Forum: Blender


Subject: using files other the blend

goofygrape opened this issue on Sep 30, 2021 ยท 5 posts


goofygrape posted Thu, 30 September 2021 at 8:17 PM

gltf,glb,USDZ,fbx are files known to CG artists can these be used in Blender? How to use it?

Thank's


LuxXeon posted Thu, 30 September 2021 at 11:54 PM

Go to File > Import to bring a FBX file into Blender.  First, be sure the FBX file type is active in your Addons.  Go to Edit > Preferences > Addons, and make sure Import-Export: FBX is active.

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LuxXeon posted Thu, 30 September 2021 at 11:57 PM

PS:  Some of the other file types are also included in the File > Import dialogue list.  .glb, etc.  should show up there.  If not, then again check your Import-Export addons and activate the types you need to appear in the Import list.

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Miss B posted Fri, 01 October 2021 at 1:08 PM

Yes, I just noticed yesterday that the latest 2.93.4 Blender version includes the .glb, .usda, and others I've never seen before.  The .fbx format's been around for quite a while now.

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OK . . . Where's my chocolate?

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LuxXeon posted Fri, 01 October 2021 at 5:21 PM

Miss B posted at 1:08 PM Fri, 1 October 2021 - #4428367

Yes, I just noticed yesterday that the latest 2.93.4 Blender version includes the .glb, .usda, and others I've never seen before.  The .fbx format's been around for quite a while now.

Yeah, the .glb and .glTF file types are associated with VR and Augmented Reality games or apps.  glTF are binary versions of JSON encoded objects.  Things like vertex data, textures, and some shader and animation information can be contained in them similar to FBX.

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