Forum: Poser 12


Subject: Did they fix the IK at animating?

drages opened this issue on May 31, 2022 ยท 5 posts


drages posted Tue, 31 May 2022 at 4:52 AM

Hi, Is there any fix to IK at animating as it's horrible for some years. Thx.


ChromeStar posted Tue, 31 May 2022 at 3:56 PM Online Now!

I haven't noticed a change. The only time I run into trouble is when turning IK on and off. Then sometimes one frame ends up with a high angle like 180 and another frame ends up at a basically equivalent -180. Either of which would be fine for a single key frame, but it makes a mess of intermediate non-key frames. Is that the issue you have, or something else?


drages posted Wed, 01 June 2022 at 1:33 AM

ChromeStar posted at 3:56 PM Tue, 31 May 2022 - #4439365

I haven't noticed a change. The only time I run into trouble is when turning IK on and off. Then sometimes one frame ends up with a high angle like 180 and another frame ends up at a basically equivalent -180. Either of which would be fine for a single key frame, but it makes a mess of intermediate non-key frames. Is that the issue you have, or something else?

When you animate with IK, for example legs get ultra unstable and shacky as you can see sudden mini jumps at joints and you cannot fix it whatever you do.
As you said too, there is no partial IK so if you add any pose or material to the model with IK enabled, poser disable all the IK first then re-enable it again and broke everything at this progress. For those reasons, you are very limited if you try to animate things with IK. 
So it's totally broken and very essential for animate.

If they don't fix this, there is totally no point to get a new poser if you are an animator. And tbh I don't know why would you use poser over daz if you use single renders anyway..


ssgbryan posted Mon, 06 June 2022 at 6:55 PM

Because you need $600USD in 3rd party scripts to reach feature parity?



shvrdavid posted Wed, 08 June 2022 at 11:54 PM Online Now!

When you animate with IK you need an FK setup in the rig to keep knees, elbows, tails, etc, where you want them. This is the case in the vast majority of 3D programs as well. You can add a sudo FK system that does eliminate the wobbles in Poser. You can do this in Poser 9 and up, so there is no need to upgrade either. It isn't that the Poser IK is terrible. It is that you don't have a good animatable rig in your figure to use it. As far as partial IK goes, you can make rigs that you don't use Poser IK system that have IK and FK control in them at the same time. Poser characters were never designed for animation, they are for posing. 



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