ShaniaB opened this issue on Apr 13, 2022 Β· 139 posts
ShaniaB posted Wed, 13 April 2022 at 1:27 PM
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VedaDalsette posted Fri, 15 April 2022 at 4:23 PM
I bought it, I tried it, I LOVE IT! Gorgeous results and sooooooo easy to use.
Below are renders with ali's Hr-183 hair. Left model has a perfectly functional ali Hr-183 texture. Middle model has a Touchable Hr-183 texture, which is an improvement on the ali texture. Right model has the Ghostship texture, which wins hands down. The colors are not the same; I was tempted to use hsv nodes to make them similar colors but stopped myself from altering results. Besides, the color doesn't matterβthe highlights do.
W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB.
Old lady hobbyist.
All visual art or fiction is "playing with dolls."
unrealblue posted Fri, 15 April 2022 at 7:27 PM
Sweet. Bought it it. It rocks!
I had put together the crudest of crude setups to do something similar. But mine (based on BB ideas) took waaaaay longer to render required more tweaking, and produced something that at its best, only looked like it. My shader-fu is weak.
But Ghostship shaders are always a plus in a runtime. And the hair shader is no exception. Well worth it!
(Be sure to read the supplied step-by-step PDF. It's quick and painless :)
ghostship2 posted Fri, 15 April 2022 at 8:28 PM
Thanks guys! A couple things I did not say in the PDF: You can use other texture maps than the ones I supplied. Also, you certainly can alter the existing colors in a photo editor or by using a HSV node plugged between the map and the main node.
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VedaDalsette posted Sat, 16 April 2022 at 9:59 AM
ghostship2 posted at 8:28 PM Fri, 15 April 2022 - #4437243
I'm always playing with HSV nodes ever since I discovered I can change colors without altering the tex map in PSP. But I decided to use ali's tex and bump maps and woflie's tex and bump maps with your hair system. Below are the results. Left model is ali texs with ghostship mat. Middle model is Touchable texs with ghostship mat. Right model is ghostship mat.Thanks guys! A couple things I did not say in the PDF: You can use other texture maps than the ones I supplied. Also, you certainly can alter the existing colors in a photo editor or by using a HSV node plugged between the map and the main node.
Compare these results with the pic in my previous post and WOW! Thinking I should have used your bumps with the left model, but whatever. I'm going to try to not play with this all day, so I can work on other things (but it won't be easy).
W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB.
Old lady hobbyist.
All visual art or fiction is "playing with dolls."
Y-Phil posted Sat, 16 April 2022 at 11:17 AM
Thank you so much, Ghostship2, for this gem
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hborre posted Sat, 16 April 2022 at 1:21 PM
I actually picked this up very recently but I haven't played with it yet. Easter Service obligations have me running around (cantor and choir). As soon as I get an opportunity, I will definitely sit down and whip up some renders. I also picked up the other light and shader packages while I was at it. For half-price, I think it's a bargain.
Miss B posted Sat, 16 April 2022 at 8:55 PM
Y-Phil posted at 11:17 AM Sat, 16 April 2022 - #4437259
I'm not usually one for such light, bright blonde hair Phil, but this is just gorgeous. Now I'm definitely going to have to play with this hair color . . . or did you add one of your own colors?Thank you so much, Ghostship2, for this gem
Like hboore I'm also busy now, though I'm busy with beta testing, so playing with this goodie will have to wait, though hopefully not too long.
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Y-Phil posted Sun, 17 April 2022 at 4:31 AM
Miss B posted at 8:55 PM Sat, 16 April 2022 - #4437267
As @perpetualrevision said on the post in my gallery, I haven't paid attention to the fact that she looked somewhat too evenly colored. So that here is a version with one of OutofTouch's blonde textures:Y-Phil posted at 11:17 AM Sat, 16 April 2022 - #4437259
I'm not usually one for such light, bright blonde hair Phil, but this is just gorgeous. Now I'm definitely going to have to play with this hair color . . . or did you add one of your own colors?Thank you so much, Ghostship2, for this gem
Like hboore I'm also busy now, though I'm busy with beta testing, so playing with this goodie will have to wait, though hopefully not too long.
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VedaDalsette posted Sun, 17 April 2022 at 9:05 AM
I had to play with my Valley of the Dolls gals yesterday. They're pretty lifeless looking gals, but I was focusing on the hair. Love how GSHSS makes it shine.
W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB.
Old lady hobbyist.
All visual art or fiction is "playing with dolls."
Miss B posted Sun, 17 April 2022 at 10:26 AM
As @perpetualrevision said on the post in my gallery, I haven't paid attention to the fact that she looked somewhat too evenly colored. So that here is a version with one of OutofTouch's blonde textures:I hadn't thought of that, but now that I see this new render, I see the difference, and I do prefer this type of blonde hair.
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Y-Phil posted Sun, 17 April 2022 at 11:03 AM
Miss B posted at 10:26 AM Sun, 17 April 2022 - #4437289
Y-Phil posted at 4:31 AM Sun, 17 April 2022 - #4437278He he... me too, but as a man, and even if I'm trying hard to observe the women, their make-up, hair setting, type and colors of the clothes, there are some... "crucial" detail I don't pay (enough) attention.... :smile:As @perpetualrevision said on the post in my gallery, I haven't paid attention to the fact that she looked somewhat too evenly colored. So that here is a version with one of OutofTouch's blonde textures:I hadn't thought of that, but now that I see this new render, I see the difference, and I do prefer this type of blonde hair.
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Y-Phil posted Sun, 17 April 2022 at 11:05 AM
I had to play with my Valley of the Dolls gals yesterday. They're pretty lifeless looking gals, but I was focusing on the hair. Love how GSHSS makes it shine.
he left one is fantastic, for me: I mean: the way it's rendered!
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ghostship2 posted Sun, 17 April 2022 at 12:21 PM
@Y-Phil are you sure that the hair you are using has "cast shadows" checked in the neck actor? I'd check the other zones but it's usually the neck actor. That is what I see in your image: the hair is not casting shadows.
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parkdalegardener posted Sun, 17 April 2022 at 12:58 PM
Well, I'm off to buy this after seeing these images.
ghostship2 posted Sun, 17 April 2022 at 1:10 PM
I remember having a conversation once with someone on the SmithMicro forum about hair shadows. His argument was it took too long to render hair with shadows turned on and my argument was that it made the hair look unnatural and ruined the render. Have a look and make your own choice (fast render or natural look)
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hborre posted Sun, 17 April 2022 at 3:37 PM
Shadows. If you want a great render, you should invest the time rendering it. I know, we all donβt have render farms to quicken the process but hey, the world canβt always be in a rush.
Miss B posted Sun, 17 April 2022 at 8:14 PM
I couldn't have said it better. ~nods~Shadows. If you want a great render, you should invest the time rendering it. I know, we all donβt have render farms to quicken the process but hey, the world canβt always be in a rush.
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ChromeStar posted Sun, 17 April 2022 at 9:28 PM
Needs the shadows, but sometimes it seems like the shadows that result are too dark, as if the hair was a lot more opaque than it should be. Depends on the hair model and transmap though.
Y-Phil's image definitely looks like it has some shadow on the forehead. It may just be that the light is lower than you expect.
ghostship2 posted Mon, 18 April 2022 at 12:02 AM
another example using one of the presets
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Y-Phil posted Mon, 18 April 2022 at 8:25 AM
ghostship2 posted at 12:21 PM Sun, 17 April 2022 - #4437295
@ghostship2: I had a doubt about the "casting shadows" option, as it's something I never change, and I always let "on".@Y-Phil are you sure that the hair you are using has "cast shadows" checked in the neck actor? I'd check the other zones but it's usually the neck actor. That is what I see in your image: the hair is not casting shadows.
These last weeks, I've started to play with the blackbody node and the temperature of my 3-points lights setup, and that gives this:
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hborre posted Mon, 18 April 2022 at 9:55 AM
Nice render. Boy, we can have a conversation on the Blackbody node and its usage. I've compiled a list of Kelvin temperature values for different applications of lighting. But that's for a different thread.
Y-Phil posted Mon, 18 April 2022 at 10:33 AM
hborre posted at 9:55 AM Mon, 18 April 2022 - #4437333
Nice render. Boy, we can have a conversation on the Blackbody node and its usage. I've compiled a list of Kelvin temperature values for different applications of lighting. But that's for a different thread.
I had seen that in another thread indeed, and I have collected the values I saw at the time. Not sure about the values, but this this what I remember:
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VedaDalsette posted Mon, 18 April 2022 at 11:24 AM
Y-Phil, I had been playing around with bump map strengths in the collapsed node to control gloss, too. Changing bump strength from .l to 1 makes a big difference in glossiness. This is good for coarser, teased, hair-sprayed hair (old timey hair), which has no gloss. Of course, lighting makes a difference, but I'm not savvy enough to know how to control lighting decently. I trust the presets in the lighting configurations I've gotten from RMP and Freestuff.
W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB.
Old lady hobbyist.
All visual art or fiction is "playing with dolls."
ghostship2 posted Mon, 18 April 2022 at 11:55 AM
@Y-Phil what hair is that? Maybe I have it and can check. I'm still convinced that cast shadows is turned off. A lot of hair modelers make cast6 shadows off by default so their hair renders fast for the users. SAV did this regularly. It only takes a few seconds to check the actors (neck, head etc.) The second image you posted where you altered stuff inside the compound node still looks like it is not casting shadows. Look at the back of her neck under the hair. That should be dark but is just as bright as the front of her neck. The parts that people are seeing as "cast shadow" is diffuse and caustics bounce from the hair, not shadows.
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Y-Phil posted Mon, 18 April 2022 at 11:58 AM
Y-Phil, I had been playing around with bump map strengths in the collapsed node to control gloss, too. Changing bump strength from .l to 1 makes a big difference in glossiness. This is good for coarser, teased, hair-sprayed hair (old timey hair), which has no gloss. Of course, lighting makes a difference, but I'm not savvy enough to know how to control lighting decently. I trust the presets in the lighting configurations I've gotten from RMP and Freestuff.
Just take a look at my snapshot above: a blackbody plus a compound that you can make by yourself, without being a tekkie:
Look at "Value_7" It's only an Input value, from the Cycles part. Once you've a few values, select them, right-click: collapse to compound node, drag the outputs to the "External Ooutputs" node. If needed, double-click on each text to change it.
The values here have been published in one of Rendo's threads.
Once your nodes are ready: select both and click the "Plus" to add this to your library, but only the selected nodes:
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hborre posted Mon, 18 April 2022 at 12:22 PM
Looks like my compound set. Each number next to the description is the Kelvin Degree value for each connection. So Cool white is 7000 degrees Kelvin. It will cast a slightly bluish light. A good neutral light will be between 5000 to 5600 K, equivalent to a clear, midday. Approximately 5500 K is equivalent to a camera flash.
Y-Phil posted Mon, 18 April 2022 at 12:34 PM
Oh, ok. Thank you for those details, as I'm by no way tekkie in the photography's world, that's good to know.Looks like my compound set. Each number next to the description is the Kelvin Degree value for each connection. So Cool white is 7000 degrees Kelvin. It will cast a slightly bluish light. A good neutral light will be between 5000 to 5600 K, equivalent to a clear, midday. Approximately 5500 K is equivalent to a camera flash.
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ghostship2 posted Mon, 18 April 2022 at 12:45 PM
Here is another example. SAV Goldy hair. Default lighting. I loaded up the hair and then set up my hair shader on the mat zones. First render looks bright and thin. Second render is after I corrected the gamma on the transparency maps to 1.00. You can see that the hair looks fuller but is still glowing. Third image is after checking "cast shadows" in the neck actor. Many, many, many hair models you will buy have shadows unchecked and/or the gamma is wrong on the transmaps and you won't get decent results with any hair shader at that point.
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VedaDalsette posted Mon, 18 April 2022 at 6:02 PM
Thanks, Y-Phil. I'll add that lighting mat.
W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB.
Old lady hobbyist.
All visual art or fiction is "playing with dolls."
VedaDalsette posted Mon, 18 April 2022 at 6:33 PM
It worked! I don't think I've ever added a light material before. Thanks.
W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB.
Old lady hobbyist.
All visual art or fiction is "playing with dolls."
hborre posted Mon, 18 April 2022 at 8:41 PM
If you have seen my B & B Bedroom render, the 2 lamps have embedded point lights scaled down to fit within the bulbs. I used the blackbody nodes at around 3600 K, IIRC, to give a warm emission. By using the Properties/Parameters of the point lights, I could modulate the intensity and the attenuation (inverse square) without any further modifications in the Material Room.
Y-Phil posted Tue, 19 April 2022 at 2:44 AM
Great! :-)It worked! I don't think I've ever added a light material before. Thanks.
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VedaDalsette posted Tue, 19 April 2022 at 9:34 AM
Oh, yes, hborre, I saw that render. It's quite lovely, especially with randomized dots (it must be yours I have saved in my library), as well as the lighting.
W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB.
Old lady hobbyist.
All visual art or fiction is "playing with dolls."
TheAnimaGemini posted Wed, 20 April 2022 at 3:07 PM
Here I use the shader on OOT Daily bun. They turned out amazing.
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Y-Phil posted Wed, 20 April 2022 at 3:08 PM
Fantastic! Irresistible...
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hborre posted Wed, 20 April 2022 at 3:23 PM
What a nice render. It has a rather unique softness appropriate for a portrait.
Miss B posted Wed, 20 April 2022 at 9:01 PM
TheAnimaGemini posted at 3:07 PM Wed, 20 April 2022 - #4437450
I happen to use that hair fairly often, so glad to see the Ghostship's shader works so nicely on it.Here I use the shader on OOT Daily bun. They turned out amazing.
I also agree with @hborre about the unique softness of the render. Well done!
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Miss B posted Wed, 20 April 2022 at 9:02 PM
TheAnimaGemini posted at 3:07 PM Wed, 20 April 2022 - #4437450
I happen to use that hair fairly often, so glad to see Ghostship's shader works so nicely on it.Here I use the shader on OOT Daily bun. They turned out amazing.
I also agree with @hborre about the unique softness of the render. Well done!
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Rhia474 posted Fri, 22 April 2022 at 6:20 PM
All right, I know people in general really like the shader and I am...all right with it. This is an honest review from someone who does not create content, does not do any scripting...just likes to work with Poser, and has been for a while. Please help me to understand what I am doing wrong. I am following the exact directions and my results are...all right, really, but am not blown away with it, yet. I got a few I'm OK with, finally. The shader is tricky and is extremely sensitive to light.
An old AeonSoul hair:
Fabiana's Alanis hair:
3Dream's Pherenike hair:
and the one I'm happiest with, Afrodite Ohki's Juliana hair:
I'm definitely thinking this is a hair shader for more experienced users and I am eager to welcome some lighting tips. Also, the newer the hair the better results I got in general. There were several I discarded after long experiments because I got too frustrated.
ghostship2 posted Fri, 22 April 2022 at 11:46 PM
@Rhia474 PM me tomorrow (It's almost my bedtime here in Cal) And we'll find out what's going on.
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hborre posted Sat, 23 April 2022 at 11:23 AM
@Rhia474: Is this what you expected with the Alanis Hair with the Grey strand shader?
Rhia474 posted Sat, 23 April 2022 at 11:49 AM
To be perfectly honest, I expected a lot less cartoonishness. It's just...the flying strands don't seem to be very well defined and the actual hair has some lines in it that are totally unrealistic. It may just be that the model is not particularly suitable for this shader. I don't know, I am not a shade guru and never will be. I was just ready to have, with a P12 lighting setup and P12 skin shaders, to see something that looks compatible, and it really wasn't what I expected, so I want to understand what I am doing wrong. Everything else I was happy with on that image.
hborre posted Sat, 23 April 2022 at 12:14 PM
Light color hair is very difficult to light and render, there is always something that causes unrealistic results. It could be the model, the shader, or both in addition to the surrounding environment lighting the scene. For this particular render, I needed to look into each strand compound node and make some changes, to me, the highlights were too overblown with the light setup. It may look right with an HDRI but I wanted to figure out why it looked wrong. As for well-defined strands, that takes a higher pixel sampling, higher transmission, and transparent bounces. In essence, you will be looking at very long render times depending on your system.
VedaDalsette posted Sat, 23 April 2022 at 3:18 PM
Increasing the bump map strength will cut down on the glossiness. Also, you might get better results by using the hair model's tex map in GSHSS rather than the GSHSS texture.
W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB.
Old lady hobbyist.
All visual art or fiction is "playing with dolls."
hborre posted Sat, 23 April 2022 at 3:45 PM
I wouldn't mess with the bump node settings. Your brightness is coming from 2 places in the strands compound node, the Color mix node, and the AnisotropicBsdf node. If those settings are not modified for lighter hair then the highlights will get blown depending on the lighting conditions. I found that the first color chip on the Color Mix node should be changed to black from the default white. That increases the contrast on GS's map. On the AnisotropicBsdf, the Anisotropy channel value should also be toned down. I won't address the TranslucentBsdf node but it should be connected to an AddClosure node, not a MixClosure node, according to posts in other web forums.
hborre posted Sat, 23 April 2022 at 3:50 PM
@ Rhia: The reason you don't see the hair strands clearly is simply that the transparency map is crappy. Here is a quick render with a modified transmap for Alanis Hair. This is by no means a perfect map created in Photoshop, I might be able to get the same results within Poser with node math.
Y-Phil posted Sat, 23 April 2022 at 5:20 PM
Thank you @hborre for your suggestions: I love the result
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ghostship2 posted Sun, 24 April 2022 at 12:18 AM
I'll be working this out with Rhia on Sunday. I took a look at that hair. Alanis hair is one of my favorite hair models. I use it all the time. Could be combo of color/lights/model. We'll figure this out. Some examples with various lighting
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Rhia474 posted Sun, 24 April 2022 at 1:11 PM
Yeah, see those flyaway strands? There is almost no definition. I am super curious what's happening here. The rest of the hair looks great.
I am running some tests right now with the hair under different lights.
1. Under the HDRI Backround shader ghostship so generously shared in their tutorial available at posersoftware dot com
2. Under another HDRI background shader material that was shared by Bastep as a freebie on this site
3. Under Afrodite-Ohki's Level Up Superfly system (dome, background, lights)
4. Under Snarly's EZ dome.
All of these are said to provide lighting that is compatible with Poser 12.
I will post them here.
Rhia474 posted Sun, 24 April 2022 at 1:18 PM
Render settings for each of these will be:
Miss B posted Sun, 24 April 2022 at 1:52 PM
I look forward to seeing what you two come up with, as I have the Alanis Hair, and even though I haven't used it much lately because I don't use V4 much lately, I certainly would be interested as I can use it with La Femme and the V4 Skull Fit.
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ghostship2 posted Sun, 24 April 2022 at 2:57 PM
Those render setting are not much different from mine. I took a look at the transmap for Alanis hair and modified it with a darker curve in Photoshop. This does seem to make the strand ends have more definition. I'll post a render in a bit
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ghostship2 posted Sun, 24 April 2022 at 3:06 PM
Here is what I got. I used my "Construct 1 Big" light set. A couple of things: My light set is probably a bit too bright. That's OK we can fix things later with Poser 12's Post FX. I turned down the exposure to .8 and that seems to give a good balance between bright skin and brighter hair. Another thing that helps is exporting as an uncompressed file format from Poser. Poser's jpg algorithm borks fine detail in the render.
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ghostship2 posted Sun, 24 April 2022 at 3:26 PM
@Rhia474 Another thing I noticed is you are using progressive refinement. I guess this is ok for quick test renders but it's much slower than rendering one small tile per CPU core at a time.
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Rhia474 posted Sun, 24 April 2022 at 4:04 PM
Ha. Okay, learning things big time here that I wish were available for people who do this the first time. That thing about jpgs for instance--is that a bug? Will it be fixed? (eager minds want to know)...
Doing some renders now without the progressive refinement--yes, I took one of your render settings you kindly posted a while ago as my base.
And ...that transmap made that render you just posted above much better. I'll post my images once finished but I think you got the culprit nailed down with that hair specifically. My renders are always unedited and no-postwork, because I like to make sure a Poser render is showing what Poser is capable of.
ghostship2 posted Sun, 24 April 2022 at 4:04 PM
here is that curve
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ghostship2 posted Sun, 24 April 2022 at 4:07 PM
an extreme HDRI lighting example. Poser Post FX used to tame the exposure down to .23 of the original. Her skin, eyes, hair were all blown out to white but fixed with Poser's Post FX.
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ghostship2 posted Sun, 24 April 2022 at 4:53 PM
about Poser's jpg export: Even on the highest setting it messes with fine detail. That's OK with me because making jpg files is not what Poser is made for. A photo editor program is going to be miles better than Poser for making a clean jpg file. I just consider it a courtesy that Poser makes a jpg for those quick renders that aren't critical.
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Rhia474 posted Sun, 24 April 2022 at 5:02 PM
Okay, first results are with unadjusted transmaps, four setups previously mentioned. No pose or material was changed on model or hair between the 4, only light setups. You will notice my renders are not nearly as strongly lit. Also note in all cases the extremely poorly defined flyaway ends.
1. HDRI on background as defined by ghostship in their tutorial on poserfsoftware, used as a light source.
(ignore that crack on figure, forgot to convert to unimesh and subdivide model, fixed in later renders)
2. HDRI on background as provided by bastep's free shader, used as light source. Used exact same HDRI:
3. Sphere and infinite background from Afrodite-Ohki's LevelUp Superfly package available here; no light except the sphere material.
4. EZ Dome, using sun light properly placed based on IBL on dome:
Next post will include some variations based on the transmap of the hair adjusted by the curve shown below and replaced on all hair materials.
Rhia474 posted Sun, 24 April 2022 at 6:28 PM
All right. I think we got it; transmaps can make or break a hair regardless of lighting, render settings or shaders.
1. Look at those flyaway ends!
2.
3.
4.
So: in conclusion--whatever you do, take a look at the provided transmap and if after a testrender, it looks mushy like mine did, do ahead and adjust it. Older hairs tend to have, apparently, not only burned in highlights but unnecessarily bright transmaps that may muddle the render of fine ends.
@ghostship2: I sincerely thank you for going through this with me and showing me several things that will help me being better at this!
ghostship2 posted Sun, 24 April 2022 at 7:22 PM
@Rhia474 Glad to help! Your hair does look better now! Remember to save your mat files as MC6 format so you have your own presets to use later.
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Y-Phil posted Mon, 25 April 2022 at 2:14 AM
Thank you BOTH for these informations. I've an old hair prop that I'd like to use but the transmap is... "sorry-no-valid-polite-English-translation-available"...
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Y-Phil posted Mon, 25 April 2022 at 2:18 AM
And when it comes to save a pic file with Poser: I've never used any other option than PNG. The only moment I'm creating a JPG is with Photoshop, as a final thingie to publish online.
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Miss B posted Mon, 25 April 2022 at 10:53 AM
I agree, as I always want a transparent background which, of course, I have to select in P12, but I've always found PNG to give the sharpest images.And when it comes to save a pic file with Poser: I've never used any other option than PNG. The only moment I'm creating a JPG is with Photoshop, as a final thingie to publish online.
_______________
OK . . . Where's my chocolate?
hornet3d posted Wed, 27 April 2022 at 4:49 AM
Late to the party but that is nothing unusual. My Poser time and expenditure is much reduced so far in 2022 but I just had to buy this and have a play.
Ali's HR-153 Hair
Ali's HR-230 Hair
Taiana Hair Afrodite-Ohki
This is fun, for someone like me, with limited skills, to get results like this with just a few clicks is not just amazing but magical.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Y-Phil posted Wed, 27 April 2022 at 5:08 AM
Late to the party but that is nothing unusual. My Poser time and expenditure is much reduced so far in 2022 but I just had to buy this and have a play.
Gorgeous pictures!
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hornet3d posted Wed, 27 April 2022 at 9:02 AM
hornet3d posted at 4:49 AM Wed, 27 April 2022 - #4437790Thank you, with this hair shader it is hard not to get a good result.Late to the party but that is nothing unusual. My Poser time and expenditure is much reduced so far in 2022 but I just had to buy this and have a play.
Gorgeous pictures!
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
ghostship2 posted Fri, 29 April 2022 at 3:15 PM
@hornet3d these look great!
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VedaDalsette posted Sat, 30 April 2022 at 11:29 AM
Playing with old-timer Pauline and her Gwenith hair. Used Merchant Resource Hair with GSHSS (roughness reduced to .6 was only other change) and used Ghostship2 lights. Amy morph with Jackie texture (used Texture Transformer, of course). I love using the streaked hair tex with this. I had to reduce the UV width to .33 to make it look more natural (as natural as bleached hair can look).
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Old lady hobbyist.
All visual art or fiction is "playing with dolls."
Y-Phil posted Sat, 30 April 2022 at 11:37 AM
Playing with old-timer Pauline and her Gwenith hair. Used Merchant Resource Hair with GSHSS (roughness reduced to .6 was only other change) and used Ghostship2 lights. Amy morph with Jackie texture (used Texture Transformer, of course). I love using the streaked hair tex with this. I had to reduce the UV width to .33 to make it look more natural (as natural as bleached hair can look).
Beautiful, wow
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Miss B posted Sat, 30 April 2022 at 12:05 PM
VedaDalsette posted at 11:29 AM Sat, 30 April 2022 - #4437923I agree. :slight_smile:Playing with old-timer Pauline and her Gwenith hair. Used Merchant Resource Hair with GSHSS (roughness reduced to .6 was only other change) and used Ghostship2 lights. Amy morph with Jackie texture (used Texture Transformer, of course). I love using the streaked hair tex with this. I had to reduce the UV width to .33 to make it look more natural (as natural as bleached hair can look).
Beautiful, wow
_______________
OK . . . Where's my chocolate?
ghostship2 posted Sat, 30 April 2022 at 3:30 PM
@VedaDalsette Somehow you turned off cast shadows on that hair piece. It looks off to me.
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hborre posted Sat, 30 April 2022 at 4:05 PM
The cast shadow is always on by default with very little chance of automatically turning off. There appears to be some self-glowing going on, possibly the skin shader. The ear on the left doesn't look right to me, too bright in my opinion. A screencap of the skin shader might reveal what's going on.
VedaDalsette posted Sat, 30 April 2022 at 5:07 PM
ghostship2 posted at 3:30 PM Sat, 30 April 2022 - #4437934
ghostship2, you're right! And I see the difference. Her hair isn't glowing now. I must stop turning off cast shadows!@VedaDalsette Somehow you turned off cast shadows on that hair piece. It looks off to me.
hborre, it's not her skin glowing. It was her hair! Below is her Pauline head (Amy morph). Pretty lame tame. It was my fault for turning off cast shadows. (I'm so used to doing it for Master Skull Cap.)
Oh, and thanks, Y-Phil and Miss B!
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Old lady hobbyist.
All visual art or fiction is "playing with dolls."
hborre posted Sat, 30 April 2022 at 5:33 PM
Ok, I thought you had cast shadow on. My bad. It looks much better now. Disaster avoided.
ghostship2 posted Sat, 30 April 2022 at 6:35 PM
I have Universal Skull Cap which is similar. Cast shadows should be on with these as well.
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hornet3d posted Sat, 30 April 2022 at 6:35 PM
Thank you, I really do appreciate your comment.@hornet3d these look great!
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
TheAnimaGemini posted Sun, 01 May 2022 at 6:05 AM
Still have fun with the shaders . Amphitrite, goddess of the sea.
Hair from OOT, character Tempesta.
La vie est Γ©ternelle. L'amour est immortel.
βDwell on the beauty of life. Watch the stars, and see yourself running with them.β
β
Y-Phil posted Sun, 01 May 2022 at 6:41 AM
Still have fun with the shaders . Amphitrite, goddess of the sea.
Hair from OOT, character Tempesta.
Woah... gorgeous picture π
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hborre posted Sun, 01 May 2022 at 6:41 AM
Very nice. The lighting is superb. Any post work to get that delicate, soft look?
TheAnimaGemini posted Sun, 01 May 2022 at 6:42 AM
TheAnimaGemini posted at 6:05 AM Sun, 1 May 2022 - #4437960Thank you πStill have fun with the shaders . Amphitrite, goddess of the sea.
Hair from OOT, character Tempesta.
Woah... gorgeous picture π
La vie est Γ©ternelle. L'amour est immortel.
βDwell on the beauty of life. Watch the stars, and see yourself running with them.β
β
TheAnimaGemini posted Sun, 01 May 2022 at 6:59 AM
hborre posted at 6:41 AM Sun, 1 May 2022 - #4437963
Actually not much. I add just some contrast. The soft blur comes from DOF. I had it at 5.6 and high key light with colors.Very nice. The lighting is superb. Any post work to get that delicate, soft look?
Thank you βΊ
La vie est Γ©ternelle. L'amour est immortel.
βDwell on the beauty of life. Watch the stars, and see yourself running with them.β
β
TheAnimaGemini posted Sun, 01 May 2022 at 7:03 AM
Here a screenshot of the cam settings.
La vie est Γ©ternelle. L'amour est immortel.
βDwell on the beauty of life. Watch the stars, and see yourself running with them.β
β
ghostship2 posted Sun, 01 May 2022 at 9:48 AM
@TheAnimaGemini that is beautiful!
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TheAnimaGemini posted Sun, 01 May 2022 at 10:11 AM
Thank you π€π@TheAnimaGemini that is beautiful!
La vie est Γ©ternelle. L'amour est immortel.
βDwell on the beauty of life. Watch the stars, and see yourself running with them.β
β
Rhia474 posted Sun, 01 May 2022 at 12:09 PM
Whoa. Learning. That is such a delicate, beautiful combination of lights and camera along with the colors. Thank you for sharing!!
TheAnimaGemini posted Sun, 01 May 2022 at 12:32 PM
Rhia474 posted at 12:09 PM Sun, 1 May 2022 - #4437981
Thank you so much βΊπ€βΊWhoa. Learning. That is such a delicate, beautiful combination of lights and camera along with the colors. Thank you for sharing!!
The background is just a simple backdrop, pure white. Lights are high key lights. 3 of them. 1 left 1 right and one on top 1 of them colored for more accent.
I scale up the Area lights very big for very subtile shadows.
La vie est Γ©ternelle. L'amour est immortel.
βDwell on the beauty of life. Watch the stars, and see yourself running with them.β
β
Y-Phil posted Sun, 01 May 2022 at 4:03 PM
I couldn't help but test one of the most beautiful hairs I've had: Danae's Bliss Vision Hair, It dates: 2004, and it was for vic3. Thanks to Ghostship's Hair system: wow...
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ghostship2 posted Sun, 01 May 2022 at 11:04 PM
looks great!
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Y-Phil posted Mon, 02 May 2022 at 1:21 AM
ghostship2 posted at 11:04 PM Sun, 1 May 2022 - #4437994
This is thanks to you, so thank you twice :grin:looks great!
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TheAnimaGemini posted Mon, 02 May 2022 at 10:38 AM
@Y-Phil
Agree, Bliss hair is still amazing.
Great render and the hair are looking good with the new shader
La vie est Γ©ternelle. L'amour est immortel.
βDwell on the beauty of life. Watch the stars, and see yourself running with them.β
β
Y-Phil posted Mon, 02 May 2022 at 10:44 AM
Indeed: and I'm the first astonished... :grin:@Y-Phil
Agree, Bliss hair is still amazing.
Great render and the hair are looking good with the new shader
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hborre posted Mon, 02 May 2022 at 12:03 PM
Does she charge extra for the show?
RedPhantom posted Mon, 02 May 2022 at 3:24 PM Site Admin
I was finally able to get this. I see it has for horizontal, vertical, or a combination. Is there any way to use it for maps where the hair goes every which way without resorting to using the texture maps that it comes with that have horrible baked-in highlights?
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Y-Phil posted Mon, 02 May 2022 at 3:46 PM
:grin:Does she charge extra for the show?
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hborre posted Mon, 02 May 2022 at 4:34 PM
Predominantly, the script relies on the transparency maps and the textures that Ghostship provides. You do have an option to use vendor texture maps if they are well prepared and have little to no highlights.
ghostship2 posted Mon, 02 May 2022 at 7:03 PM
@RedPhantom I agree with hborre. Some hair pieces need those specialty texture maps (radial orientation). I'm crap at painting hair otherwise I might provide a couple. The main culprit is older hair pieces. Vendors have figured out how to make hair so they don't have to re-invent the wheel with each texture map.
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RedPhantom posted Mon, 02 May 2022 at 7:29 PM Site Admin
Yeah, these are older hair. I should just abandon them, but there are a few styles I like that I haven't replaced yet.
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Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
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ChromeStar posted Mon, 02 May 2022 at 7:36 PM
If the radial hair is just on a skull cap, with some other layers over it that are horizontal or vertical, at least sometimes you can just use that original map and it's ok. Give it a try. I've been quite pleased with the results. And I thought I had good shaders before just based on things we discussed on the forum here, but these are better.
RedPhantom posted Mon, 02 May 2022 at 9:00 PM Site Admin
Unfortunately, the cap shows as they're updos or the hair is pulled back.
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Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
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TheAnimaGemini posted Tue, 03 May 2022 at 9:10 AM
Another Portrait attempt with the hairshader. have to say really love it. Results are always magnifique.
I am refining my portrait skills, because it was horrible. Also dig deeper in High Key lightning.
4 Lights were used here. (Area lights) 2 which light the background 2 which light LF.Left and right. I scale all the lights up . (Pretty much.)
DOF 3.6
Postwork, a bit contrast, a bit desaturate
and a bit eye enhancements. They come out to blurry. Character is from Tempesta. Femi. Flower crown is an old V3 product from Lisa .
La vie est Γ©ternelle. L'amour est immortel.
βDwell on the beauty of life. Watch the stars, and see yourself running with them.β
β
hborre posted Tue, 03 May 2022 at 10:08 AM
Have you considered experimenting with the Blackbody node on your light setups for the Superfly renders? To my eyes, the illumination appears different, more realistic.
TheAnimaGemini posted Tue, 03 May 2022 at 11:22 AM
No, not really till now. At last not in Poser. I am still a novice in portraits, but thanks for the idea. Will check this out.Have you considered experimenting with the Blackbody node on your light setups for the Superfly renders? To my eyes, the illumination appears different, more realistic.
La vie est Γ©ternelle. L'amour est immortel.
βDwell on the beauty of life. Watch the stars, and see yourself running with them.β
β
hborre posted Tue, 03 May 2022 at 11:55 AM
Let me know if you need some tips or guidance. I have been converting standard lights to Blackbody for some time now and I have a repertoire of settings that I use on a regular basis.
TheAnimaGemini posted Tue, 03 May 2022 at 1:35 PM
Thanks. I have experience in Blender lights with blackbody, but it is kind of difficult to archive the same quality in Poser.Let me know if you need some tips or guidance. I have been converting standard lights to Blackbody for some time now and I have a repertoire of settings that I use on a regular basis.
La vie est Γ©ternelle. L'amour est immortel.
βDwell on the beauty of life. Watch the stars, and see yourself running with them.β
β
ghostship2 posted Wed, 04 May 2022 at 1:33 PM
@ TheAnimaGemini Another beautiful render!
Love big, soft lights. The issue is that you don't get those wonderful speculars in the eyes and hair with that lighting. My workaround is to use double lights. One large soft light. Duplicate that light and pull it slightly in front of the original. Scale down the light in front. That will make it more intense and create the speculars you want.
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hborre posted Wed, 04 May 2022 at 3:31 PM
That's actually an excellent idea. In "Lighting and Rendering" by Jeremy Birn, that technique is suggested for controlling diffuse and specular lighting on a scene or portrait. I'll keep this in mind in my next setup.
TheAnimaGemini posted Thu, 05 May 2022 at 12:36 AM
@ghostship2
Awesome idea. I try with point light, but just looked fake.
Thanks.
La vie est Γ©ternelle. L'amour est immortel.
βDwell on the beauty of life. Watch the stars, and see yourself running with them.β
β
Y-Phil posted Thu, 05 May 2022 at 1:16 AM
Fantastic idea... Thank you!
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RedPhantom posted Fri, 06 May 2022 at 11:05 AM Site Admin
I've been playing with the hair and finally got something worthy of sharing. Just for clarification, it wasn't the hair shader that caused the delays. That was great from the first render.
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ghostship2 posted Fri, 06 May 2022 at 9:10 PM
@RedPhantom Looks great. I would also suggest to turn on cast shadows for that hair. The back of her neck and the hair behind there should all be in shadow.
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RedPhantom posted Fri, 06 May 2022 at 9:29 PM Site Admin
The shadows are on. It's likely the lights.
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Today I break my own personal record for the number of days for being alive.
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Miss B posted Fri, 06 May 2022 at 9:47 PM
OK, I've been up to my eyebrows in beta testing the past few weeks, but I've FINALLY had a couple of days off, sooooo . . . I decided I should play with Ghostship's Hair Shaders. Needless to say these are not what I would call "final renders", as I really need to get into lighting them better. I've made a note of the 2 lights suggested above and will definitely be trying it.
Anyway, Since I've had Ali's Hr-159 for quite a while, and hadn't use it recently, I figured that should be a good one to start with. The first 2 renders below are with Hr-159, the first using the Vertical Blonde 2 Shader, and the second using the Vertical Red 2 Shader.
Then I decided to try one of my other favorite hair products, SAV's Marina Hair, and I used the Vertical Red 3 Shader for this one.
I definitely need to get a handle on the lighting, and I can't wait to try out more of the shaders. Thank you Ghostship . . . You Are Da Man!!! :grin:
_______________
OK . . . Where's my chocolate?
ghostship2 posted Fri, 06 May 2022 at 11:19 PM
@RedPhantom OK. My second guess is that you have shadows turned off at one or more of the lights. That will look the same as turning them off on an object.
@Miss B Looks good! SAV hair always ships with shadows turned off.
I know I sound like a broken record.lol
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RedPhantom posted Sat, 07 May 2022 at 6:57 AM Site Admin
@Ghostship I'd checked that too. Two of the lights had depth-mapped shadows, but switching them to raytraced didn't help. Wiping out all the lights and putting one point light in gave my shadows so the lights must have been just right to cancel out each other's shadows.
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Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Miss B posted Sat, 07 May 2022 at 11:40 AM
But a subject I totally forgot about, so thanks (again) for the reminder. :wink:@RedPhantom OK. My second guess is that you have shadows turned off at one or more of the lights. That will look the same as turning them off on an object.
@Miss B Looks good! SAV hair always ships with shadows turned off.
I know I sound like a broken record.lol
_______________
OK . . . Where's my chocolate?
ChromeStar posted Sat, 07 May 2022 at 12:51 PM
Nice color and shine. I do think this one would benefit from a little more bump and some more work on the transparency map though.OK, I've been up to my eyebrows in beta testing the past few weeks, but I've FINALLY had a couple of days off, sooooo . . . I decided I should play with Ghostship's Hair Shaders. Needless to say these are not what I would call "final renders", as I really need to get into lighting them better. I've made a note of the 2 lights suggested above and will definitely be trying it.
Anyway, Since I've had Ali's Hr-159 for quite a while, and hadn't use it recently, I figured that should be a good one to start with. The first 2 renders below are with Hr-159, the first using the Vertical Blonde 2 Shader, and the second using the Vertical Red 2 Shader.
Miss B posted Sat, 07 May 2022 at 1:42 PM
ChromeStar posted at 12:51 PM Sat, 7 May 2022 - #4438265
Miss B posted at 9:47 PM Fri, 6 May 2022 - #4438235The trans map is the one provided with Ali's Hr-159 Hair set, and I used it according to Ghostship's instructions in the PDF file he included with his set of Shaders. That said, however, I do agree the trans map seemed to do a better job on my first attempt, with the lighter shade for the hair. I also believe it's a lighting thing, since I just did quick renders with my default lighting. I am planning on doing better renders with better lighting, which should help a good deal.Nice color and shine. I do think this one would benefit from a little more bump and some more work on the transparency map though.Anyway, Since I've had Ali's Hr-159 for quite a while, and hadn't use it recently, I figured that should be a good one to start with. The first 2 renders below are with Hr-159, the first using the Vertical Blonde 2 Shader, and the second using the Vertical Red 2 Shader.
As far as the bump map goes, Ghostship set those up with each of his Shaders so, again, I think better lighting may help with that as well.
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OK . . . Where's my chocolate?
Miss B posted Sat, 07 May 2022 at 2:03 PM
ghostship2 posted at 11:19 PM Fri, 6 May 2022 - #4438240
Hmmmm, I just loaded SAV's Marina Hair in a new scene in P12, and checked to see if Casts Shadows was indeed turned off, and it's not. The Casts Shadows in the Properties Panel is checked, and since I didn't do anything as far as that's concerned when I was working on that Hair yesterday, I didn't specifically turn it on or off.@Miss B Looks good! SAV hair always ships with shadows turned off.
OK, since the Marina Hair is a prop hair, I just loaded up SAV's Goldy Hair, and when I clicked on the Hip actor, it has Casts Shadows checked as well. Just saying.
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OK . . . Where's my chocolate?
hborre posted Sat, 07 May 2022 at 2:48 PM
Iβve been working on a personal project converting Syyd Raven skin shaders to PBR and havenβt had time to play with the hair shaders. Very soon Iβll begin to play.
ghostship2 posted Sat, 07 May 2022 at 5:17 PM
Cast shadows is usually in the neck joint of conforming hair.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Miss B posted Sat, 07 May 2022 at 5:38 PM
AHA! I'll double check that.Cast shadows is usually in the neck joint of conforming hair.
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OK . . . Where's my chocolate?
hborre posted Sat, 07 May 2022 at 6:43 PM
I consider this a quick setup and render, I wanted to work with one of Syyd Raven's skin textures I was revamping to P12 PBR. I used Littlefox's Amanda Hair with GS's Grey 2 hair color. The lighting is also ghostships, toned down in intensity because of light-colored hair and converted to Blackbody emission @ 5600 degrees Kelvin. I have been converting all my Superfly lighting to a more realistic emission, in this case, more neutral colorless lighting found around a cloudless, midday noon. For the hair shader, I added a Bright/Contrast node to the Color node to increase the contrast; my rationale is that bright lights and light-colored hair are a bad combination, you can lose quite a bit of hair details. Aeon Soul Stily outfit also got a texture revamp. You will notice the SSS in V4's skin is a little high but I left it that way to demonstrate the lack of self-glow into the hair shadows. I might revisit this scene for a better render.
Rhia474 posted Sat, 07 May 2022 at 10:22 PM
I think I'm good now.
Ades hair from SAV (yes, checked the shadows...). Used the excellent setup for lights (though I only used three scaled up lights and a HDRI on the background) and camera settings from TheAnimaGemini above.
ghostship2 posted Sun, 08 May 2022 at 11:44 AM
@Rhia474 That looks great! A couple of things not hair related: Switch the figure's skinning method to Poser Unimesh and that will remove the zig-zag lines on her skin where the joints meet. (you can see one around her armpit. Also: most hair pieces need some morphing on the skull cap to clear the figure's forehead. That curved line on her forehead is the skull cap intersecting her forehead. Some hair pieces have a morph built in for fixing this. Otherwise use the morph brush to "loosen fit" on that.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
ghostship2 posted Sun, 08 May 2022 at 6:08 PM
Had to keep some of the original texture map on this one. The tails are new. The transmap probably needs some tweaking.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Y-Phil posted Mon, 09 May 2022 at 2:59 AM
Had to keep some of the original texture map on this one. The tails are new. The transmap probably needs some tweaking.
Wow β€
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Miss B posted Mon, 09 May 2022 at 12:25 PM
ghostship2 posted at 6:08 PM Sun, 8 May 2022 - #4438305I'll second that!! :grin:Had to keep some of the original texture map on this one. The tails are new. The transmap probably needs some tweaking.
Wow β€
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OK . . . Where's my chocolate?
Y-Phil posted Thu, 12 May 2022 at 1:40 AM
OutofTouch's Zoey hair is gorgeous for a transmapped hair. I wish we had in Poser those beautiful hairs daz provides (I mean: dynamic, as I've never been able to create hairs "the-Poser-way")
That said, joking aside: if a woman looks at me like that... woah... lol
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hborre posted Thu, 12 May 2022 at 9:53 AM
Very nice!
Y-Phil posted Thu, 12 May 2022 at 11:16 AM
hborre posted at 9:53 AM Thu, 12 May 2022 - #4438518
Thank you :smile:Very nice!
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ghostship2 posted Sun, 15 May 2022 at 5:01 PM
@Y-Phil
Beautiful!
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Y-Phil posted Mon, 16 May 2022 at 1:50 AM
Thank you so much Mr. Ghostship2 :smile:@Y-Phil
Beautiful!
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CobraBlade posted Sun, 10 December 2023 at 5:15 PM
I think the search has failed me, as I'm sure there is a newer thread somewhere, so apologies for resurrecting this. Ghostship's Hair Shader works really well with most things I've throw at it, but has anyone had any luck using it with Vida Hair? I'm just not getting a good result. I'm basically trying to recreate what I did in Poser 11 here, now in Poser 13.
Using the exact same light set (VexLights 2) and everything, this is what I've gotten... but the reflections seem to be going crazy on Vida Hair.
(There also seems to now be a bug with Poser 13 exports that tears into images with random transparencies)
Y-Phil posted Tue, 12 December 2023 at 2:19 PM
I've noticed that with some "old" hairs, their bump was somewhat weak (not sure if it's the right word or not).
If you check Ghostship's material setup, you should see a compound node: jump in and try to increase the Bump: strength parameter. In my case, I had to use 0.5.
Here, I've used one of OutofTouch Blending maps to juxtapose two colors, with the Bump distance raised to 0.5
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hborre posted Tue, 12 December 2023 at 3:54 PM
There are several ways to change the bump map intensity by adding an HSV or Brightness/Contrast node between the bump and the Compound nodes. Modifying the shader in this way will give you direct control without entering the Compound Node, especially if you are timid poking around the Material Room.
CobraBlade posted Wed, 13 December 2023 at 3:35 PM
Thank you for the tips about bump strength.
After playing around with it, I guess it isn't the level of shine I'm having the issue with, but more with how it is being applied.
The blue highlighted areas have such intense shine from the rest of the hair. I don't suppose I can somehow increase the bump for just these parts.
Then the highlighted green section changes so abruptly between dull & shiny like this. Anything I can do short of changing the lighting? I don't really want to change the lights as I'm happy with how everything else is looking besides the hair, and moving/changing the lights would change all of that too.
hborre posted Wed, 13 December 2023 at 4:32 PM
Okay, so adjustments will need to be made within the Compound node itself. There are nodes and settings there can be tweaked.