Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical


Subject: Opening Daz scene in Poser

DocMatter opened this issue on Nov 25, 2021 · 11 posts


DocMatter posted Thu, 25 November 2021 at 9:51 PM

I've found some scenes that are designed for DazStudio that I'd also like to use in Poser.  I've looked around for ways to import them in, but all I can find involves DSON (which no longer works in P12).  I still have P11, so I can still use DSON there, but no dice. 

I have my Daz Studio Runtime active in Poser, but the scene I saved (a very simple one with no figures, just props) doesn't show up.

Any suggestions would be greatly appreciated.




wfbp1w posted Fri, 26 November 2021 at 6:48 AM

If you have DAZ installed, its easy!

Open Studio, search for the scene, Click on the little box at the right side of content library, a panel opens, select “Create Poser Companion Files” and click on it, the next panel opens where you can select where your scene or whatever you want to convert should go, for a scene, use under “Use this library and file extension”  and select “Scene” then click on “Accept” Studio will convert the scene.

Open Poser go to” Scene” look for DSON conversions and search for your Converted scene, open the scene and save the Scene as poser scene, I think than you can open it with Poser 12.

 I don’t have poser 11 or 12, but with poser 2014 it works fine for me, before I switched completely to studio itself!

There are a lot of scenes with instances that don`t convert very well! Studio has a script tool that convert instances to objects, but after conversion the scenery is very poly heavy in Poser (you have to buy this scrip)


primorge posted Fri, 26 November 2021 at 7:55 AM

Web search DSF Toolbox. DS installation not required for this standalone software, convert Daz format to OBJ, amongst other things.


DocMatter posted Fri, 26 November 2021 at 8:51 AM

That did the trick!  I had tried that method but forgot to save it as a scene, so it ended up somewhere else as just an obj.

I'll also look into the DSF Toolbox.  Thanks everyone!


DocMatter posted Fri, 26 November 2021 at 9:02 AM

Quick question about the DSF toolbox... I'm on a Mac and using Big Sur (64-bit).  I've read where some of D3D's scripts only work on 32-bit Macs.  I've tried to find any direct info about the Toolbox regarding this, but can't find any.


hborre posted Fri, 26 November 2021 at 9:29 AM

There was a post in another thread that mentioned that the DSF Toolbox is only a 32-bit program.  That may limit your options considerably.  Keep in mind, any converted import from DS will need to have its shaders reconstructed unless you are perfectly satisfied with the way it looks when rendered.


Miss B posted Fri, 26 November 2021 at 12:13 PM

DocMatter posted at 8:51 AM Fri, 26 November 2021 - #4430905
I'll also look into the DSF Toolbox.
They still have it available for sale at DAZ3D.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


HartyBart posted Sat, 27 November 2021 at 2:03 AM

The free 'Automatic OBJ Exporter' (ShareCG and Renderosity Freestuff) gives DAZ a step-by-step mostly-automatic OBJ export targeted to Poser, with poly reduction. The poly reduction bit assumes an install of the $50 Atangeo Balancer, one of the best.



Learn the Secrets of Poser 11 and Line-art Filters.


NikKelly posted Sun, 19 December 2021 at 9:48 AM

I've a simple tutorial on porting DS models to OBJ+MTL for Poser over at...

https://www.deviantart.com/nik-2213/art/Porting-DAZ-Studio-props-to-Poser-friendly-OBJ-MTL-899045469

It uses DS' own export facilities. 

Note MTL may only call 'Diffuse' texture, the Kd, which DS knows as 'Albedo'. You'll need to manually load others via Poser's Material Room.


grichter posted Sat, 25 December 2021 at 11:37 AM

I want to make sure I understand what is out put. If you have a scene with a lot of pieces and you export from DS 4.10 you get one giant prop or figure with everything in that prop or or figure as one object file....Is that correct? (at least that is what happened on the scene I attempted to export) Did I do something wrong?

Can you select every item independently and export and then rebuild the scene piece by piece?

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


NikKelly posted Sat, 25 December 2021 at 12:33 PM

IIRC, yes. IIRC, there's an export option to select parts 'to go'.

Sadly, not quite as handy as eg most of Richard Mandel's RE.n scene re-creations, a suite of wondrous OBJ+MTL mega-freebies (now removed from SCG) that sorta 'concatenated' individual parts to one vast OBJ file per scene, rather than one 'Object'. Remarkably, those parts could be copy/pasted as-is using eg Wordpad, happily 'stood alone', even called their mapped textures correctly. Yay !!

As RM declined to discuss his work-flow in depth, I may only surmise...