Sunfire opened this issue on Sep 08, 2021 ยท 15 posts
Sunfire posted Wed, 08 September 2021 at 3:44 PM
Hey All,
I'm looking for some help with Dforce and hope there's someone who can provide it.
Is there a way to get a Dforce garment with one or more material zones set to 0 dynamic strength to follow the body morphs of the figure without making the garment a hybrid conforming/Dforce item?
I have several dynamic items for Dawn and some for V4, but more thinking about Dawn, that could be converted to Dforce but for one small problem they have separate geometries serving as trim or waistbands and when parented to Dawn they won't resize for body morphs.
nakamuram posted Thu, 09 September 2021 at 12:54 PM
Sunfire,
You should post your question on the DAZ's DAZ Studio Forum: https://www.daz3d.com/forums/categories/daz-studio-discussion. It has lot of very knowledgeable artists who are willing to help.
I can tell you that Poser and old DAZ dynamic clothing are incompatible with D-Force, but you may be able to find ways to make them work.
Sunfire posted Thu, 09 September 2021 at 12:59 PM
Oh, I know I can make it work. ;) I've been playing with it already. I just need to know if I need to make it conforming or if I can leave it as a prop and get it to follow the morphs, not the poses, of the figure it's on.
nakamuram posted Thu, 09 September 2021 at 2:52 PM
I believe that you need to make your clothing conforming, in order for it to work on different figures.
Sunfire posted Thu, 09 September 2021 at 7:15 PM
Well not looking at different figures, looking at one figure different body shapes, and I don't really mean something like G8 to V8, what I mean is more like say Maisy for V8 (for example). Though I am thinking you are right.
I have my reasons for not wanting to go to the DAZ forums.
nakamuram posted Thu, 09 September 2021 at 10:07 PM
Since I do not know what exactly you are trying to accomplish, I cannot be of much help. As for your clothing items, you may need to export them to .obj as a single mesh, so you may need to export a belt and a dress separately, and fit the .obj items them to your target character as separate clothing items. Your target character would need a clone morph for the source character. So a target of Dawn would need a clone morph for G8,3,or 2.
Sunfire posted Thu, 09 September 2021 at 10:22 PM
What I am trying to do is simple. In short... make a collection of dforce skirts for Dawn using the poser dynamic skirts I had made originally. I can get the prop skirts to fit Dawn during the sim process if I've morphed Dawn's body, say for instance make her fatter. However with the skirt I am experimenting with to figure out the process in DS should I give Dawn the same slightly fatter look, the prop skirt will not sim to fit Dawn's body. It'll follow her pose beautifully, but not her body shape.
nakamuram posted Thu, 09 September 2021 at 11:11 PM
Make the DS version of skirt a conforming skirt, then it should follow the Morphs that you set for Dawn. I think you can use the DS Transfer Utility.
Sunfire posted Fri, 10 September 2021 at 1:10 PM
Alright, that's what I thought, but I was hoping for the easier option. LOL
RHaseltine posted Fri, 10 September 2021 at 2:27 PM
Sunfire posted at 2:26PM Fri, 10 September 2021 - #4427105
Alright, that's what I thought, but I was hoping for the easier option. LOL
If the whole thing is going to simulate then, for your own use at least, you probably don't need to do anything more than run the Transfer Utility.
Sunfire posted Fri, 10 September 2021 at 5:32 PM
RHaseltine posted at 5:31PM Fri, 10 September 2021 - #4427111
If the whole thing is going to simulate then, for your own use at least, you probably don't need to do anything more than run the Transfer Utility.
That is rather ominous sounding.
RHaseltine posted Sat, 11 September 2021 at 4:37 PM
Ominous? I meant that, if the item is going to rely on simulation for its draping, you can largely ignore fine-tuning the figure after the basic Transfer Utility has run - and item that needs to work without simulation will need a lot of extra work to get the weights right and to add the needed JCMs to fix bending issues.
Sunfire posted Sat, 11 September 2021 at 5:00 PM
Well all I really need is the waist to follow the morphs.
nakamuram posted Sat, 11 September 2021 at 11:39 PM
Looks like you got it. Is that pre or post D-Force simulation?
Sunfire posted Sun, 12 September 2021 at 12:36 PM
Post. I didn't use a template when I did the Transfer Utility so the skirt gets rather odd looking pre D-Force. LOL.