bantha opened this issue on Jun 22, 2021 ยท 4 posts
bantha posted Tue, 22 June 2021 at 5:50 AM
I started to use the Diffeomorphic Plugin a while ago and I get good results mainly.
My workflow is basically like this:
Create a character in DAZ Studio, fit multiple sets of Clothing to it. Make sure there are no standard names in it Save Scene, "Export to Blender"
In Blender, load default scene, get rid of the cube.
Import character
Select all, join Armatures.
Import favorite morphes (for me FACS, FACS Expressions, Visemes, JCMs, Flexions, some custom Morphs)
Save local textures
Make all bones posable
Add additional face bone layer
Create Visibility drivers, create masks on main mesh
manually define the created Vertex groups for masking.
Create MHX rig
Add mannequin for easier posing.
Also, I change things to the shaders most of the time..
Do you use the plugin as well? How does your workflow differ? Does anyone use HD meshes?
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
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