Rhia474 opened this issue on Apr 23, 2022 ยท 6 posts
Rhia474 posted Sat, 23 April 2022 at 12:30 PM
What's on the tin. To this date I couldn't find a good fur shader setup or commercially available fur shader for the latest Poser, and old shaders do not work as anything remotely fur looking. Can someone point me to a direction, please? Did anyone tackle this yet, or the lack of displacement availability is a game killer? Any help would be greatly appreciated.
RedPhantom posted Sat, 23 April 2022 at 12:44 PM Online Now! Site Admin
What type of fur? Long, short, coarse, fine? And transmapped or strand-based?
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Rhia474 posted Sat, 23 April 2022 at 12:54 PM
What I am looking for and sorry I didn';t specify is part of clothing. Like a fur trim on a vest or a fur cape; not modeled as strands, so transmapped I guess. In previous incarnations of Poser, there were good cheater shaders for this, but those do not work in P12 Superfly at all.
To wit:
(this last one I tried to cobble together myself from some PBR fur shader packages and failed miserably).
Thank you for any help!
DCArt posted Sun, 24 April 2022 at 10:54 AM
Rhia ... the reason for the difference is that Firefly uses displacement maps. SuperFly doesn't support the same type of micropolygon displacement at this time (it's still experimental even in Blender cycles). In order for displacement to work in SuperFly you have to subdivide the model until you get the look you want. But that will also reduce available resources.
The alternative to subdividing to use the displacement is to create a morph at a SLIGHTLY higher resolution that makes the fur material a little more "lumpy". You can set the subdivision to 2 or 3, for example, and then use the Morph brush to morph the fur material to look a little more lumpy.
Rhia474 posted Sun, 24 April 2022 at 11:28 AM
Thank you for answering guys...naturally I have further questions. :) Is fur achievable in Superfly without fiddling with it at levels that beginners may not want to fiddle with? I mean, if the only way to get fur is to introduce extra steps like subdivision and use of morph brush (what setting ? which brush?) i.e if a material type that was available in previous iterations of the software is unachievable in a newer setting that's a pretty big flaw in my opinion.
If there are simple, achievable steps, can those be shown here so people can work with them, pretty please? Are there renders someone can show? I'd love to have fur coats, fur hats, etc. that are still sold on the marketplace here, render in Superfly. Possibly even include in final release manual. I can't believe I am the only one struggling with this?
Rhia474 posted Sun, 24 April 2022 at 11:42 AM
3 times subdivision produces decent results for the above render with the actual original material, but yes, computer resources may constrain that.
If someone has a physical surface or Cycles fur shader that is shareable, I'd be happy to try.