RAMWorks opened this issue on Aug 03, 2021 ยท 24 posts
RAMWorks posted Tue, 03 August 2021 at 9:50 PM
Hi,
So I'm back to square ONE-ish with this venture. I made some gloves for Dusk and want to make them for L'Homme but before I go to all that trouble I need to know how I can keep the gloves from being split up. When I import the obj (made in ZBrush and UV mapped in Ultimate Unwrap 3D) I have a solid piece of geometry. Fully welded and then after the fitting I guess it's split up into parts. I don't want that though. When I pose the hands like Dusk's "Finger Spread" the gloves come apart in areas between the fingers. I thought that must be they are embedded in Dusks geometry so used the morph brush to pull out the points but nope, there are splits to the geometry now.
What I need is a way to either weld this all back together and if possible retain the few morphs I made for the gloves or a way to have the geometry NOT be split apart like that and I'll have to deal with recreating the morphs (not a big deal with the bridge between Poser and ZBrush but it's an annoyance.
Thanks for the help
Richard
---Wolff On The Prowl---