SpiritWolf448 opened this issue on Nov 22, 2020 ยท 18 posts
SpiritWolf448 posted Sun, 22 November 2020 at 2:24 PM
Aloha, smurfsters.
I finally got some time over the weekend to take a first look at my shiny Poser 12 upgrade, and aside form the already documented changes with glossy and roughness shader settings, there is one other thing that irks me, so I want to ask here if it is just user error on my part, or if there are actually changes to shadows (which I did not expect).
Here is a small excerpt from a scene (sorry, the entire thing cannot be posted here as it is heavily 18+). Once rendered in Poser 11.3, once rendered in Poser 12. Obviously, no changes whatsoever were made. The scene uses a single Infinite Light.
Poser 11.3:
Poser 12:
Light settings are these:
Parameters
Shadow: 0.940
Map Size: 1024
Red: 1.000000
Green: 0.984000
Blue: 0.914000
Intensity: 55%
Properties
Include in OpenGL Preview x (<- means checked as I do not have check marks on my keyboard ^_^")
Visible x
Animating -
On x
Shadows x
Infinite Light
Ray Trace Shadows
Shadow Blur Radius: 2.0
Shadow Samples: 24
Shadow Min Bias: 0.100000
Preview Shadow Map Size: 512
no Ambient Occlusion
Atmosphere Strength: 0.010000
As it looks to me, Poser 12 seems to completely ignore the Shadow Blur Radius setting. I even dialed it up to the maximum of 20, just to try it out, and the shadows looked the exact some as you can see up there. There is no visible difference between 2 and 20 shadow blur, which in itself sounds improbably for me. But hey, what do I know? (Don't answer, that was a rethorical question. ;-) )
So, are the shadows in P12 fully behaving as they should or is there actually something wonky going on? Oh, and any reason why on newly created infinite lights, the shadow map size under Parameters has a limit from -100 to 100? In P11, it was still -10000 to 10000.
Aloha, lords and ladies of the render pipelines.
Run, wolf warrior, to realms eternal....