Forum: Poser 12


Subject: Ambient light problem

jfbeute opened this issue on Nov 09, 2020 ยท 12 posts


jfbeute posted Mon, 09 November 2020 at 2:08 AM

Very strange problem with ambient light in Poser 12. I have only found it in one particular product and have not been able to reproduce it in any other scene. With the Polygon City center product on 2nd world I noticed some strange behavior in SuperFly renders. After some research i isolated the problem to a single setting in a material.

With Ambient set to any value other than 0.

Schermafbeelding 2020-11-09 084632.jpg

I have a nearly black render. All light rays are sucked in by the material.

Schermafbeelding 2020-11-09 084542.jpg

When I set the ambient to 0 the render behaves as expected.

Schermafbeelding 2020-11-09 084710.jpg

Schermafbeelding 2020-11-09 084845.jpg

FYI I left only a single building visible in Raytracing and set all other parts to invisible and invisible in Raytracing. I did try this ambient setting on primitives and in other products and did NOT find the same problems. I'm not able to figure out what makes this situation unique. If anybody can recreate this problem with free products please tell us so we can try to get to the bottom of the problem. Thanks.


Y-Phil posted Mon, 09 November 2020 at 7:00 AM

As if the ambient light was a negative one: kind of "eating" the outside lights.... Here is a test with 2 boxes, the left one with ambient, and in front of it a point light with a negative intensity:

2020-11-09_13h59_36.png

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(ใฃโ—”โ—กโ—”)ใฃ

๐Ÿ‘ฟ Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
๐Ÿ‘ฟ Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
๐Ÿ‘ฟ Nas 10TB
๐Ÿ‘ฟ Poser 13 and soon 14 โค๏ธ


ghostship2 posted Mon, 09 November 2020 at 7:47 AM

if it only happens with this one model then it's probably normals.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


jfbeute posted Mon, 09 November 2020 at 7:49 AM

Building on this idea I tried using a negative value for Ambient. To my great surprise the preview showed all black for the impacted areas but the rendering worked perfectly.

Tried this in Poser 11 and setting a negative value on ambient had the same effect on the preview but did not suck out all the light (the ambient simply didn't work).

Again trying this out on a primitive (positive and negative value for ambient) showed the same result for Poser 11 and Poser 12.

Conclusion: Under some unknown conditions a negative value for ambient shows as expected in preview (all black) but works perfectly in a render while a positive value also works as expected in preview (brightly lit) but works as a light suck in a render. Something is wrong here.


jfbeute posted Mon, 09 November 2020 at 8:06 AM

I'm not opposed to some material setting sucking in some light but having something sucking in all light regardless of the size and the value is a bit over the top. I did try this with a tiny value and it sucked in all light.


Rhia474 posted Mon, 09 November 2020 at 8:31 AM

That IS weird. Do you have an envirosphere on that scene? Just curious.


jfbeute posted Mon, 09 November 2020 at 9:04 AM

Keeping it very simple. So no envirosphere, just a single infinite light, the problematic object, and a character (to show the effect). Works in Poser 11 and in Firefly (both 11 and 12).


hborre posted Mon, 09 November 2020 at 10:40 AM

What happens when you set your Diffuse-Value to zero?


jfbeute posted Wed, 11 November 2020 at 1:17 AM

Setting the Diffuse value to 0 doesn't make any difference.

I tried using different Firefly and Superfly materials and when setting the Emission value to any positive value the same problem occurred.


--- posted Wed, 11 November 2020 at 1:39 PM

I've experienced this problem too. once when I loaded a scene from the library manager it had the same weird 'black light' behavior, but when i loaded the same scene as a save file it worked fine.


jfbeute posted Sat, 14 November 2020 at 4:13 AM

Just installed 12.0.289.

I had high hopes as it is supposed to fix "Emissive materials now render in SuperFly correctly. They no longer render invisible" but this particular problem isn't fixed.

Still hoping for a fix someday.


ghostship2 posted Sat, 14 November 2020 at 7:49 AM

have you tried using cycles nodes only?

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740