RAMWorks opened this issue on Nov 22, 2020 ยท 6 posts
RAMWorks posted Sun, 22 November 2020 at 11:09 PM
Hi,
Well here I am making an extra character preset for my Gino for L'Homme and it's Goth. Wanted to give him a dual eye color but I don't see a way to do that. Is there a trick to make that happen in Poser 11 or 12??
Thanks so much!
---Wolff On The Prowl---
parkdalegardener posted Mon, 23 November 2020 at 3:49 AM
There are no "tricks" to do this. Just change the diffuse maps to the colour you want on each eye and save the material collection.
parkdalegardener posted Mon, 23 November 2020 at 6:39 AM
Sorry Richard. I just tried this for fun and it appears that you will have to map each iris separately as both eyes are treated as a single material. Change one iris and both change. You will need a separate mat zone for one eye.
RAMWorks posted Mon, 23 November 2020 at 12:31 PM
Hi,
Thanks for the reply's. Is there a color node that could be used to split the colors? Like say I load in one of my gray eye colors to keep it neutral and then hope there is a "gradient" that I could use to split into two distinct colors.... I've tried a couple of nodes already with no good results!
---Wolff On The Prowl---
parkdalegardener posted Mon, 23 November 2020 at 2:13 PM
Both eyes are using the same material setup. You will have to use the grouping tool or other software to add a new texture. That means modifying the base eye mesh. Takes about two minutes. Made me think about the Hivewire Dog that ships with Poser. Did the same thing to him. Would be suitable for a husky. Prof of concept only here as no dog that I know of has red eyes. I just wanted to check using something with different eye mapping.
structure posted Mon, 23 November 2020 at 2:47 PM Forum Coordinator
replacement eye script edit to your needs
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