infinity10 opened this issue on Jul 01, 2022 ยท 12 posts
infinity10 posted Fri, 01 July 2022 at 2:03 AM
I used the Daz2Blender Bridge to import a commercial character of the Genesis 8 Male into Blender3D version 3.2 (nVidia Omniverse flavour).
I get these distorted hands when the file is transferred.
I know that if the problem occured inside Daz Studio, the fix is to Adjust Rigging To Shape inside DS.
However, the problem exists inside Blender3D, not DS. Inside DS, the morph character is fine.
Is there a setting inside Blender3D that I can use to fix the distorted hands ? Please advise me, thanks.
( I have contacted Daz3D Tech Support but they tell me they don't deal with the Bridge matters, and that I should contact the bridge programmers directly, but I have not done so yet, because I don't think it is a Bridge problem, but a rig-related setting.)
con
Eternal Hobbyist