555MMar opened this issue on Jan 27, 2021 ยท 13 posts
555MMar posted Wed, 27 January 2021 at 8:53 PM
Recently I've purchased a number of PBR materials as I loved the look they had. Each set has an ambient occlusion, base color, height, normal and roughness map. Through trial and error I somewhat figured how to use them, yet I can't replicate the same look from the vendor examples.
It is a limitation of the Poser engine? or I am doing this wrong? I'm currently doing this
Ambient occlusion > diffuse value and specular value
Base color > diffuse color
Height > displacement
Normal > gradient bump
Roughness > bump