arrowhead42 opened this issue on Apr 24, 2021 ยท 27 posts
arrowhead42 posted Sat, 24 April 2021 at 10:53 PM
Hi everyone - I have a dilemma which I can't figure out. I have an .obj file that I intend to turn into a prop. It will be a morphing prop of a jet pack with pop-out wings (believe it or not, inspired by Buzz Lightyear's jet pack in toy story!), and therein seems to lie the problem. There are two .obj files... one with the wings retracted and the second with wings extended. Here is the issue: I import the first .obj (named retracted_wings), and then without moving it on any axis, I go to object>load morph target and load the second .obj (named wings_extended), and when doing so a new dial appears, named "wings_extended" appears just as it's supposed to. However, when I turn the dial to extend the wings, they do so, but the entire jet pack rises straight up as if it is taking off. I've repeated the process several times, always getting the same result. Does anyone know why it does this, or what I can do about it? Thanks in advance -
Here's the link to my freebies: https://www.renderosity.com/mod/freestuff/?uid=493127
My cousin Jack can speak to beans. That's right.... Jack and the beans talk