tbenner opened this issue on Dec 06, 2021 ยท 6 posts
tbenner posted Mon, 06 December 2021 at 1:34 PM
My test Poser 11 scene is a cube shaped into a wall, moved back in the Z axis a bit. I place La Femme at the origin. The default lights cast two shadows on the wall and one on the ground. If I set the shadow parameter on light 1 to 0, the ground shadow goes away in preview. If I render in preview I still don't see the ground shadow, same for Firefly. But when I render in Superfly, the ground shadow is there!
Is there something different in how shadow intensity is controlled in Superfly? From what I've read, changing the light shadow parameter is the only direct way of controlling shadow intensity. What am I doing wrong?
Thanks
[Tim]
hborre posted Mon, 06 December 2021 at 3:10 PM
Are you looking to completely eliminate casting shadows? The correct way is not to set the shadow parameter to 0, rather untick the Shadows box under Properties especially for Superfly. There seems to be something wrong with the way the dials are behaving for the shadow casting on the lights. I'm beginning to wonder if this is carrying over to P12. Frankly, I don't think you are doing anything wrong ATM.
tbenner posted Mon, 06 December 2021 at 5:43 PM
Don't want to completely eliminate shadows, just dial them down some. I think at Shadow=1, the shadows are too dark. I was playing with the Shadow cams, but moving the shadows around seems to be all you can do.
hborre posted Mon, 06 December 2021 at 8:31 PM
After running several test renders and different settings, I have determined that the shadow intensity works exclusively with Firefly and not Superfly. Considering that Superfly is based on real-world rendering, the intensity of the shadows is determined by the number of lights and their intensities or the light cast by an HDRI background environment. It took me a while to figure this out.
tbenner posted Tue, 07 December 2021 at 3:19 PM
I was wondering the same, since Superfly is a physically based renderer. I found the following "..SuperFly brings the power of physically based shading and rendering to Poser", so it looks like you are right about the shadows.
Thanks for checking.
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