RedPhantom opened this issue on Jan 22, 2021 ยท 9 posts
RedPhantom posted Fri, 22 January 2021 at 8:44 AM Site Admin
I downloaded the bed above and wanted to use it in a scene. But it only has one material zone. Where it has wood and fabric, I need more, and I'll probably want multiple fabrics too. I thought about just using masks to apply different fabrics to different areas, but the UV maps all overlap. I started to move them around but there is a bunch of them and some parts, like the pillows and the headboard have multiple.
I thought about adding more materials but selecting different parts is difficult where things are on top of each other and some of the polys are tiny.
I tried separating the bed into loose parts thinking I could add the materials that way but there was over 4000 of them. In some areas, each polygon is a loose part.
Does anyone have any other ideas on how to handle this or am I stuck doing a lot of tedious work to get the bed looking good?
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