Y-Phil opened this issue on Aug 25, 2021 ยท 4 posts
Y-Phil posted Wed, 25 August 2021 at 2:44 PM
The first script turns off all previews of all layers of all materials of all actors:
for actor in poser.Scene().Actors():
mats = actor.Materials()
if not mats:
continue
for mat in mats:
for layer in mat.Layers():
tree = layer.ShaderTree()
for node in tree.Nodes():
node.SetPreviewCollapsed(0)
tree.UpdatePreview()
It's small, but it has such an effect in the Material room: switching to another material is instantaneous now. And of course, here its friend: a script to turn on the preview of only a subset, and only in the current material:
searched_types = [
'image_map',
'ccl_ImageTexture',
'poser',
'CyclesSurface',
'PhysicalSurface'
]
mat = poser.Scene().CurrentMaterial()
if mat:
tree = mat.ShaderTree()
for node in [n for n in tree.Nodes() if n.Type() in searched_types]:
node.SetPreviewCollapsed(1)
tree.UpdatePreview()
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