ader opened this issue on Jul 07, 2022 ยท 11 posts
ader posted Thu, 07 July 2022 at 6:47 PM
Ok, so I'm trying to render a scene with a Depth Map so that I can convert it into a hologram.
I just can't get the Z-Depth option to work - the normal map and texture co-ord maps look fine but the Z-Depth map looks like a simple mask: pure black and pure white and no in-between.
I don't have a skydome, I even turned the ground object off in case that was messing with it. I simply have a V4 figure and a few lights.
I added a primitive cube in the background to see if that would change anything but nope.
My Focus distance is 5.75 so I reckon start should be zero and end should be below 10 in terms of distance (I tried using an atmosphere with depth-cue turned on to no avail also).
any ideas?
ader posted Thu, 07 July 2022 at 6:53 PM
hmm... the plot thickens, as when I render in FireFly the depth map is fine, it's just not working in SuperFly.
Y-Phil posted Fri, 08 July 2022 at 2:01 AM
Here's a superfly-based Z-depth map of a Vic4, lit by a 3 lights setup: on the right (front+back: area lights), on the left: an infinite light)
So that lead me to ask: do you have a spot/point light with no attenuation?
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ader posted Fri, 08 July 2022 at 11:22 AM
I had 2 infinite lights and an IBL light, no spot or point lights.
So I decided to delete all the lights and create one single light.
I tried all the different light types with SuperFly and got the same result = no z-depth map (or rather it was always like a mask with no depth information).
I then tried all the same light types using FireFly and got a z-depth map every single time.
I'm on Mac using Poser 12.0.757 so maybe it's a Mac bug...
hborre posted Fri, 08 July 2022 at 12:25 PM
Superfly ignores Image-Based Lighting and DepthCue according to the manual.
ader posted Sun, 10 July 2022 at 10:14 AM
Bug report sent, for now I will use the FireFly z-Depth map.
nerd posted Tue, 12 July 2022 at 4:34 PM Forum Moderator
@ader Could you attach the scene exhibiting this problem to the bug report.
ader posted Wed, 13 July 2022 at 4:38 AM
@nerd, just done that, thanks.
I had already emailed the files in reply to your email but maybe you don't get the replies.
nerd posted Wed, 13 July 2022 at 9:48 PM Forum Moderator
OK I get it now. It's a Cycles bug (feature?) if there's nothing in the background Cycles/SuperFly treats is as bring at infinity. Which blows out any visible queuing between objects with any object less than 1/255th of infinite distance ... with is of course still infinite.FireFly just ignores the background if there's no geometry there.
I've filed a bug report. For the meantime if you make sure the background it totally covered with anything, a scaled up square plane will do, that will make it work.
P.S. If you reply to the bug email I don't actually get those (probably so mail filter someplace). It's better to respond to the actual bug report. Them I'm sure to get it.
ader posted Thu, 14 July 2022 at 9:25 AM
Cheers, Iโll check that out, will be useful being able to just render once, especially on some hologram animations Iโm trying out for my Looking Glass Portrait :)
NikKelly posted Sun, 04 September 2022 at 7:07 AM
Thank you for solving this ! I've learned something new today !!