Forum: Poser 12


Subject: Masks not required anymore ...

FVerbaas opened this issue on Feb 03, 2021 ยท 5 posts


FVerbaas posted Wed, 03 February 2021 at 1:27 PM Forum Coordinator

The latest opdate of Poser 12 features the fix for a real pain: to dissect your .png to get a separate mask file.

The Cycles ImageTexture node now outputs the transparency (alpha) channel correctly. So, you need no mask anymore to crowd your scene with 'poster' figures.
The below image is simply an old Roxie .png I had, as cycles image texture on two squares. Note it correctly casts shadows. I did not make the squares 'look' at the camera, so I could show the principle.

roxiesroxies.jpg

The dead-simple shader I used for the PhysicalSurface node on the left square.

Schermafbeelding 2021-02-03 201117.jpg

PoserSurface a little more complicated, on square on the right:

Schermafbeelding 2021-02-03 202502.jpg

No separate masks needed anymore when you dare to go into the cycles nodes lists. Hurray!


Y-Phil posted Wed, 03 February 2021 at 3:31 PM

Cool! :-)

๐’ซ๐’ฝ๐“Ž๐“


(ใฃโ—”โ—กโ—”)ใฃ

๐Ÿ‘ฟ Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
๐Ÿ‘ฟ Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
๐Ÿ‘ฟ Nas 10TB
๐Ÿ‘ฟ Poser 13 and soon 14 โค๏ธ


Kalypso posted Thu, 04 February 2021 at 9:38 AM Site Admin

This is a pleasant change!


NikKelly posted Sun, 07 February 2021 at 9:09 AM

That's so neat.

D'uh, I usually dissect PNGs with IrfanView to their RGB and Alpha, save as JPGs...


AcePyx posted Sat, 13 February 2021 at 8:07 PM

That's helpful. Guess, pngs it is then.