goofygrape opened this issue on May 01, 2021 ยท 4 posts
goofygrape posted Sat, 01 May 2021 at 1:38 PM
In blender generally speaking ,how do you increase the divisions of the item you are sculpting?
goofygrape posted Sat, 01 May 2021 at 1:52 PM
Oh by the way I've got 2.83 and 2.90 if it matters :)
LuxXeon posted Sat, 01 May 2021 at 2:40 PM
Is this a model that can be subdivided? If so, you can add a Multiresolution modifier to the object. This allows you to increase subdivisions on the model for sculpting while keeping the base mesh at the default resolution. Useful for creating normal maps or displacement maps. You can also just add a subdivision surface modifier and apply it to the mesh if you don't care to maintain the original geometry (ie if you will later retopologize the model or use if for 3d printing). There is also Dynotopo. Enabling that feature will potentially destroy UV's, but it will dynamically add a high level of triangulated detail wherever you are sculpting. Finally, there is remeshing. The smaller the voxel size, the more detail will be maintained, but the mesh will be completely remeshed with small quad polygons to help sculpting in areas where polygons have been pushed or pulled too thin.
So there's about 4 or 5 different ways to increase resolution in Blender, each being useful for a different goal. If you're trying to create a shapekey or morph, you'll need to be sure you do not add any permanent subdivisions, but otherwise have fun.
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goofygrape posted Sat, 01 May 2021 at 5:37 PM
LuxXeon; That will do just fine, will try this later. thank you