Forum: Blender


Subject: Blender 3.1 has some amazing features

RobynsVeil opened this issue on Mar 26, 2022 · 9 posts


RobynsVeil posted Sat, 26 March 2022 at 8:22 AM

After a fairly long hiatus, I've fired up Blender to do a bit of arch-vis: designing a shadehouse for propagating seedlings. Building out of PVC pipe and shade-cloth, but I wanted to sort-of get a fitting count and would this work, that look okay, and all that. To the latter end, I've posed and exported some stock PP11 figures to sort-of get an idea how the shadehouse will actually be moved around in.

Which got me back to playing in Poser and finally, using other figures rather than the stock PP11 figures. And have discovered some very interesting features that make a huge difference in making Poser and Blender work together better. If you already know about these, you might wish to move to another thread, but anyways, here's what I discovered.

Copying multiple materials from one figure to another

If the figures have exactly the same material zones, and you've laboriously set up all the shaders and everything for your first figure, it is now trivial to copy all those shaders and everything over to the new figure. Simply select the figure you're copying the shaders TO first, then the figure you're copying the shaders FROM next; then in the Material box, next to your list of mat zones are the customary add / delete + and - signs, and under that is the magic:

...a little dropdown with tons of goodies. Simply select "Copy material to Selected" and voila! 23 mat zones - with complex shaders - all faithfully copied from figure to figure!

Okay, so folks are probably going: "yeah, so? we already KNEW about this!" Granted, most folks probably already have. But do you know about shape-key pose transfers? 

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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