crystalmethodcaf opened this issue on Jan 12, 2021 ยท 6 posts
crystalmethodcaf posted Tue, 12 January 2021 at 9:30 AM
I bought Poser 12 because of the promise for faster renders and the render queue. However, working in it, I've already ran into some problems I could use some help with!
Poser 10, preview and Firefly:
Y-Phil posted Tue, 12 January 2021 at 9:56 AM
I'm surprised by the result, I mean: I've been using vic4 characters since such a long time... Have you specific gamma settings for your bitmaps? Don't forget that superfly is a pbr
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randym77 posted Tue, 12 January 2021 at 9:57 AM
You can still use the Firefly renderer in Poser 12. It's on a different tab in Render Settings.
Some textures look greenish or muddy in newer versions of Poser. There's a script called EZskin that a lot of us used to fix that. It's still being adapted to Poser 12, though. You can instead the diffuse color to white manually. (Usually if you go into the Material Room and check, there's a greenish color in Diffuse Color.)
You should still be able to use diffuse colors and textures in Superfly. The node may be collapsed, but if you click on it and expand it, it's similar to Firefly.
crystalmethodcaf posted Tue, 12 January 2021 at 10:40 AM
I don't recall any gamma settings. I did find the Diffuse color issue randym mentioned, but I was hoping I wouldn't have to manually do that every time I start a new scene... maybe that's what the EZskin is for. But changing it there to blue made it look right.
Now I've ran into another major gripe - We can't send movies to the Render Queue?!?!?!?!?! That was like 95% of the reason I upgraded!
randym77 posted Tue, 12 January 2021 at 10:50 AM
Yes, EZSkin makes it really quick and easy. You just choose your figure, choose between Firefly and Superfly, and click. I know Snarly's working on updating it (some material nodes need to be changed). It's possible to get old scripts to work in Poser 12, but I haven't checked to see if EZSkin is one of them. (I have Poser 11 as well as Poser 12, and just use Poser 11 when I want to run a script.)
Not all textures have the green tinge problem. I think it was something some vendors did to try and fake SSS. It's not necessary with newer versions of Poser, and just looks weird. But you shouldn't have to fix every skin texture.
hborre posted Tue, 12 January 2021 at 6:26 PM
Once EZSkin P12 becomes available, that problem will become history. The blue diffuse chip color was a hack along with the activated red ambient channel to fake SSS. So I wouldn't rely upon any default shaders developed before P11.3/P12. Also, pay attention to node connections that are dashed rather than solid. The current iteration of Poser can detect bad or 'illegal' connections between nodes, causing Poser to render your models incorrectly or at all.