Steve_Vaii opened this issue on Feb 22, 2021 · 11 posts
Steve_Vaii posted Mon, 22 February 2021 at 3:43 PM
Hi!
I just installed Poser 11 Pro on my new Acer Aspire notebook. As you can see on the picture (it's a closer look at La Femme), the preview quality is very bad. The resolution of the texture is very low and the reflections are way too strong! Is it possible to change this? That would be great!
In Display, I use these settings: Texture shaded, SreeD Software, Three Tones. I tried OpenGL Hardware, but that didn´t change anything, except that I couldn't move the camera anymore :)
And here are my specs: Windows 10 Home 64-Bit, 11th Gen Intel Core i5-1135G7@2.40Ghz, 16 GB Ram, Intel Iris Xe Graphics, 1920x1080 8-Bit RGB
I hope someone can help!
hborre posted Mon, 22 February 2021 at 6:02 PM
In the preview window, did you switch from SreeD to OpenGL? I don't believe changing to OpenGL Hardware in General Preferences does anything in preview. What lights are you using in the scene?
AmbientShade posted Mon, 22 February 2021 at 9:21 PM Online Now!
Go to Render settings, Preview tab. Adjust those settings. Some of them may make your viewport slow.
Adjust Shadow map size and blur in each of your lights.
AmbientShade posted Mon, 22 February 2021 at 9:34 PM Online Now!
These are my settings.
I'm on win7 64-bit, 16gb and a gtx 970, which is pretty old.
Steve_Vaii posted Tue, 23 February 2021 at 9:06 AM
@ hborre: I used the default lights for this. @ AmbientShade: Thank you very much! I will try your settings!
Steve_Vaii posted Tue, 23 February 2021 at 4:49 PM
This looks much better, thanks again for your settings :)
But I still run in SreeD and can´t use OpenGL. I checked my version with the OpenGL Extensions Viewer. I have version 4.6 on my system.
When I change to OpenGL in the display settings, nothing happens and the screen seems to freeze. I even can´t use the camera. Does someone know about this problem, how to activate OpenGL in Poser? Might it be a problem, that I use two additionally screens?
hborre posted Tue, 23 February 2021 at 10:03 PM
If you are rendering in preview only, this would be unacceptable. The only way to control the skin specularity is to turn the specular chip of each light to black and view it in OpenGL. Of course, the texture will still look bizarre but you will not have that overwhelming glare. If you are rendering in either FireFly or SuperFly then the lighting in the preview would not matter very much because the render is what counts.
Steve_Vaii posted Wed, 24 February 2021 at 8:31 AM
Thanks hborre! You´re right, the render is what counts and I use to render in FireFly. The lights I used for this preview are the "Bright Lights" from the Basic Lights Sets Poser 11 by the way :)
AmbientShade posted Thu, 25 February 2021 at 2:41 PM Online Now!
You may need to update your graphics drivers for OpenGL to work. I did some brief google searching and there seems to be an issue some people have with Win10 and apps that use openGL, but there are solutions. I didn't dig very far because I'm not currently on Win10 so it doesn't apply to my system, but if you want to use it then I'd suggest searching out the info. But first make sure your drivers are up to date.
Steve_Vaii posted Sat, 27 February 2021 at 6:16 PM
Thanks for this hint! I haven't been able to figure it out so far, but I'll keep going :)
Steve_Vaii posted Fri, 02 April 2021 at 1:11 PM
I solved the problem! I downloaded and installed the latest driver from intel. Now I can finally use OpenGL :) https://downloadcenter.intel.com/de/product/205778