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Poser 12 F.A.Q (Last Updated: 2024 Nov 29 11:16 am)



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Subject: Rotating the image plugged into Background Node


infinity10 ( ) posted Thu, 06 May 2021 at 3:39 AM · edited Tue, 29 October 2024 at 1:44 PM

It is possible to rotate the background image you attach to the Material Room Backgrond node.

The way to rotate the image is to use a Mapping Node. Click on the value of the Rotation option. You will see 0,0,0 representing rotation axes x,y,and z respectively. Leave the x and z as zero. Change the Y value to anywhere between -1.5 to +1.5 to get your preferred lighting (and background, if you don't use any additional background). These values are in Radians, not Decimals. You can preview the dialled result if you have the Auxillary Viewport open and set to auto-refresh (I prefer to render in SuperFly).

Here is my set-up. I have added HSV and Gamma control nodes so that I can adjust the quality of the illumination coming from the node into my scene. I do not need any Poser lights. All the illumination comes from this setup. Annotation 2021-05-06 162553.jpg

Eternal Hobbyist

 


infinity10 ( ) posted Thu, 06 May 2021 at 3:43 AM

Additional tip:

I have an old hardware rig - an nVidia GTX 1080 GPU. I don't need to render at extremely high resolution for very long render times. I use a lower render setting to save some time, then use the Intel denoiser, which is an Artifical Intelligence trained to improve images.

Here are my renders using my setting for Background Node as shown above.

This is the Intel Denoised version:

UsingBackgroundNodeonly.png

This is the original fast render:

UsingBackgroundNodeonly_Original.png

All light comes only from the background node with my 360 equirectangular image plugged in as shown.

Eternal Hobbyist

 


infinity10 ( ) posted Thu, 06 May 2021 at 4:08 AM

Erratum - in my opening post, should read "Radians, not Degrees. Apologies."

Eternal Hobbyist

 


infinity10 ( ) posted Thu, 06 May 2021 at 4:29 AM

It is possible that you do not need the HSV and Gamma nodes if you have a good quality HDRI image. But you will need the Mapping node if you want to rotate the image in the shader tree.

Eternal Hobbyist

 


Y-Phil ( ) posted Thu, 06 May 2021 at 7:07 AM

If that interests you, you will find here the source of a small Python script I've written to ease the setting of the Y value

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infinity10 ( ) posted Thu, 06 May 2021 at 7:34 AM

Y-Phil posted at 7:33AM Thu, 06 May 2021 - #4418543

If that interests you, you will find here the source of a small Python script I've written to ease the setting of the Y value

@Y-Phil - Thanks for adding the comment - others browsing this thread will also be able to refer to your script.

Eternal Hobbyist

 


Y-Phil ( ) posted Thu, 06 May 2021 at 7:41 AM

infinity10 posted at 7:41AM Thu, 06 May 2021 - #4418546

Y-Phil posted at 7:33AM Thu, 06 May 2021 - #4418543

If that interests you, you will find here the source of a small Python script I've written to ease the setting of the Y value

@Y-Phil - Thanks for adding the comment - others browsing this thread will also be able to refer to your script.

You're welcome ?

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(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


hborre ( ) posted Thu, 06 May 2021 at 5:42 PM

You can use the HSV node to change the light tint by cycling through the Hue value.


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