infinity10 opened this issue on Jul 13, 2021 ยท 4 posts
infinity10 posted Tue, 13 July 2021 at 11:00 AM
I processed an FBX character to make it usable as a rigged figure in Poser 12.
I used Shade3D to sort out the geometry parts of the FBX file. I separated the clothing and hair from the figure. I took the figure into Poser and rigged it manually.
I imported the FBX clothing directly into Poser and set up Dynamic Cloth simulation. I also used DC on the hair.
I set up PBR root surface shader trees for the figure, clothes and hair.
I also did a conversion of the clothes and hair for the La Femme figure, but I won't mix that project up with this one in this thread.
Eternal Hobbyist
jennblake posted Tue, 13 July 2021 at 11:11 AM
Wonderful work! Very pretty.
Y-Phil posted Tue, 13 July 2021 at 1:22 PM
Wow!
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primorge posted Tue, 13 July 2021 at 5:39 PM
Pretty figure. Probably a nightmare to convert as you've done. I'm surprised it's quads. Well done.