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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 8:04 pm)
I will try that later on. Right now I am trying to fake wet clothing. I did it once in post, but that was only for the bottom of a skirt. I will have to do some morph brush work too, so that the clothing clings tightly to the body. Seems I am talking my way into a solutioin.
Anyway, this one was done in post:
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Will I need to make any changes to the mask, or just the material setup? I have been messing with the gown I have Miki wearing. I did some morph brush work to push the cloth so it looks like it's sticking to her skin. And I am adding an edge blend trying to simulate a wet look. I lowered the specular, but I may have to start playing with masks. I used a noise node to add transparency. I will eventually hit on the right setup...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted at 12:33 PM Fri, 23 September 2022 - #4445115
In fact I've shrink and moved somewhat the blush mask, if I can do this everybody can -Will I need to make any changes to the mask, or just the material setup? I have been messing with the gown I have Miki wearing. I did some morph brush work to push the cloth so it looks like it's sticking to her skin. And I am adding an edge blend trying to simulate a wet look. I lowered the specular, but I may have to start playing with masks. I used a noise node to add transparency. I will eventually hit on the right setup...
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I did a quick google and I got this from a different thread in the forum, it might help. https://www.renderosity.com/forums/threads/2690368
I actually found that thread. The post with the node setup isn't much help because the picture is too small, and the link is dead. I think if my latest effort fails I will have to create my own trans map and try to do it that way.I did a quick google and I got this from a different thread in the forum, it might help. https://www.renderosity.com/forums/threads/2690368
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Roogna's: https://www.renderosity.com/rr/mod/bcs/?ViewProduct=72477
Hongyu's: https://www.renderosity.com/rr/mod/bcs/?ViewProduct=91404
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Ah, I see that I actually do have to create a trans map to get the look I want. The other thing I am seeing is that those shirts are white, and the darker the color, the less transparent it is. So I have to work on a map.Roogna's: https://www.renderosity.com/rr/mod/bcs/?ViewProduct=72477
Hongyu's: https://www.renderosity.com/rr/mod/bcs/?ViewProduct=91404
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
This isn't working the way I want it to. I can't buy those shirts, but I wish I could get a look at the trans maps for the wet texture. I tried a couple different ways, but I am not sure how they are fashioned. I can't seem to get it right.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
That's because it's not transmaps that are creating the look. The diffuse textures for the cloth are painted to fake skin showing through ( you can do this by low intensity cloning of the diffuse body texture of the figure onto the tshirt texture map, you could get fancy with transparency of the cloning layers and layer styles and whatnot to perfect the look), also the cloth meshes are sculpted to have a wet look in the clinging folds.This isn't working the way I want it to. I can't buy those shirts, but I wish I could get a look at the trans maps for the wet texture. I tried a couple different ways, but I am not sure how they are fashioned. I can't seem to get it right.
Yeah, I figured that much out. I don't want to go through all of that, but I think I got a pretty good wet dress out of it anyhow. I am running a render and I'll post as soon as I get it done.
The map I made is just a test. I saved all the GIMP files so that I could redo it fairly easy if I am not completely satisfied with how they turn out. But I looked at the render that is about 2/3 of the way to completion, and I like what I am seeing.
I think I may have to include a mask on her skin shader so that the water droplets don't come through the dress and look fake. I would have to remove the water from the cycles shader on her body where the dress is covering her.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted at 11:57 AM Sun, 25 September 2022 - #4445236
Great!Definitely getting closer to what I wanted.
And, no I didn't let the render finish...
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I don't compose them. I got them from HDR Haven a long while back. I haven't downloaded anything new since I was on Poser 10.Also would probably look better if you didn't always use such lo res textures on your landscape elements. One way to get around the high texture res hit is to compose your landscape elements of many smaller parts rather than 1 or 2 large pieces with, say, 4k textures.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
As a conversational aside, knowing that you use Wings mostly, I just downloaded the latest version and it performs way better than whatever version I was using. Maybe I accidentally installed the 32 bit version last time because this installation is like night and day above what I had installed. Very nice. The forced drag docking of the UV editor was driving me crazy, solved in this version. Plus graphically much prettier. I was a bit worried about Wings for a minute there, I mean it's getting buried by Blender but for some things it's just much faster.
Anyway.
When I said "compose" earlier I meant putting the landscapes together. Not making them. So for instance you could take a few smaller grassy rocks and such and combine them together so that the textures aren't so obviously pixelated. See what I'm saying?
Oh, yeah! You were talking about that Double Hill prop I have been sneaking into my renders since I got it when I was in Poser 9!
I did update the textures for it, but I didn't bother to use them this time around. Probably should have. That texture is pretty bad.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Yep. Now I have to repeat it for V4 and whatever clothing I can come up with. I may just go with the button down shirt and yoga pants. The pants are black, so they will not show if they get wet.That render looks great. Looks like you solved your wet clothing problem.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
It's all in the way it fits, which is that it clings to the skin, so you use the morph brush to tighten it to the body. After that, it's the transparency maps that do the work. From there it's a lot of tweaking in the material room.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Some of the clothing that was shared in this thread uses layered texture maps with a fake skin embedded in in the map to give off the illusion of wet cloth clinging to the skin. I just used the morph brush and several attempts at transparency maps until I got it right.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
You can do it in the cloth room too if you're comfortable using it. Increase the cloth density and the air dampening.
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I use Poser 13 and win 10
I did both. Cloth room first, then used the morph brush to finish it.You can do it in the cloth room too if you're comfortable using it. Increase the cloth density and the air dampening.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
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Just doing something while I work out a couple of issues in my head. Thought it might be fun. There is only one light in the scene, a spotlight I am using to fake the street lamp, since they didn't include an actual lamp in the prop. I plugged that texture into V4 and set the ambient to .5 on her skin and to 5 on her eyes and sclera. I used Simon casual and one of his Poser 9 poses that I had to tweak.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
The problem with using the ambient setting on the PoserSurface node is the potential of washing out textures if the ambient value is too high. To work around this, you can surround the figure/object with a primitive, crank up the emission, and under the Properties tab, make the surrounding primitive not visible in the camera. You can even change the primitive's emission color for a cool-looking color. This will only work for Superfly renders.
I don't know. I think the first one was better...
I'm loving this one, in particular the woman's movement and pose, except maybe. IMO slightly bend further the woman's head (but I may be wrong!)
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Oh I never use vendors' material, only the bitmaps
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