, 21 April 2022 at 3:40 PM

Hi everybody.

SnarlyGribbly gave me the source code, and I've uploaded here a first version, updated for Poser12, but it is better to be careful and save before.
I have posted a dedicated thread, because I think that I'm going to make it evolve.
One last note: I'm using Windows 10, and I have no access to any Mac, so I can't test on these computers.

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hborre posted Thu, 21 April 2022 at 4:11 PM

That would be great if you can make it work for P12.  Definitely, I will test drive this script.  Thanks.


RedPhantom posted Thu, 21 April 2022 at 4:47 PM Online Now! Site Admin

Looks good so far. thanks. I've missed this script


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Y-Phil posted Fri, 22 April 2022 at 2:07 AM

@hborre @RedPhantom I'm always happy if I can help

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Kalypso posted Fri, 22 April 2022 at 1:11 PM Online Now! Site Admin

Thank you for your time and effort - this was sorely missed!


Y-Phil posted Fri, 22 April 2022 at 1:36 PM

Kalypso posted at 1:11 PM Fri, 22 April 2022 - #4437550

Thank you for your time and effort - this was sorely missed!

You're welcome :smile:


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ghostship2 posted Fri, 22 April 2022 at 2:30 PM

thanks!

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Y-Phil posted Fri, 22 April 2022 at 2:40 PM

ghostship2 posted at 2:30 PM Fri, 22 April 2022 - #4437558

thanks!

You're welcome :smile:


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Rhia474 posted Fri, 22 April 2022 at 6:28 PM

I thanked you on the other thread but it's on an obscure forum, so here is the more public one--this is great and I'm super happy it works again. It's indispensable for older clothing textures that often render solid black in Superfly, and it does not require an entire rebuild of shaders manually.


ChromeStar posted Fri, 22 April 2022 at 6:45 PM

So, ah, what does it do?


Rhia474 posted Fri, 22 April 2022 at 7:18 PM

It's easier if I snippy the main interface here:



ChromeStar posted Fri, 22 April 2022 at 8:11 PM

That is pretty clear! Thanks!


Y-Phil posted Sat, 23 April 2022 at 4:04 PM

Version upgraded:

Downloadable here.


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anupaum posted Sun, 24 April 2022 at 1:15 PM

Hello Snarly!

Thank you for doing the work to get EZ Skin 3 into Poser 12. It works really well, except, I can't figure out how to get Cycles into the rendering engine options. There's a "wet skin" box in the Cycles engine interface that doesn't exist for Superfly. Is this something you're still working on?

Y-Phil posted Sun, 24 April 2022 at 1:56 PM

anupaum posted at 1:15 PM Sun, 24 April 2022 - #4437681

Hello Snarly!

Thank you for doing the work to get EZ Skin 3 into Poser 12. It works really well, except, I can't figure out how to get Cycles into the rendering engine options. There's a "wet skin" box in the Cycles engine interface that doesn't exist for Superfly. Is this something you're still working on?
I am not sure to understand your question about Cycles. I mean:  in the Material Room, you select the rendering engine on each root node.
Example: if I switch to Firefly, it will use the PoserSurface root node and the linked nodes, if I switch to Superfly, it will use the Cycles root node and the nodes linked to it



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hborre posted Sun, 24 April 2022 at 2:12 PM

There is a Cycles plugin that exists for EZSkin 3 P11 version that recreates the shader with the CyclesSurface node.  It works beautifully in P11 but flags an error when opened in P12.  It's annoying because recently I've been converting some Firefly shaders that were destroyed with the latest versions of P11 (illegal node connections) to Superfly.  It would be nice to repair that plugin so I wouldn't switch between the P11 and P12.


anupaum posted Sun, 24 April 2022 at 4:08 PM

hborre posted at 2:12 PM Sun, 24 April 2022 - #4437685

There is a Cycles plugin that exists for EZSkin 3 P11 version that recreates the shader with the CyclesSurface node.  It works beautifully in P11 but flags an error when opened in P12.  It's annoying because recently I've been converting some Firefly shaders that were destroyed with the latest versions of P11 (illegal node connections) to Superfly.  It would be nice to repair that plugin so I wouldn't switch between the P11 and P12.

That's exactly the issue.

:)

Y-Phil posted Mon, 25 April 2022 at 5:43 AM

anupaum posted at 4:08 PM Sun, 24 April 2022 - #4437692

hborre posted at 2:12 PM Sun, 24 April 2022 - #4437685

There is a Cycles plugin that exists for EZSkin 3 P11 version that recreates the shader with the CyclesSurface node.  It works beautifully in P11 but flags an error when opened in P12.  It's annoying because recently I've been converting some Firefly shaders that were destroyed with the latest versions of P11 (illegal node connections) to Superfly.  It would be nice to repair that plugin so I wouldn't switch between the P11 and P12.

That's exactly the issue.

:)
I don't know if the update will work on your computer, my installation probably lacks some settigns-or-whatever-else because I  cannot launch EZSkin3's "Type Editor", but at least using this version of the plugins, EZSkin3 loads correctly now.

I have asked Snarlygribbly if he would be so kind to share with me the source code of EZSkin3, so that I can check what's wrong. I suspect that some typical Python object have lost some old functions, to benefit from new ones, so that our beloved EZSkin3 needs an update.


Just remember to drop the files in the ZIP at the right place. In my case:


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anupaum posted Mon, 25 April 2022 at 8:23 AM

That worked, as far as getting the Cycles option into EZ Skin 3, but it's giving me THIS error now:

Traceback (most recent call last):
  File "L:\Poser development\Poser 12\EZSkin 3\EZSkin3.py", line 5612, in Apply
  File "E:\Poser Runtime\Render Tools\Cycle-plugins-v1\CycleSkin.py", line 110, in BuildShader
    method(mat, p)
  File "E:\Poser Runtime\Render Tools\Cycle-plugins-v1\CycleSkin.py", line 585, in Cyclemouth
    n013=mat.AddNode('ccl_VoronoiTexture', name='Pores', loc=(1800,20), collapsed=False, preview=False, Scale=1050, Coloring=2,)
  File "L:\Poser development\Poser 12\EZSkin 3\EZSkin3.py", line 3878, in AddNode
  File "L:\Poser development\Poser 12\EZSkin 3\EZSkin3.py", line 4585, in SetInputValue
AttributeError: 'NoneType' object has no attribute 'Type'

I've never seen that before.



hborre posted Mon, 25 April 2022 at 9:11 AM

These errors are popping because this script was written in Python 2 and is not formatted to run in Python 3.  There might be syntax errors or formatting that need to be converted.


Y-Phil posted Mon, 25 April 2022 at 2:29 PM

Well... here we are: a pure EZSkin3 render: skin, hair and clothes

I am not used anymore to EZSkin3, and there are some subtilties such as lower the specular parameters, raise the roughness of the hair, but all in all you have EZSkin3 restarting its Poser12/Python3 life.

What is new: Snarlygribbly is kind enough to release his EZSkin3 to the public domain.
I have had to update 3 python scripts: rearrange them, rewrite a few details. And specifically: the CycleSkin was written using a mix of tab and spaces, which is forbidden in Python3. so that, I had to make some decision for what concerns the logic (the blocs of code must be correctly indented)

So: if you see some weird results: the fault does not necessarily lie with your choices or with certain incompatibilities, but may also be due to the choices I have made during the code reformatting, so you should not forget this in such cases

Oh and: you will have to change your menu entry for EZSkin3: the version you're going to download is nt the compiled version but the source code: replace "Ezskin3.pyc" with "Ezskin3.py".
The ZIP that contains the three script that are going to replace the ones on your system is here.

And just a reminder: the "CycleMaterials.py" and "CycleSkin.py" must be place in the directory indicated below.
Example for my PC:


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hborre posted Mon, 25 April 2022 at 3:27 PM

Thank you very much.  Something else ported over to P12.


anupaum posted Mon, 25 April 2022 at 7:13 PM

The updated files worked! Thank you!  Bless you!

:)


Snarlygribbly posted Tue, 26 April 2022 at 8:35 AM

I'd like to thank Y-Phil for keeping these scripts alive.
Kudos to the Poser community.

Free stuff @ https://poser.cobrablade.net/


Y-Phil posted Tue, 26 April 2022 at 11:01 AM

Snarlygribbly posted at 8:35 AM Tue, 26 April 2022 - #4437749

I'd like to thank Y-Phil for keeping these scripts alive.
Kudos to the Poser community.

I am but the humble servant of the one who created these wonderful tools. 

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CobraBlade posted Fri, 29 April 2022 at 7:52 PM

I must have missed something, but in a nutshell, what are the differences between Snarly's Poser 12 version of EZSkin3.1 and the newly compiled from source version Y-Phil worked on?

Poser scripts by Snarlygribbly


hborre posted Fri, 29 April 2022 at 8:22 PM

As stated in one of the posts above, there are 2 plugin scripts, CycleMaterials and CycleSkins, that worked in the EZSkin 3 P11 version that was broken in P12.  Y-Phil was so kind as to undertake the task of correcting those scripts and making other changes in EZSkin 3 P12.  In a nutshell, EZSkin 3.1 still looks the same but those scripts now work in creating Cycle-based material.  


Y-Phil posted Sat, 30 April 2022 at 6:40 AM

CobraBlade posted at 7:52 PM Fri, 29 April 2022 - #4437903

I must have missed something, but in a nutshell, what are the differences between Snarly's Poser 12 version of EZSkin3.1 and the newly compiled from source version Y-Phil worked on?

There aren't any specific differences. A small piece of code that I should have restored as it was, I simply forgot, but I had to comment a try/except to understand what the problem was, plus a small test in case a parameter was null.

As @hborre said: the main part was to update both plugins t make them Python3 compatible.

Note that Snarlygribbly's "Scene Fixer" has been updated to, and you may not only add an area light but also a grouping object.

And just to make everything clear :smile:

Scene Fixer:

EZSkin3:


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CobraBlade posted Wed, 04 May 2022 at 2:58 AM

Ah, that explains it, I was a little confused, as EZSkin already ran in Poser 12 but I knew the Cycles plugins weren't compatible yet.

This is really good news and sad news all at once, it's great we have Scene Fixer working in P12 now, and that EZSkin is even more compatible... but it also sounds like Snarly no longer plans to work on them either.

Just wondering how you both wanted to proceed. Would you like me to host your versions of Snarly's scripts Y-Phil over at https://cobrablade.net/snarlygribbly/poser.html?

It sounds like these will be replacing the originals going forward. Or would you rather keep them separate, hosted by yourself, as they are now?
I should also say thanks to both of you for being such a big help to the Poser community. Most of us couldn't do what we do without these scripts.

Poser scripts by Snarlygribbly


Y-Phil posted Wed, 04 May 2022 at 3:31 AM

CobraBlade posted at 2:58 AM Wed, 4 May 2022 - #4438104

Ah, that explains it, I was a little confused, as EZSkin already ran in Poser 12 but I knew the Cycles plugins weren't compatible yet.

This is really good news and sad news all at once, it's great we have Scene Fixer working in P12 now, and that EZSkin is even more compatible... but it also sounds like Snarly no longer plans to work on them either.

Just wondering how you both wanted to proceed. Would you like me to host your versions of Snarly's scripts Y-Phil over at https://cobrablade.net/snarlygribbly/poser.html?

It sounds like these will be replacing the originals going forward. Or would you rather keep them separate, hosted by yourself, as they are now?
I should also say thanks to both of you for being such a big help to the Poser community. Most of us couldn't do what we do without these scripts.

I'm ok with the solution to continue to share the updated version over at cobrablade, if it's ok for you, else I can easily setup something on my website.

That being said, and given the fact that we now have the source code, we can continue to make EZSkin and Scene Fixer evolve, at least I'm ready for this, as long as the knowledge can be shared here :grin:


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hborre posted Wed, 04 May 2022 at 9:29 AM

I am happy to see that we are proceeding forward to delivering a better product that will make many users very, very happy in the long run.  My hat's off to the kind contribution of everyone involved.

@ Y-Phil: I believe I have found a major bug in EZSkin, a shader arrangement that is completely invalid with the current P11/P12 versions.  I'm going to run the script to determine where the problem is. 


hborre posted Wed, 04 May 2022 at 9:51 AM

I'm happy to report that after giving it a once-over with all the different render engines, there are no problems that I can see.  Simply ignore my comments in the previous post.


Y-Phil posted Wed, 04 May 2022 at 10:47 AM

hborre posted at 9:51 AM Wed, 4 May 2022 - #4438113

I'm happy to report that after giving it a once-over with all the different render engines, there are no problems that I can see.  Simply ignore my comments in the previous post.

Did I hear our friend Snarlygribbly gasp with relief? :grin:

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hborre posted Wed, 04 May 2022 at 11:35 AM

I heard it too.


CobraBlade posted Sat, 07 May 2022 at 8:00 PM

I can certainly host them. Scene Fixer started up fine, and I can try and test it here on my Mac a bit later.
EZSkin on the other hand... if I replace the EZSkin3.pyc in my ScriptsMenu folder with this EZSkin3.py  I get this...

Poser scripts by Snarlygribbly


Y-Phil posted Sun, 08 May 2022 at 3:14 AM

CobraBlade posted at 8:00 PM Sat, 7 May 2022 - #4438276

I can certainly host them. Scene Fixer started up fine, and I can try and test it here on my Mac a bit later.
EZSkin on the other hand... if I replace the EZSkin3.pyc in my ScriptsMenu folder with this EZSkin3.py  I get this...

I have retrieved on my PC a similar plugin, but its displayed name is "BB Hair Shader by AP", and the python file is "BB Superfly Hair.py". It should be the same.
Besides this plugin, I've found another gem: EZGhost :grin:


Both had the same error: the way to use the Python "print..." as it's now a function, it requires parenthesis. Both are corrected on this point, and you may find the updated versions here.


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CobraBlade posted Sun, 08 May 2022 at 3:27 AM

BB Hair Shader by AP is one of my favourites, that's the one I missed the most when switching to Poser 12.

Scene Fixer works fine, so I've already uploaded it to https://cobrablade.net/snarlygribbly/poser.html as SceneFixer  (Updated version maintained by Y-Phil).
Replacing BB Hair Shader by AP with your updated version, and things are looking a lot better now.

Poser scripts by Snarlygribbly


Y-Phil posted Sun, 08 May 2022 at 3:48 AM

It's true that BB's hair shader let us use old hair props in a fun way....

That being said, here is an updated EZSkin3.1 version without the deprecation warning you've encountered.

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CobraBlade posted Sun, 08 May 2022 at 10:29 AM

Wow, thank you for fixing all of that so quickly.

Like with SceneFixer, I've uploaded it and listed it as EZSkin 3.1 (Updated version maintained by Y-Phil).
Hopefully yourself and Snarly are happy with that, if either of you wish for any changes please let me know.

I also included the installation instructions and the original manuals from EZSkin in the zip too.

Poser scripts by Snarlygribbly


Y-Phil posted Sun, 08 May 2022 at 10:40 AM

CobraBlade posted at 10:29 AM Sun, 8 May 2022 - #4438289

Wow, thank you for fixing all of that so quickly.

Like with SceneFixer, I've uploaded it and listed it as EZSkin 3.1 (Updated version maintained by Y-Phil).
Hopefully yourself and Snarly are happy with that, if either of you wish for any changes please let me know.

I also included the installation instructions and the original manuals from EZSkin in the zip too.

Thank you: that's perfect as is for me :smile:


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Snarlygribbly posted Sun, 29 May 2022 at 2:52 AM

CobraBlade posted at 10:29 AM Sun, 8 May 2022 - #4438289

Wow, thank you for fixing all of that so quickly.

Like with SceneFixer, I've uploaded it and listed it as EZSkin 3.1 (Updated version maintained by Y-Phil).
Hopefully yourself and Snarly are happy with that, if either of you wish for any changes please let me know.

I also included the installation instructions and the original manuals from EZSkin in the zip too.

I'm happy :)

Free stuff @ https://poser.cobrablade.net/


VedaDalsette posted Sun, 29 May 2022 at 9:01 AM

(CobraBlade, tiny note. Typo in hover text for Poser 12 Restore U.I. It's rogue, not rouge.)

I'm going to download these wonderful Poser 12 gifts on my other computer later today!



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All visual art or fiction is "playing with dolls."