Forum: Poser 12


Subject: new figures nova and neo - do they have clothes and morphs

estherau opened this issue on Nov 28, 2021 ยท 62 posts


estherau posted Sun, 28 November 2021 at 6:40 AM

can i make them muscular for example?  is it easy to convert clothes from other figures to fit these new figures.  can you make them look older and younger?

Love esther


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estherau posted Sun, 28 November 2021 at 6:41 AM

And another question - are they weight mapped and easy to scale?


one more comment - usually there is more hype here in the MP before a new figure is released.  did these two new figures just magically appear?



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FVerbaas posted Sun, 28 November 2021 at 3:51 PM Forum Coordinator


I take it you refer to this Nova and Neo. I have no idea about support or portability. Shame on me of course but I had never heard of the maker Vyusur or of his figure. He has a some DS figures in his store.


primorge posted Sun, 28 November 2021 at 4:19 PM

I have Nova. Picked it up today.

Very unusual rig on the figure, many extra bones in the limbs and torso and a complex facial rig. Subdivision Unimesh skinned figure that's low medium res at default and loads with 1 level of subdivision. I like her default shapes, particularly her facial/skeletal shape. Cute.

I get a distinct Antonia vibe from the figure.

There's a fair amount of morphs in the body and some decent expressions, I like her default open smile and teeth quite a bit. I think she'd be good for portraits in particular.

The mesh is not water tight so a strike in my book there, but that's subjective nitpicking. There's some pose controllers. Could use alot more morphs of course, not sure yet on the JCM front although she has a fair amount, and the topology isn't terrible. Patch topology at elbows and knees. Stacked UVs. Bends pretty well too, comparatively better than many Poser figures I have. She comes with a small outfit selection. Shirt, pants, shoes, and some fiber mesh hairs. I Look forward to creating some morphs for her, I'd say definitely worth the 10 dollars I paid for her, from a collector's perspective. I see many good things and a few bad, but it's a bit early to render any serious judgement, and I won't go into specifics besides... My criteria for figure's value is probably different than typical... I'll use the figure and tinker with it definitely.



primorge posted Sun, 28 November 2021 at 4:45 PM

estherau posted at 6:41 AM Sun, 28 November 2021 - #4430972

And another question - are they weight mapped and easy to scale?


one more comment - usually there is more hype here in the MP before a new figure is released.  did these two new figures just magically appear?



Nova is weight mapped. She has specific dedicated scaling dials. Haven't fully tested these dials yet.

Figure does NOT have IK.


primorge posted Sun, 28 November 2021 at 5:12 PM

Also notable to potential clothing creators is Nova is default A pose style mesh.


randym77 posted Sun, 28 November 2021 at 5:36 PM

No eyebrows or lashes in your images. Are they fibermesh?


primorge posted Sun, 28 November 2021 at 5:52 PM

Brows are fiber mesh, lashes are typical transmapped card style. Both are conformers to Nova's facial rig actors.


primorge posted Sun, 28 November 2021 at 5:56 PM

The conformer lashes will require some different workflow approaches when doing morphs in the eye regions...


randym77 posted Sun, 28 November 2021 at 6:22 PM

Interesting.  I was wondering if there were conforming lashes, but that seems like overkill for eyelashes.,


primorge posted Sun, 28 November 2021 at 7:01 PM

If anyone is interested in my more critical thoughts, feel free to ask.


jonnybode posted Sun, 28 November 2021 at 10:39 PM

@Primorge

I would be grateful if you could post some body wire frame pics (front and back).



primorge posted Mon, 29 November 2021 at 6:10 AM

Sure. I'll have to do it after work today, so late afternoon/early evening.

I'm hesitant to point out some issues with the figure, most that are simply an inconvenience and are correctable with some tinkering. Frankly, I think the figure could use about a week of further development polishing. Particularly in the dials department. Also note that the conforming lashes were a gigantic mistake and do not work properly with many of the included facial expressions. This can be fixed by applying the expression and then manually posing the lashes lower eyelid body part to match. I think I can fix this via a value operation dependency  (I think)... there's a bit of cleaning up to do in such things with the figure. Additionally the rigs unusual features such as the pectoral bones can only be utilized via finding them in their hierarchy and manually dialing via. So too the facial rig.

There's a full body morph called Porn Star that has a morph target in all the relevant actors, but no body master. It's a new body shape. It's easy enough to link theses morph targets to a new master in the body and create a working FBM but it will also require the application of a match centers to morph command applied to the master in order for the rig to work reasonably well with the new shape.

Images later.


FVerbaas posted Mon, 29 November 2021 at 3:35 PM Forum Coordinator

Picked her up today also. I had some reward points to spend and this seemed just a good step. Driving for me was the 'A' pose zero. I look for a Poser compatible avatar in Marvelous Designer and 'A' pose zero makes everything so much easier. Ali's Angela/Ang2 is 'A' pose too but she's not weight mapped and her 'angelic' position (hovering in the air with legs hanging limb and very close) is not very suited for copying the rig into pants. Also the absence of detail in the crotch area is beneficial for this.


primorge posted Mon, 29 November 2021 at 5:27 PM

Wires. Base resolution.



primorge posted Mon, 29 November 2021 at 5:31 PM

Back and head parts. Gums are integrated into the mouth interior. Nova also has some unusual material zones; ears for instance, and nape of neck/back of head



primorge posted Mon, 29 November 2021 at 6:01 PM

The disabled but still remnant FBM I spoke of earlier, resurrected...



jonnybode posted Mon, 29 November 2021 at 9:49 PM

Thanks for the wire frame pics, most kind of you!



FVerbaas posted Tue, 30 November 2021 at 5:47 AM Forum Coordinator

Thanks for the mesh pics. Looks like someone did some thinking there. 

For playing around with her I will have to wait till Friday when I will be home again. 

The nails are integrated in the mesh or can they be detached also?


primorge posted Tue, 30 November 2021 at 12:26 PM

The nails are integrated, would require subdivision morphs to create morphs.

I made some UV templates for Nova, they're 4096 jpgs (Lashes 2048)... download here:

https://drive.google.com/file/d/1guqqE7HyTdk4TMTS6Gb-7_37zkZrZbKf/view?usp=drivesdk

Some previews (screencaps, do not use as templates, use download files)





FVerbaas posted Sat, 04 December 2021 at 7:30 AM Forum Coordinator

The rigging looks a lot like Genesis 8's, so pretty different from Poser standard.There are a few simplifications relative to G8: the individual toes are one body part and have no extra link like in G8, and there are no foot 'metatarsals'. 

For poses one may consider writing a small script that can convert the Genesis 8 pose .duf's into Poser  .ps2's


patlane posted Sat, 04 December 2021 at 10:07 AM

I like Nova & Neo, despite the extra limb parts and two necks they are quite easy to manipulate. Made a T-shirt and magazine belt for nova. Not much trouble with poke through, fitted well. Marvellous :)

Pat :)




FVerbaas posted Sat, 04 December 2021 at 4:24 PM Forum Coordinator

I just made a Q&D version of a script to load poses to Nova from Genesis8 DUF pose files. It has still some rough edges but it does do what it was made for, it is fast and (fingers crossed) stable.

If any of you is interested to test it let me know.


primorge posted Sun, 05 December 2021 at 11:20 AM

I would test it if I had any g8 poses lol. I've never used or even looked at a Genesis figure ;)

FVerbaas posted Sun, 05 December 2021 at 12:07 PM Forum Coordinator

Some also come with DS4 (it is not needed to run the script but yes I admit I have DS4 installed). Of course there are plenty G8/victoria8 poses in freestuff.

I am finishing the draft version of the script now. Will sent you a sitemail when it is ready.


primorge posted Sun, 05 December 2021 at 12:47 PM

๐Ÿ‘ appreciated 


FVerbaas posted Sun, 05 December 2021 at 3:03 PM Forum Coordinator

@primorge: please check your sitemail.


primorge posted Sun, 05 December 2021 at 4:38 PM

Got it. Thank you FVerbaas. Sorry took so long, bit distracted today.


primorge posted Sun, 05 December 2021 at 6:14 PM

Quick test of a freebie pose set from here... had to extract the duf itself and append with .duf but after that script loaded Pose fine except for minor discrepancies in hands and toes clipping... toes are clipping ground plane in preview image, hands clipping into hip fixed with minor adjustment.

Thanks again FVerbaas, well done.



primorge posted Sun, 05 December 2021 at 6:16 PM

Oops, forget nudity tag. Apologies once again lol.


FVerbaas posted Mon, 06 December 2021 at 11:47 AM Forum Coordinator

Thank you for the testing. I made an update. I will leave it here for a few days fro download so anyone is welcome to participate and give feedback.
The manual extract should have been solved now. The script accepts gzipped and text DUF's alike. I also solved a few other issues.

Of course we look at pose transfers from another figure and hand and feet will never be an exact match. Tweaks will always be necessary, even if the posed figure is a derivative of the original. 

I also made a simple hair morph donor for 2-click hair conversion and ran EZSkin on the figure. 



odf posted Mon, 06 December 2021 at 5:40 PM

I like her face a lot.

-- I'm not mad at you, just Westphalian.


primorge posted Mon, 06 December 2021 at 8:00 PM

It's a good model. Unfortunately the conforming lashes are a serious design flaw. I can't fathom why the creator did such a thing...

odf posted Mon, 06 December 2021 at 8:21 PM

Conforming lashes seem like a big nuisance and not really necessary. But I find the idea of the conforming brows quite interesting. Because they're also fiber meshes I imagine they really require a face rig to work properly?

-- I'm not mad at you, just Westphalian.


primorge posted Mon, 06 December 2021 at 8:23 PM

They don't work properly. That's my point. Nor the lashes.


primorge posted Mon, 06 December 2021 at 8:26 PM

So I guess you're expected to create fit morphs for the lashes and brows to go along with any morphs/ expressions you might create? Yeah right. Lol.

primorge posted Mon, 06 December 2021 at 8:53 PM

Maybe a little harsh, let me reevaluate that statement about them not working made earlier. They work, the lashes at least, via the dials within the rig parts themselves but not at all with many of the included face expressions.

The brows don't work with either in my tests. I've tried straight conforming and conformed with every option ticked in properties.

Here's her smile dial applied and her left eyebrow up down left. 



odf posted Mon, 06 December 2021 at 9:01 PM

primorge posted at 8:23 PM Mon, 6 December 2021 - #4431386

They don't work properly. That's my point. Nor the lashes.

Sorry, I misunderstood. I thought it were just the lashes that didn't work.

-- I'm not mad at you, just Westphalian.


primorge posted Mon, 06 December 2021 at 9:05 PM

Yeah, I was admittedly vague, my fault. I was trying not to be critical of the figure ;) oh well...


primorge posted Mon, 06 December 2021 at 9:16 PM

She's pretty but she's got some baggage lol.


primorge posted Tue, 07 December 2021 at 1:51 AM

...Here's a bag smart prop for her head :D

Nova's_HeadBag


FVerbaas posted Tue, 07 December 2021 at 3:57 AM Forum Coordinator

The duf poseloader script was downloaded a few times now. The most recent version accepts gzipped and text .duf's alike. I developed it on a Windows PC and foud it working both in Poser12 and Poser11. Did anyone use this version to load a gzipped .duf  on a Mac?


FVerbaas posted Tue, 07 December 2021 at 11:37 AM Forum Coordinator

OK quite non-flattering image, but  managed to clear the eyelash issue by pulling it through the fitting room.

Same pose, smile and left lower eyelid moved. The lower lash now follows.



Grimhilda posted Tue, 07 December 2021 at 5:16 PM

Since the creator, Vyusur, doesn't seem to have been heard of in these parts, I hope it's OK to mention that Vyusur is a woman who posts fairly regularly over at DAZ in the Carrara forums.

She is well-liked there and has shown work that leaves no doubt that she has real mastery of creating 3d models as well as being accomplished in traditional art media.

I'm pretty sure that her figures are popular for being able to be used in Carrara but I haven't bought any to verify that.  Carrara, like Poser, hasn't been engineered to use DAZ figures beyond Genesis 2.

I believe Vyusur creates most of her figures from scratch.  I can't honestly say which ones because I haven't kept too much abreast of things in the DAZ and Carrara worlds. However In her stores here and at DAZ  some of her figures are described as 'standalone'  or 'original' figures.  I simply don't know which - if any - of these are based on DAZ figures but I do know that she has created her own figures and they are accepted by DAZ.

Hope this is of use - I feel a bit uncomfortable introducing another person like this.


     


randym77 posted Tue, 07 December 2021 at 5:47 PM

I like her cats. I'd buy those if they worked in Poser.

The Hivewire housecat poses nicely, but to me, it doesn't look very catlike. I still prefer the looks of the old MilCat.

Vyusur's cats look very cool.


primorge posted Tue, 07 December 2021 at 8:23 PM

I'm creating some morphs and "stuff" for her. I'll post the results and further thoughts/ observations on Nova this weekend.

FVerbaas posted Wed, 08 December 2021 at 4:49 AM Forum Coordinator

Thank you Grimhilda for your post. I contacted Vyusur about some issues I encountered with Nova. She told me she was very busy with other projects at the moment. 

Indeed the figure appears to be created from scratch.  Issues found up to now can be solved quite easily by the user. Maybe this thread can serve as a repository for tips and tricks.

The figure is interesting for me because of Marvelous Designer compatibility, which for me  solves most of the garments support. Hair from whatever figure copies on easily. Compatible poses are available via the script and .duf's for gen8.  Skins are cut in a way that would allow using the techniques I applied in the Face Texture Converter to make them fit Nova.  

Suppo


Grimhilda posted Wed, 08 December 2021 at 2:27 PM

Thanks for your response, FVerbaas.

I had some familiarity with Vyusur from reading posts in the Carrara forums.  Indeed she was kind enough to compliment me on a video I created of some work of mine.

 In the Carrara forums, being among friends, regular posters sometimes mention their life situations etc. in a limited way and I would have no doubt that she is sincerely busy.   (Not that you suggested otherwise!)

Actually, I didn't really know until yesterday that she had built up stores here and at DAZ with so many items.  I just thought that she had created one or two  figures which worked well in Carrara.  

I can say that, as an amateur modeller, I was impressed by the wireframe images shown earlier in this thread.   They seem to be an object lesson in edge loops and clean topology and are very impressive.  Whatever folks may think of DAZ3d, for them to accept figures created by an individual says a lot about the figures' quality.

As to the subject title of this thread, I'm afraid I can offer no information but I noticed some figures come with clothing. 

It is great that you are getting to use them in Marvelous Designer.  That was software I will always regret not buying last year when I had the chance.  I literally went to do so on the day they introduced subscription-only.  Worse, I had rushed to buy 3d Coat before the same happened but that event took much later and I could have got it for $99 cheaper shortly afterwards at Black Friday and again at Christmas.

Such is life.  The current annual subscription sale for MD would be tempting if my PC wasn't so low-spec. 

Yesterday I felt uncomfortable discussing another person - today it's true also.  I'm sure if I was mention of me was made to Vyusur, she would say 'who???'  But I've said only good things I hope.

Best regards

   


primorge posted Wed, 08 December 2021 at 3:19 PM

Ran Nova through Netherwork's Creator's Toybox and generated a blank dev cr2... maybe someone, besides myself, might find it useful.

Nova Blank

How the figure was processed for the blank...

I keep my copy in Nova's folder in Libraries/Character, but the 2 zipped files aren't nested in a Runtime structure.




FVerbaas posted Thu, 09 December 2021 at 2:06 AM Forum Coordinator

undefined posted at 6:40 AM Sun, 28 November 2021 - #2967259

can i make them muscular for example?  is it easy to convert clothes from other figures to fit these new figures.  can you make them look older and younger?

Sorry Esther for not responding to your initial question.

I do not have Neo only Nova. I am sure Nova can be made to look older or younger, but no morphs are built-in. 

These are the available shape variety morphs for Nova:

There are a number of 'shape bones' in the head. For the rest you will need tto use the morph brush or GoZ.

primorge posted Thu, 09 December 2021 at 5:05 AM

FVerbaas posted at 2:06 AM Thu, 9 December 2021 - #4431482

undefined posted at 6:40 AM Sun, 28 November 2021 - #2967259

can i make them muscular for example?  is it easy to convert clothes from other figures to fit these new figures.  can you make them look older and younger?

Sorry Esther for not responding to your initial question.

I do not have Neo only Nova. I am sure Nova can be made to look older or younger, but no morphs are built-in. 

These are the available shape variety morphs for Nova:

There are a number of 'shape bones' in the head. For the rest you will need tto use the morph brush or GoZ.
You can make morphs with any software that can rotate, translate, or scale vertices/edges/faces of polygons. Including base resolution sculpts via sculpting tools in any software that has that feature. Subdivision level morphs require the Morph Brush or GoZ bridge to Zbrush. Here's a list of all of Nova's included morphs, including misspellings, compiled via D3d's Binary Morph Editor



FVerbaas posted Thu, 09 December 2021 at 8:30 AM Forum Coordinator

First tries to convert some V4 garments are not a real disaster.

First result from a well known V4 garment set converted to Nova. Path was of course morphing via the Prefitter (I quickly used the cloth room to make a Nova fitting suit and injected that into the preffiter-cr2 as a morph) and then ran the garments through the fitting room and conformed them. 

I made no manual intervention whatsoever. at all. The hat should be lower and there'spokes on the arms.

All together not bad for a first result. The shear in the arm fabric is what you get with raglan cut sleeves as is they are implied for V4 (T-pose) based garments. 


I was most concerned with the weight map copy in the arm pits. The jacket model is however tight there (one could never try it on in real life). Result was not bad but will need a stroke ot two with the smoothing weight brush.  


FVerbaas posted Thu, 09 December 2021 at 10:02 AM Forum Coordinator

In the image above the arms are low so the actual situation under the armpits is well hidden. 

Come, lassie, lift your arms high!

some fairing with the morphbrush (yes, that tickles!) shows the issue at hand: Ventilation hole.

this is because the collars are quite narrow, and facets were assigned to Upper_Arm_Bend. This of course would be avoided when the grouping were doen manually or at least fiting room would allow inspection and fixing of goups before creating a figure. 
The fitting room simply was not made to deal with 'A' posed figures. Maybe it works better with a more 'garment friendly' donor than the main figure.


JoePublic posted Sat, 11 December 2021 at 1:35 AM

undefined posted at 6:40 AM Sun, 28 November 2021 - #2967259

can i make them muscular for example?  is it easy to convert clothes from other figures to fit these new figures.  can you make them look older and younger?

Love esther


Given that both figures have zero built in muscle topology, I'd say no, you can't make them muscular.

At least not by simply turning a dial, like you could do with one of the older figures.

The mesh geometry of these "modern" figures simply is too basic to support this.

The last Poser compatible meshes with proper built in muscle topology were Michael 2 (and Stephanie 1) as well as the Poser 4 Dork and his successor Poser 5 Don.

Michael 3 was OK-ish, but not as good as Michael 2. Michael 4 was even worse.

To make a figure with a mesh design like Nova and Neo truly muscular, you need to crank up their subdivision to create high-resolution morphs.

Problem is, this uses a lot more computer power than working with a figure that already has the necessary edgelooping built into its mesh geometry right from the start.

I have no problems using dozends of "old" Michael 2, 3 or 4 meshes on my machine. Or several Dorks and Dons.

(ACER Nitro 5 Laptop with Core I7 and 32GB ram)

But when I subdivide even a fairly low res figure twice and use the morphbrush to create a high-res sculpt, things slow down to a crawl.

Of course with a truly high end computer and a dedicated modelling software like zBrush, an anatomical correct high res muscle sculpt should not be a problem.

*

Same of course with older and younger morphs.

In a cartoonish sort of way, perhaps. But any shape that needs actual mesh detail, needs lot of subdivision.

(Not to mention that even IF you or someone else has created such subdivided high-res morphs, USING them in Poser is also much more stressfull on your computer than using a figure with those morphs already built into the mesh)

*

We already had perfectly fine figures that worked great inside Poser and were very easy to use even by mere hobbyists.

(And were easy to create content for)

They mostly lacked modern rigging and some more realistic proportions, but other one that...

Yet for the last 15yrs perhaps, everyone tries to emulate the way, professional Studios design their figures, completely ignoring the fact that the way Poser is used is vastly different from how CGI Studios use their assets.



JoePublic posted Sat, 11 December 2021 at 1:47 AM

Just as I reminder to show what I'm talking about:

This is the LOW-RES version of Stephanie I (Based on the LOW-RES Michael 2 mesh!):


The STANDARD-RESOLTION version of her is even way more detailed.

I just wanted to demonstrate, what is even possible with just 20.000 polygons if the mesh topology of a figure is designed with muscularity morphs in mind right from the get-go.


JoePublic posted Sat, 11 December 2021 at 2:04 AM

Just for completeness sake this are the 34.700 polys of STANDARD-RESOLUTION Michael 2.

eZbXS4XXXEC0Ax07mXxbnpmXCiWLDzLAJrc54y2y.jpg


When it comes to muscular detail vs polygon count, he still reigns supreme in the Poserverse.


Y-Phil posted Sat, 11 December 2021 at 6:19 PM

JoePublic posted at 2:04 AM Sat, 11 December 2021 - #4431575

Just for completeness sake this are the 34.700 polys of STANDARD-RESOLUTION Michael 2.

When it comes to muscular detail vs polygon count, he still reigns supreme in the Poserverse.


Did you try, at the time, Apollo Maximus? here with a celebrity addon: Diesel




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odf posted Sat, 11 December 2021 at 7:56 PM

JoePublic posted at 1:35 AM Sat, 11 December 2021 - #4431572

Yet for the last 15yrs perhaps, everyone tries to emulate the way, professional Studios design their figures, completely ignoring the fact that the way Poser is used is vastly different from how CGI Studios use their assets.

As someone who's dabbled in figure creation within the last 15 years, I have to confess I'm coming around to that point of view. Base meshes used in the film and games industry can have very simple. even topology because that will not be the topology of the final figure. I'm no industry insider, but as far as I understand, the usual workflow is to make a sculpt from the base mesh, possibly using a very high poly count, and then retopologize to fit the new shape. We don't do either of that in Poser, which means that our base meshes need to be different.

I used to think that very muscular characters are a bit of a fringe application, so there's no need to support that with the mesh. But the underlying anatomy is pretty much the some for all humanoid characters, so getting the mesh to support the bone and muscle structure from the beginning now seems like a pretty decent strategy to me. If a made a new figure from scratch these days - don't worry, I'm not planning to - I would probably make the base shape ridiculously buff in order to understand how the mesh needs to flow, and then tone that down later.

-- I'm not mad at you, just Westphalian.


primorge posted Sat, 11 December 2021 at 10:33 PM

https://www.renderosity.com/forums/threads/2967563/nova-project#msg4431662


JoePublic posted Sun, 12 December 2021 at 7:56 AM

@odf: Many thanks for the support.

I don't want to derail this thread any more, so I answered you in the German forum.



FVerbaas posted Sun, 12 December 2021 at 12:17 PM Forum Coordinator

Because Poser fails to do this, a small utility to  mirror Nova's poses. https://www.renderosity.com/filelocker/55862/download?key=3015


estherau posted Fri, 17 December 2021 at 8:52 AM

Thanks everyone.  doesn't quite sound what i'm after but i'll probably try her all the same.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!