LuxXeon opened this issue on Nov 25, 2020 ยท 5 posts
LuxXeon posted Wed, 25 November 2020 at 4:51 PM
Blender has a very nice way to save Pose presets, it's called the Pose Library. This feature allows you to select any number of bones, pose them how you like, then you can save those poses to a library and use them again on that rig at any time in the future. I suppose it's similar to how Poser or Daz Studio work? Anyway, I was about to make this post to Blender Artists or the Blender Reddit group, but I thought I'd ask here first in case there is someone in this wonderful Blender group who knows the answer...
Is there a way to create animations on a rig/armature, then save that to a library similar to the Poser library feature? Let's say we have a character that we wish to redistribute to other users, but we'd like to include some basic animations with the rig, like a walk cycle or run cycle, without altering the original Rest Pose on that armature out of the box.
The first thing that came to mind was to duplicate only the armature, then apply a motion or animation to that duplicate and save it to a new collection. This way, users of this character can copy and paste the animation from that "dummy rig" to the character's armature if they wish. Is that typically how it's done, or is there another way about this that I'm overlooking?
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