Alfheim96 opened this issue on Sep 11, 2021 ยท 21 posts
Alfheim96 posted Sat, 11 September 2021 at 3:26 PM
I don't know how it happened but I was working on a scene in Poser and the preview suddenly changed. It went from resembling the render to looking completely different. I'm not sure what happened for it to be like this. My scenes still render fine but I was wondering if anyone ran into this issue too and would be willing to help me out. Thank you all so much.
primorge posted Sat, 11 September 2021 at 3:38 PM
Maybe your preview settings got switched to SreeD somehow. Might check that.
No. Never ran into that happening in 11.
Hard to tell which is hardware rendering, assuming the one with shadows, or if you even use it. Helps to know what your preview set up is or was. Which image is the way you like it?
primorge posted Sat, 11 September 2021 at 3:45 PM
The second image looks like OpenGL..
Alfheim96 posted Sat, 11 September 2021 at 3:55 PM
The second image is the rendered image and the first is the one in preview. I'll check my preview settings but to be completely honest I'm not sure what it was before.
Alfheim96 posted Sat, 11 September 2021 at 4:07 PM
Ah so I checked and the preview settings somehow got selected to SreeD instead of OpenGL. Not sure how that happened but thank you so much, I was really confused and didn't know what to do.
hborre posted Sat, 11 September 2021 at 4:08 PM
If the second image is your rendered scene I recommend that you address the blue tint on V4 skin. The first image is how the skin should render. Now as for the settings, try switching between OpenGL and SreeD. ATM, that's the only thing that makes the most sense to me.
randym77 posted Sat, 11 September 2021 at 4:11 PM
This is what happens on my computer if I tick "Enable hardware AO" in preview settings (under Render settings).
primorge posted Sat, 11 September 2021 at 5:10 PM
Actually the default materials for V4 aren't designed for the OpenGL display or more recent rendering options, here's the culprit for the blue cast right here...
primorge posted Sat, 11 September 2021 at 5:11 PM
Here's default V4 materials, OpenGL display, hardware AO on...
primorge posted Sat, 11 September 2021 at 5:13 PM
Here's default V4 with just the texture maps plugged into the diffuse channel, diffuse chip set to white, hardware AO on...
primorge posted Sat, 11 September 2021 at 5:16 PM
To OP
You might try this on V4. It'll noticeably improve V4's skin. Its a python script... EZSkin 3. You want to use version 3 with Poser 11, not version 3.1 which is for Poser 12. There's options for regular Firefly IDL and Superfly material conversions...
https://cobrablade.net/snarlygribbly/poser.html
If you are having problems running EZSkin 3 in 11, download this patch for 11 by the same author, it's painless to install and it should sort any script problems you are encountering. The DL link is down the page a ways...
AVFix
https://www.poserlounge.nl/PLWP/
primorge posted Sat, 11 September 2021 at 5:44 PM
I personally don't care for the OpenGL AO being on, always seems a little splotchy to me. I haven't really messed with the setting in Poser or my Nvidia card though. I just leave it off. I should take a closer look at those things.
randym77 posted Sat, 11 September 2021 at 6:07 PM
I read another thread that recommended you keep "Enable hardware AO" on, so I tried it. I couldn't see anything, so I turned it off again.
primorge posted Sat, 11 September 2021 at 6:50 PM
Yes, the Poser 12 thread with Y-Phil's suggestions. Never seen any DIS-advantage to having it off. I don't think there is.
Speaking of which, the topic made me actually look at my card settings (I run Poser on the GPU) and just now discovered that AO is OFF. Which would explain a lot lol. I'll just leave it off for now, otherwise I'll be spending an hour seeing if V4 turns blue from AO too ;)
Thanks for compelling me to look at that, I love the preview renderer so any option to further enhance it is welcome :)
randym77 posted Sat, 11 September 2021 at 7:51 PM
I've never really used the preview renderer, but I like your results.
primorge posted Sat, 11 September 2021 at 8:55 PM
It's really handy to have a preview that's at the resolution of target textures when painting textures, I make a detail change in photoshop, save a copy in iterations, and reload textures in render settings. It's instant feedback when I make an element movement or addition like I'm doing right now with these Black Metal Corpse Paint WIP type makeups I'm working on for La Femme... Usually the actual realtime preview is good enough to work by, rendering it through preview renderer is just if I want to see it anti aliased. Preview render takes about 2 seconds, useful for toons and animation also; probably it's biggest advantage.
Alfheim96 posted Sun, 12 September 2021 at 4:26 PM
primorge posted at 4:25PM Sun, 12 September 2021 - #4427196
To OP
You might try this on V4. It'll noticeably improve V4's skin. Its a python script... EZSkin 3. You want to use version 3 with Poser 11, not version 3.1 which is for Poser 12. There's options for regular Firefly IDL and Superfly material conversions...
https://cobrablade.net/snarlygribbly/poser.html
If you are having problems running EZSkin 3 in 11, download this patch for 11 by the same author, it's painless to install and it should sort any script problems you are encountering. The DL link is down the page a ways...
AVFix
https://www.poserlounge.nl/PLWP/
Do you know if these will work on a Mac? Sadly I don't have a PC with me at the moment
randym77 posted Sun, 12 September 2021 at 4:51 PM
Alfheim96 posted at 4:49PM Sun, 12 September 2021 - #4427258
Do you know if these will work on a Mac? Sadly I don't have a PC with me at the moment
They should. They are Python scripts. You'll need the Poser 11 version, since you are using Poser 11.
primorge posted Sun, 12 September 2021 at 6:41 PM
Pretty sure all of Snarly's old scripts work on Mac. I used to run his scenefixer all the time on a PPC Powermac...
primorge posted Sun, 12 September 2021 at 6:45 PM
...oddly enough some Python scripts won't run on Mac, colorcurvature's PML for instance. I don't know enough about Python to say why...
HartyBart posted Sun, 12 September 2021 at 11:26 PM
primorge posted at 11:21PM Sun, 12 September 2021 - #4427267
some Python scripts won't run on Mac. I don't know enough about Python to say why...
It's probably the Tkinter. So far as I know all Tkinter-based PoserPython scripts stopped running on a Mac after Poser Pro 2014 SR3, due to changes at Apple. They still work fine on Windows.
Learn the Secrets of Poser 11 and Line-art Filters.