primorge opened this issue on Jan 24, 2022 ยท 16 posts
primorge posted Mon, 24 January 2022 at 7:09 PM
In the process of converting a DForce outfit to Poser Dynamics for use in some renders of the Nova figure. So far I have the garments converted to obj via DSF Toolbox, suitably grouped, and very basically scaled and translated to a near fit of the figure. I plan on using Blender or Mudbox's sculpting tools to do a final close fit. In particular the inner hood and veil. The following image shows the initial import fitting, with Poser's transforms, and the garment's color coded groups (which will be separated into individual meshes)...
I'm thinking of leaving the inner hood (yellow) as a smart prop which I won't clothify but rather just create on the fly post transform fix/fit morphs for the various render poses I use the garment in. The inner hood is not a continuous mesh, having a break at the front bottom...
Everything can also be regrouped if necessary.
Any advice or observations would be welcome, I have a fair amount of knowledge about Poser dynamics procedures but not a ton of actual use for multi parted garments. For fitting and fixing any after the fact problems I'm pretty well covered but for the simulations process tips would be useful. Particularly for kneeling poses or anything with extreme leg bending. I'm thinking religious ecstasy looking into rays of divine light from above type poses that you see in old religious paintings.
Thanks.