Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical


Subject: Need help with creating gloves

RAMWorks opened this issue on Aug 03, 2021 ยท 24 posts


RAMWorks posted Tue, 03 August 2021 at 9:50 PM

Hi,

So I'm back to square ONE-ish with this venture. I made some gloves for Dusk and want to make them for L'Homme but before I go to all that trouble I need to know how I can keep the gloves from being split up. When I import the obj (made in ZBrush and UV mapped in Ultimate Unwrap 3D) I have a solid piece of geometry. Fully welded and then after the fitting I guess it's split up into parts. I don't want that though. When I pose the hands like Dusk's "Finger Spread" the gloves come apart in areas between the fingers. I thought that must be they are embedded in Dusks geometry so used the morph brush to pull out the points but nope, there are splits to the geometry now.

What I need is a way to either weld this all back together and if possible retain the few morphs I made for the gloves or a way to have the geometry NOT be split apart like that and I'll have to deal with recreating the morphs (not a big deal with the bridge between Poser and ZBrush but it's an annoyance.

Thanks for the help

Richard

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