Sunfire opened this issue on Feb 21, 2022 ยท 6 posts
Sunfire posted Mon, 21 February 2022 at 1:32 PM
Is there a way that I can add a texture to a surface without having it tile in the horizontal and vertical to match the other image maps being used?
I would like to add a diffuse overlay but I don't want it to tile like the bump map. Is there a way I can do this?
RHaseltine posted Mon, 21 February 2022 at 2:49 PM
With iray Uber base you can adjust tiling per map - click the nano-thumbnail next to the colour property>Image Editor (not Layered Image Editor) and adjust, but note that this will apply to the image wherever it is used in the scene. A custom shader could tile different properties separately. You could also, in some cases, use a Geometry Shell in which case its surfaces will have their own tiling (and even UV) options.
Sunfire posted Mon, 21 February 2022 at 4:28 PM
Alright, I looked at Image Editor but didn't see anything that caught my attention as to where I'd do that.
RHaseltine posted Tue, 22 February 2022 at 8:57 AM
Are you sure you are using Iray Uber base and are in the right Image Editor dialogue? Instance Tiling is a tab in the lower-right quadrant.
Sunfire posted Tue, 22 February 2022 at 11:58 AM
I found that yesterday after a closer look at the Image Editor, still couldn't get the image to line up right, well actually I think it did, but because I had to make it larger so it didn't tile I think it blew up the detail I wanted as well.
Sunfire posted Tue, 22 February 2022 at 3:02 PM
I figured it out! Set the base tiling to 1, then change the other image maps to the tiling I need for them so that the overlay and anything to do with it stays at what I need!
Thank you!